Point system is not balanced

Post » Sun Mar 06, 2011 7:29 pm

Point system is tactical oriented -> too much though, you get more points buffing your team mates, then by playing the game normally (fighting)

This is causing huge defensive issues just like that caused by KDR [censored]s, people are not playing for objectives (you don't get enough points playing this way), but for team point spamming.

Also, killing opposing players gives basically no points, 30 points? I get 50 for buffing people's ammo at round start. This is just broken.
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Niisha
 
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Post » Sun Mar 06, 2011 8:49 am

Point system is tactical oriented -> too much though, you get more points buffing your team mates, then by playing the game normally (fighting)

This is causing huge defensive issues just like that caused by KDR [censored]s, people are not playing for objectives (you don't get enough points playing this way), but for team point spamming.

Also, killing opposing players gives basically no points, 30 points? I get 50 for buffing people's ammo at round start. This is just broken.


Do your class stuff next to an objective ie, a cart. ouuuuuh, extra points!!!
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Theodore Walling
 
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Post » Sun Mar 06, 2011 5:08 am

Actually that is working exactly how they intended it to work. Killing is the least effective way to earn xp. They have said that before the game came out.
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Kathryn Medows
 
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Post » Sun Mar 06, 2011 12:09 pm

Actually that is working exactly how they intended it to work. Killing is the least effective way to earn xp. They have said that before the game came out.


Yes, but the effect it has on actual gameplay is a negative one. It's a similar affect to teams that KDR whoring has, it makes people more defensive, and less likely to engage.


If this was ALSO intended, then they are morons.


I play to win! Not get points by doing absolutely nothing, sitting back, buffing teammates. <- DOES NOT EQUATE TO A GOOD GAME.
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Bethany Watkin
 
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Post » Sun Mar 06, 2011 8:27 am

I never understood why people feel the need to be on top of the boards. As long as I win, its all good.
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Janette Segura
 
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Post » Sun Mar 06, 2011 2:24 pm

You can kill people more quickly than you can buff allies, especially given your limited supplies.

Also, by doing this near other teammates and objectives you can easily boost this. You also get bonus points for causing knockdown and by finishing them off when they're on the ground.

You can easily get near 100 points per kill if you do it right.
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Kathryn Medows
 
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Post » Sun Mar 06, 2011 8:37 am

You can kill people more quickly than you can buff allies, especially given your limited supplies.

Also, by doing this near other teammates and objectives you can easily boost this. You also get bonus points for causing knockdown and by finishing them off when they're on the ground.

You can easily get near 100 points per kill if you do it right.


That's not the issue, the issue is, people are going to do whatever is easiest to get as many points as possible, and unfortunately the way the game is currently designed, this means people are not playing to win.
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Elisabete Gaspar
 
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Post » Sun Mar 06, 2011 11:20 am

You have limited buffs, but can kill however many people you are physically or skillfully capable of.

Objectives give you the most points, so focus on those. Getting some kills along the way just gives you more XP.
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JaNnatul Naimah
 
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Post » Sun Mar 06, 2011 5:54 pm

I haven't played in one defensive buff fest yet. Yes there is buffing, but every game I have played in people are going for the objectives. I think players really do want to win. Just saying.
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Jay Baby
 
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Post » Sun Mar 06, 2011 3:22 pm

One buff can get me more then 4 times a single kill's points. Objectives do you give you more points but require an effort to actually get them.


Currently the game is designed to provide maximum points in online play to people who just stick behind a group and buff them. If those people push or don't, it makes no difference, maximum points.
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Ownie Zuliana
 
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Post » Sun Mar 06, 2011 3:45 pm

But you can only buff a player once. THen you have to wait for them to die. So using all of your buffs and then dieing is pointless unless your team dies too. If that happens then it should be an easy win for the opposing team. So they still loose. Whats the big deal? You are supposed to give out all of your buffs right away.
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Ludivine Poussineau
 
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Post » Sun Mar 06, 2011 10:38 pm

I understand what the OP is saying and it's something that people would do in Bad Company 1 & 2. They shouldn't give FULL points for certain buffs unless they result in something positive happening from it or maybe only give full points for buffs being administered close to an objective or to somebody completing an objective.
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Elizabeth Falvey
 
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Post » Sun Mar 06, 2011 2:31 pm

Has this actually been an issue yet? Or is everyone just worried that people will point farm, not withstanding that getting to level 20 takes a solid afternoon of play?

If they're really not doing anything, the other team will just roll over them, resulting in very few points granted anyway as they'll have only spent maybe two minutes on the map.
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Sarah Unwin
 
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Post » Sun Mar 06, 2011 11:58 am

Has this actually been an issue yet? Or is everyone just worried that people will point farm, not withstanding that getting to level 20 takes a solid afternoon of play?

If they're really not doing anything, the other team will just roll over them, resulting in very few points granted anyway as they'll have only spent maybe two minutes on the map.

I've been running into this more often than not.

I think it's easy points, plus people are confused as how to play, so play in a super defensive, non-engaging manner.

To test it out, I played normally, won a few games, basically did all the work myself, and then I played a few games where I just point buffed, healed people, did ammo, scavanged, etc, surprise, surprise, I made more points doing nothing than being the game winning hero. This is not the way the point system should be designed.

Punishing good play is moronic.
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MARLON JOHNSON
 
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Post » Sun Mar 06, 2011 10:05 am



I play to win! Not get points by doing absolutely nothing, sitting back, buffing teammates. <- DOES NOT EQUATE TO A GOOD GAME.

Then play to win. Who gives a fly dog turd if you have the highest score? Just try and win if thats what you are there for.
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Sammie LM
 
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Post » Sun Mar 06, 2011 12:29 pm

I haven't been in a match where this is a problem at all. I think it is awesome that it has begun to make people realize that helping out their team is a good thing. I've seen 100x more team assistance in this game than any other shooter EVER.

People inherently want to win. Playing that problematic over-definsive style like you are talking about will only make them get run over by active teams.
I think you just may have been in a match full of herp derps.

Edit: Also, remember that this game just came out. Now I've been following this game for a fairly long time before release, so I went in with a good idea of how to be a good player, but most people have not. Give them time to get into the swing of things, learn the maps a little bit, and I'm sure you will see players being more aggressive.
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NEGRO
 
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Post » Sun Mar 06, 2011 2:38 pm

I have yet to be in a match where this has been a problem either. While it may happen sometimes, thats the nature of the beast when it comes to any kind of multiplayer game. There are always gonna be d-bags trying to skate their way through.
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Leticia Hernandez
 
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Post » Sun Mar 06, 2011 8:07 pm

Killing is still incredibly important. It's just not the only thing you should be doing. It makes it easier for your team to advance and otherwise complete objectives.
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Laura
 
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Post » Mon Mar 07, 2011 12:21 am

Then play to win. Who gives a fly dog turd if you have the highest score? Just try and win if thats what you are there for.


The whole point is that I do play to win, and the others don't, which results in me running into 8 on one situations because I am the only one trying to do the game objectives. I am in the minority for trying to get the objective because the majority does not care about the objective, they care about points.


Does no one get what I am saying here? People keep responding in a manner that show's no understanding whatsoever of what I am saying.


Stimulus response. If the best way to get points is to say "who cares about objectives" then most people will say "who cares about objectives". As a result, we have a point system that causes non-objective based play.
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Wayne Cole
 
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Post » Sun Mar 06, 2011 2:12 pm

Playing the game normally involves buffing your teammates. As an engineer or a soldier, you shouldn't have supply pips sitting around. I'll excuse medics because they need to revive. In a team-oriented game, playing with your team is equally as important as killing your opponents. The game is set up so that you can do either and still win the game.
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Pawel Platek
 
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Post » Sun Mar 06, 2011 6:19 pm

Playing the game normally involves buffing your teammates. As an engineer or a soldier, you shouldn't have supply pips sitting around. I'll excuse medics because they need to revive. In a team-oriented game, playing with your team is equally as important as killing your opponents. The game is set up so that you can do either and still win the game.


Again, lack of understanding.

The point is, the system could be set up better to encourage more objective oriented play.
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Catherine Harte
 
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Post » Sun Mar 06, 2011 11:47 pm

OP I UNDERSTAND 100%

I know EXACTLY what you're talking about. People on offense are NOT going to the objective, they're running around looking for players to buff, who are typically other guys looking for people to buff. Meanwhile maybe 2-3 people run to the various objectives only to get mowed down by the team who is camping at the main objective. Then the aforementioned fools try to run and revive you for more points and get mowed down on the way.

The game starts to behave like Call of Duty but with syringes to shoot at your teammates. It's something I think the developers can and will tweak and reward the right players for the right things. I wouldn't give up on THAT just yet.
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CHangohh BOyy
 
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Post » Sun Mar 06, 2011 9:12 am

I think that as a whole killing people needs to award more points or people buffing need to get less. I hate it when i go into a game (Im playing a soldier btw) and i do exactly want my job is protect the engy, medic, op, as they get objectives. Its how i like to play its what i have fun doing. BUT even if i get best overall, most kills and help my team win i end up getting less points then other guy i helped get those objectives. One possible solution would be to give soldiers a slight boost in points for killing people over the other classes cause thats kind of what we are supposed to do. All in all i do think that killing people should award more points cause lets face it if no one is killing the other team you will not win, though you may get a ton of points. It just svckes when my friend playing a medic levels up so much faster then i do almost to the point of medics (among other classes) getting almost double the points i do in a match even if i play great, kill people, hand out ammo, ect.
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Christine
 
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Post » Sun Mar 06, 2011 11:30 am

Could this be a problem on the 360?? I have never seen this happen, granted i have only played the PC version for 9 hours but you would think I would have seen SOME of this happening if its such a big deal.


People do this kind of stupid stuff in other games too. Crate farming, etc. Its just another sign they need to STOP making FPS's with a damn XP system... its just dumb.
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Tai Scott
 
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Post » Mon Mar 07, 2011 2:00 am

It's on purpose... You're supposed to be buffing people left and right THEN killing as your pips regenerate. A good idea is to use all your except one or two for nades and head into the fight. If you die rinse and repeat. Work as a TEAM... a fully buffed team is NASTY to come up against. Unless you are a medic you should be buffing AND shooting. A medic should be shooting then reviving then shooting some more. Pips do not regenerate fast enough to just sit back forever and buff. Rank 4 and above you have just enough to buff 3 or so teammates then use a nade and maybe a special ability or two. That's not a lot.
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Jordan Fletcher
 
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