"Pointless", "Redundant", and "Extraneou

Post » Tue Aug 02, 2011 1:39 am

:glare: OP, would you rather them tale another 3 years in development to implement every tiny minisule thing that the nerd ragers are demanding. Or, how about releasing a polished gem on time, and let the community mod in what they deem necessary, for free? It's like democracy only better. Let them write the declaration. And trust me every amendment will be passed through an improved creation kit, no voting needed. Download the world you want, spears and all.

Quite complaining if it wasn't for the fine creators of this game there just wouldn't be. They're giving you everything you ask for at a pretty decent price. These arguments are kinda a slap in thier fine handsome faces. :wink:
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Rachel Briere
 
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Post » Tue Aug 02, 2011 12:04 pm

So even though Todd and company says things are being streamlined......you still disagree. and yes all of those are nice, it doesnt mean they answer for things gone.


I have a sixy Ferrari, engine roars like a neather beast but their are no seats, the steering wheel is gone and the gas tank is missng, oh thats all fine and well though it has GPS, a DVD player and new car smell.


This example made me lol.

Because modern car makers DO STREAMLINE their cars. Most modern supercars have tons of really complicated computational programs running for everything from fuel supply to O2 levels to tire pressure to actively adjusting suspension. Yet they streamline it so that all of it happens seamlessly.

It's funny to me because Ferrari has been some of the best at "streamlining" these driving assists, whereas other companies have tried to give the driver more control over these systems, and their cars have gotten worse review for it.
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Philip Lyon
 
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Post » Mon Aug 01, 2011 9:40 pm

So even though Todd and company says things are being streamlined


some layers of gameplay that were in Oblivion are gone. Others have been added.

None of us can say yet whether Skyrim "has been dumbed down" or not. It might be the case, or it might turn out to have a lot more layers of complexity going on.

Until we can actually play the game, or at least get a lot more information than what we have so far, it is simply not possible to compare this game with Oblivion and make a definitive judgment.
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Jennie Skeletons
 
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Post » Mon Aug 01, 2011 9:22 pm

They aren't removing abilities and features because they think they're "pointless," "redundant," or "extraneous." Now, I can't say what their motives really are, but I can tell you that what they've taken and the excuses they've given us as to why they've been removed are just that, excuses. They're removing features for reasons that they obviously don't want us to know, think that we'll disagree with, or otherwise find to not be good reasons to allow for their removal.
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Laura Simmonds
 
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Post » Tue Aug 02, 2011 8:46 am

I read somewhere in an interview, the reason for making chest, shoulders and greaves a single piece was that they could make it look much better and have less issues with items clipping into each other etc. It also renders much faster in the game, making the game run smoother.
The thing about spears, as someone pointed out in an earlier post, is that Beth never just said "screw 'em, we don't need 'em"...they just didn't feel they could make them function the way they wanted. And sorry, but spears did NOT work fine in Morrowind...that is not how you fight with a spear at all and if you did, enemies would have to be lemings to get killed by you. I'd like spears...but it would have to be like seeing Brad Pitt in "Troy", not just like poking people with a pointy stick :)

So in both those cases it comes down to mechanics and I'm not going to tell Bethesda, an experienced team of gamedevs, that doing away with such features is silly if they have good reasons.
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Sista Sila
 
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Post » Tue Aug 02, 2011 4:13 am

This is bethesda's game they say what goes in and what doesn't.they do take some idea's from mods now and again but ultimately it's there game.like having six with kobe bryant you can kick scream and plead all you want but it's.....it's gonna happen.
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Eve Booker
 
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Post » Tue Aug 02, 2011 9:02 am

They aren't removing abilities and features because they think they're "pointless," "redundant," or "extraneous." Now, I can't say what their motives really are, but I can tell you that what they've taken and the excuses they've given us as to why they've been removed are just that, excuses. They're removing features for reasons that they obviously don't want us to know, think that we'll disagree with, or otherwise find to not be good reasons to allow for their removal.


http://www.youtube.com/watch?v=mABmZETHaRE
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lilmissparty
 
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Post » Tue Aug 02, 2011 5:51 am

It seems that whenever Bethesda decides to axe a feature from Skyrim, a common response is for people to say that the feature was redundant, or that is was pointless. Spears were pointless, they were just retextured swords. Mysticism was redundant, it didn't serve a clear purpose. Throwing weapons were pointless, they were too weak. Pauldrons and Greaves are extraneous, it makes more sense to just combine them. Crossbows were pointless, they were just too slow for an adventurer. Levitation and Mark/Recall are cheap mechanics, allow players to take the easy way out.

I really do not understand this logic. In a RPG like TES, a game where the main draw is the ability to do whatever you want, words like "pointless" and "redundant" should not exist. A player should have the ability to freely customize his character with minimal restrictions. Sure, I guess you can write off merged armor slots as not that big of a deal, but didn't we deal with the same thing in Oblivion? What happens in TESIV, when Bethesda decides to make things even easier by giving us one piece armor sets? Will it still not matter?

According to this logic, almost every feature in a TES game is redundant. Axes and Blunt weapons are redundant, they're just retextured swords. Daggers, short blades, and claymores are redundant. Daggers and short blades are just weaker long swords, and claymores and just too slow for an adventurer. Destruction magic is redundant, we already have swords and bows, and destruction magic is just too complicated. Restoration magic is pointless, we already have potions. Heavy armor is pointless, it's just too slow for an adventurer. Actually, almost every single equipment type is redundant, the only one that matters is Daedric. Iron and steel weapons are just too weak, the only weapon in the game should be a Daedric long sword...

Yes, that is an exaggeration of the problem, but it has been a common theme in every TES game (barring Daggerfall) to give us less and less features and customization. You can say that less armor slots isn't that big of a deal, but it will eventually reach the point where we will have no customization at all, and TES will become a linear action game, where you won't be able to deviate from the path that Bethesda has set. Bethesda may have some surprises in store for Skyrim. Who knows, I might be completely wrong. But at this point, I can't say that I like the direction that Bethesda is taking the series


Yep, and the more features they remove from TES games the less TES they become - Bethesda seem to love pulling this crap. This is why Morrowind will forever and always be the true fan favourite, and the best TES game - it's original, it knew what it wanted to be, and it didn't betray itself by bowing down to console buddies and complainers on the forums.
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Emily Jones
 
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Post » Mon Aug 01, 2011 11:00 pm

Yep, and the more features they remove from TES games the less TES they become - Bethesda seem to love pulling this crap. This is why Morrowind will forever and always be the true fan favourite, and the best TES game - it's original, it knew what it wanted to be, and it didn't betray itself by bowing down to console buddies and complainers on the forums.


Lovin' the self-serving sense of opinionatory elitism :thumbsup:
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JUan Martinez
 
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Post » Tue Aug 02, 2011 8:50 am

They got Dragons in the game in a way unlike anything seen before.


they have NPC relationships and marriage.


but can't add weapon types beyond flailing weapons?


mmmmmh


They had to make choices as to what they worked on
Things like budgets, schedules, not wanting TES V to be the Duke Nukem Forever of the series mean you can't have everything
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StunnaLiike FiiFii
 
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Post » Tue Aug 02, 2011 5:49 am

They had to make choices as to what they worked on
Things like budgets, schedules, not wanting TES V to be the Duke Nukem Forever of the series mean you can't have everything


the point of that post was not PUT EVERTHING IN. the point of that post is to say They can do this, so why after 2 games are they still not doing that.
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Nice one
 
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Post » Mon Aug 01, 2011 8:23 pm

the point of that post was not PUT EVERTHING IN. the point of that post is to say They can do this, so why after 2 games are they still not doing that.


Got this one guys...


Because they don't want to. They want to do something else. :woot:
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Courtney Foren
 
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Post » Tue Aug 02, 2011 8:04 am

the point of that post was not PUT EVERTHING IN. the point of that post is to say They can do this, so why after 2 games are they still not doing that.


So they spend time putiing spears in and make A happy, but B is unhappy because they had to abandon working on something else to put spears in and C, D, E etc are unhappy because they chose to put spears back in rather than Mysticism or horse combat or whatever
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Margarita Diaz
 
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Post » Tue Aug 02, 2011 8:55 am

Got this one guys...


Because they don't want to. They want to do something else. :woot:



Oblivion

Swords Blunts arrows


Skyrim

Swords, blunts Arrows.
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Emma Louise Adams
 
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Post » Tue Aug 02, 2011 2:28 am

So they spend time putiing spears in and make A happy, but B is unhappy because they had to abandon working on something else to put spears in and C, D, E etc are unhappy because they chose to put spears back in rather than Mysticism or horse combat or whatever



They cordoned off a small team to Work Dragons for 2 years while work on the base game continued. and your telling me the phase when they were developing weapons, they couldnt make spears


yeah this isnt going to go anywhere
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CHangohh BOyy
 
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Post » Tue Aug 02, 2011 4:10 am

Pauldrons and Greaves are extraneous, it makes more sense to just combine them.


I was unaware of this change. Tell me, how would one combine pauldrons and greaves?
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Sammi Jones
 
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Post » Mon Aug 01, 2011 8:56 pm

Some people will simply defend any changes Bethesda make, with no regard for logic whatsoever. :shrug:

...

Spears, crossbows and throwing weapons were not redundant - they needed improving, yes, but not removing entirely. When you remove them entirely, you're removing a number of people's favourite weapons. I guess we can thank perks and finisher moves for that.

Having separate armour pieces was not redundant - a vast amount of people will have mixed and matched armour in previous TES games, rather than walking around like an NPC in a full set.

Birthsigns were not redundant - they had little impact in terms of gameplay, but added a lot of flavour to the character creation process for many people.

Athletics and acrobatics were not redundant - they just needed to be improved. Not everyone wants to be a mage, warrior or thief - by removing those skills, you're effectively removing how a lot of people like to roleplay.


What I don't get is how people think they are being more logical than the hundreds of people developing the game..

It's their game, not yours, and they have been with the series longer than any of us have (we weren't there for Arenas development now were we?)

If there are changes you don't like, try and get noticed but don't claim that Bethesda is making illogical changes just because you disagree with them. That is illogical.
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darnell waddington
 
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Post » Tue Aug 02, 2011 5:43 am

Oblivion

Swords Blunts arrows


Skyrim

Swords, blunts Arrows.


Really? Trying to use an ad-hoc argument comparing the use of stereotypical weapons as a way to validate your want of old game mechanics?

You're better than that, I've read your posts...

Try again.
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Tom
 
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Post » Tue Aug 02, 2011 2:19 am

Guys guys guys how about this.......we wait till holy day (11/11/11) and see if it svcks (most likely it wont
) which i'm guessing at least everyone on this forum will buy it.
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Adam Porter
 
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Post » Tue Aug 02, 2011 1:04 am

Guys guys guys how about this.......we wait till holy day (11/11/11) and see if it svcks (most likely it wont
) which i'm guessing at least everyone on this forum will buy it.

The problem is, I don't want to end up wasting 60 dollars on a disappointment. I really wish Bethesda would release some new information or show more gameplay.
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Daniel Lozano
 
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Post » Tue Aug 02, 2011 10:49 am

ill agree this thread is a bit more on the whiny complaining side when trying to talk about all the recent simplified changes or removals... but all the negative threads about this topic you see nonstop lately kind of shows a lot of people are unhappy. ;/


I'll agree that it shows the same half dozen or so folks out of the +5 million who play TES games who were unhappy 3 months ago are still unhappy. I don't know that I would extrapolate that to mean "a lot of people" though. :tongue:
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Nichola Haynes
 
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Post » Tue Aug 02, 2011 3:52 am

They cordoned off a small team to Work Dragons for 2 years while work on the base game continued. and your telling me the phase when they were developing weapons, they couldnt make spears


yeah this isnt going to go anywhere


I'm saying that all of their staff were working on something for the whole period, they weren't paying people to twiddle their thumbs
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Nikki Morse
 
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Post » Tue Aug 02, 2011 12:00 pm

Yep, and the more features they remove from TES games the less TES they become - Bethesda seem to love pulling this crap. This is why Morrowind will forever and always be the true fan favourite, and the best TES game - it's original, it knew what it wanted to be, and it didn't betray itself by bowing down to console buddies and complainers on the forums.


Daggerfall was better. Morrowind cut down dungeon complexity, the amount of gear, and the vastness of Daggerfall. Daggerfall was much more unique, and certainly more groundbreaking. Morrowind lost the vastness of Daggerfall and sacrificed it for more cult classic uniqueness that makes it inaccessible to most new people to the series.

/ridiculous claim that my preference is right and yours is wrong.

Although in all reality I DO think Daggerfall is a better game. :)

I'm just not ACTUALLY all elitist about it like your post was.
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NAtIVe GOddess
 
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Post » Tue Aug 02, 2011 10:24 am

The problem is, I don't want to end up wasting 60 dollars on a disappointment. I really wish Bethesda would release some new information or show more gameplay.



Just wait a few months until after it comes out to check reviews if you're this concerned that you'll pay 60 bucks for a possible disappointment. Or wait until the price drops.

(except we both know you won't do either).

:)
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Darian Ennels
 
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Post » Tue Aug 02, 2011 10:55 am

Daggerfall was better. Morrowind cut down dungeon complexity, the amount of gear, and the vastness of Daggerfall. Daggerfall was much more unique, and certainly more groundbreaking. Morrowind lost the vastness of Daggerfall and sacrificed it for more cult classic uniqueness that makes it inaccessible to most new people to the series.

/ridiculous claim that my preference is right and yours is wrong.

Although in all reality I DO think Daggerfall is a better game. :)

I'm just not ACTUALLY all elitist about it like your post was.


Your avatar/name is awesome.
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Charlotte Lloyd-Jones
 
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