Poisoned bows?

Post » Mon Feb 14, 2011 3:23 pm

On OB anybody ever notice that instead of poisoning arrows you'd poison bows? And a whole vial of poison could only cover one arrow..? Well in Skyrim who else thinks that when you use poison you choose what arrows you want to use and get a certain amount of arrows per vial (5, 10, 15..7..whatever. Just more than one)?
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phil walsh
 
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Post » Mon Feb 14, 2011 7:19 pm

agreed, I think they should change the poison system and allow it to last several melee-strikes or bow-shots.

maybe even put it on a buff timer
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Silencio
 
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Post » Mon Feb 14, 2011 8:34 pm

Also setting them on fire before shooting should be in
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Andrew
 
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Post » Mon Feb 14, 2011 4:26 pm

agreed
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Yvonne
 
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Post » Mon Feb 14, 2011 12:40 pm

Yeah. You coat a blade of any size in poison and you can bet that it will still poison folks after you have already stuck 4 or 5 other folks.
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JUDY FIGHTS
 
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Post » Mon Feb 14, 2011 11:19 pm

Agreed. And I'm hoping for enchantable arrows too.
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Naomi Ward
 
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Post » Mon Feb 14, 2011 8:48 pm

Yes
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Tania Bunic
 
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Post » Mon Feb 14, 2011 7:02 pm

If they stop allowing you to enchant bows then you'll have to do a buttload of arrow enchanting. That would just be a pain. No thanks
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Sun of Sammy
 
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Post » Mon Feb 14, 2011 11:54 pm

I said no. Although poisoning stacks of arrows may make more intuitive sense to some players, programming-wise it's a [censored] nightmare. What happens if the player splits a stack? What if the player combines stacks? Is every single arrow going to have a poison attribute attached to it? Have you thought about the memory overhead this would create?
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Becky Palmer
 
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Post » Mon Feb 14, 2011 4:04 pm

Nate: I don't mean enchanting I'm just talking poison. Enchanted bows make sense to an extent but poisoning a bow is just odd.
Drew: Well they're making arrows much more rare so you won't be able to stack too many at a time anyway. If they just made it a low number of arrows per vial..maybe not even remove the poisoned arrows and make a stack for it. Just leave it in the current stack and have like a five or ten use thing on that particular quiver.
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Soph
 
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Post » Mon Feb 14, 2011 6:00 pm

I said no. Although poisoning stacks of arrows may make more intuitive sense to some players, programming-wise it's a [censored] nightmare. What happens if the player splits a stack? What if the player combines stacks? Is every single arrow going to have a poison attribute attached to it? Have you thought about the memory overhead this would create?

I support the idea, and while I have no clue about programming, I would think that it may be achievable by the PC removing the few arrows to be poisoned (say 3) and applying the dose, then keeping these arrows separate from the main bunch, say in their bow hand as is sometimes seen. Then we cold deal with the recombining of stacks by giving the poison a "dry" time which means after a few minutes it becomes innate and ineffective and the arrows can be returned to the general stack.
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Sara Johanna Scenariste
 
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