Well, learn something new every day. I was browsing some older Daggerfall sites and even spelunking on the Internet Archive for sites that don't exist anymore (hunting for some ancient Donald Tripton utilities) when I discovered to my amazement that apparently poisoned weapons exist in Daggerfall! Not just for assassins attacking you, but apparently you can find them as loot! The catch? They weren't de-bugged properly (like so many other Daggerfall features) and the 'poison' attribute doesn't store in save game files, so you have to use it right away or it goes back to normal. Donald Tripton apparently designed a small patch to correct this, and also a utility to add poisons to weapons on demand-- the notes say there's several different poisons to choose from. Sadly, both these programs disappeared when he deleted his web content.
So what about it? Is it true? Something that other people have seen? Has anyone ever actually
found a poisoned weapon in the game? If so, are there any copies of the Tripton patch to fix the problem out there? I've played Daggerfall for over a decade, off and on, and don't think I've ever seen a poisoned weapon as loot-- though in truth I rarely pick up weapons to sell unless they're Mithril or better. I've also got a habit of picking 'poison immunity' as an advantage, so I wouldn't even notice if I were attacked by one.
Even after all this time, Daggerfall continues to surprise.