I was talking to Person from Anticlere, and he had this more than decent idea. He doesn't feel like hosting one himself (yea, I know...makes me sad too...), so he gave me permission to use it, since he, like many of us, keeps these brilliant ideas locked inside of our minds and they never get put up to the task. Well, I am leaning towards doing something along the lines of his idea. Now I will present to you this wonderful idea (which is interpreted by me from PFA's original idea. I didn't change any of it, and if I did, I don't think it is noticeable).
~~~~~~~~~~~~~~ (This takes place 150 years into the 4th era. 4E 150)
Refer to map: http://www.majhost.com/gallery/Anticlere/Timeline/united_bretony.jpg
I took the original map from the IL that some guy made, circled the factions up. We agreed on it, and PFA cut the map down. There. Refer to that map. The Roleplay takes place in that area, south and west of the Wrothgarian mountains.
The ideas begin to spread in Anticlere, where they are first undone in a place of culture like Wayrest, but does not have such of a hold from Daggerfall or Elysana. These ideas spread throughout Bretony, and eventually Anticlere and Camlorn hold all of what you see on the map. Anticlere ends up being the capital, where the ideas were first introduced. This faction is not stable though. Anticlere must be careful as the kingdom consists of many countries (which all voice their opinion in a council) that all like to follow "their own rules."
When Daggerfall knows of this, they feel threatened. They work to gobble up all of the Southern area from Illessan downward. -This is shown on the map. Daggerfall would be the Austria-Hungary to Wayrest's Germany; Daggerfall would be less centralised and still rely to a large extent on feudal troops in addition to professionals. They aren't as centralized and are not as powerful as Wayrest. Daggerfall has become more spread out and less central-concentrated. Wayrest is the bigger threat in all of this, but Daggerfall is no child to be pushed.
Daggerfall runs by a caste monarchy, while Wayrest is almost to the point of absolute monarchy. Daggerfall has less skilled troops and less power do to feudalism. Wayrest has professionals, while Daggerfall's men may not always show up.
This is mostly balanced out though, from a minor player on Wayrest's heel. Wayrest is a professional threat, as it lurks for more control over the weakly put together united Bretony. Still, the united Bretony is stronger than Wayres or Daggerfall. If you were to put the two together, they would be stronger: but then again, would they do that? And if they one, how would they split it up? This is made by the player's decisions.
Alright. The minor player at Wayrest's heel is Orsinium. They don't really care much for the central ideas of the United Bretony (camlorn-anticlere), they just want a piece of Wayrest's cake. You know, stab at Wayrest, threaten them, gain possible territory from Wayrest or rights from her. This will be Orsinium's goal.
This Roleplay takes place at 4E 150. In the words of PFA "it takes generations for new ideas to form and be accepted."
There is the basic idea.
United Bretony may be a new player in the politics of High Rock, but the idea behind it has been the political programme of all the major Bretic realms for many centuries. Briefly united several times, yet never by their own, the Bretons have always failed to attain permanent unity, no matter how close it might've seemed... up until now, apparently.
Though its birth was not as bloody as one might've expected, the future of the realm promises much bloodshed. Its political system is untested; the differences between the people are many, and the steps that remain until it can truly claim to be one land are even more numerous. Much remains to be done; however the people of United Bretony can take heart from the fact the foundations have already been laid.
Yet, though the people seem supportive of the idea behind the realm, and the lesser monarchies have fallen into place quite neatly, troubling questions arise before Anticlere and Camlorn. Thought Bretons are ultimately a single people, centuries of living apart have resulted in them drifting apart. Countless wars plague the past between realms and entire regions and some rulers may not be as ready to give up their independence as it might seem. The troubles only grow when one looks outwards, to the rest of High Rock.
Daggerfall and Wayrest, the most powerful players of High Rock throughout the whole of its history, do not look upon United Bretony with favour; their monarchs feel threatened. Can Anticlere and Camlorn rely on the centuries of bloodshed between the two to keep them apart, or will compromises be made in order to preserve the old order that favours the giants of the Iliac so?
And then there is another question the rulers of United Bretony must consider, one that is rarely voiced if ever, for now. Is a diarchy really necessary, or can one of the two seize power from the other? Will the unity of High Rock once more be sacrificed for personal ambition and lust for power in the end..?
Kingdom of Daggerfall
Long years ago, Daggerfall was a power unrivalled among the realms of High Rock. A city that rose during the turbulent First Era, it became the dominant force of southern High Rock long before Wayrest even rose above the status of a village. The leading power in economics, military, politics and culture, Daggerfall's star shone brightly for nearly four hundred years, its all-eclipsing brightness finally dimming after the siege of Orsinium and the subsequent rise of Daggerfall's greatest rival ? Wayrest.
Those times are long past. Daggerfall, though never disappearing from the political stage, came dangerously close to that during the reign of Queen Elysana of Wayrest. Many believed it only a matter of time before Daggerfall was incorporated into Elysana's growing realm; however, the death of the queen and the following years returned High Rock to the usual status quo once more. Though unable to eclipse Wayrest, Daggerfall's star was still shining.
Fourth Era seemed to finally bring good tidings to the realm. High Rock was silently split into spheres of influence by the powerful; years of peace came as both Wayrest and Daggerfall tried to avoid war, sharing the inevitable occasional brush that never erupted into open war. No one expected such a fragile peace to last long; however the way it seems it will be broken came as a surprise to all in High Rock.
Though the nobles of Daggerfall may view United Bretony as inferior to their era-old realm, the uncomfortable truth is that alone, Daggerfall will not be able to weather the coming storm. The monarch's authority is bound by that of the nobles; though the age of open hostilities between sovereign and vassal has passed, the noble magnates are still a force to be reckoned with and have taken precautions to ensure the king does not reign too freely.
Even if it managed to absorb several minor realms in the turmoil of the realms central southern High Rock uniting, it is obvious that Daggerfall still has not the resources of absolutist Wayrest, and even it should feel threatened by the new player in High Rock politics. As the star of United Bretony rises above High Rock, Daggerfall is faced with a highly uncomfortable dilemma: will the old kingdom risk falling before United Breton out of pride, or will it have to attempt to secure aid from its great rival?
Kingdom of Wayrest
For many years now Wayrest could rightfully claim to be the greatest power in High Rock, having travelled a long way from its origins as a small village under the shadow of Orsinium. Though it never managed to utterly defeat its eternal opponent ? Daggerfall ? Wayrest dealt it several blows, the harshest of which was during the reign of Queen Elysana when the old kingdom was on the brink of annexation. The people of Wayrest never forgot that they came so close to uniting southern High Rock, and perhaps beyond.
Now, however, times have changed. Though Wayrest is still one of the dominant forces of High Rock, winds of change have swept over the province of the Bretons. But should this really be a cause of great concern for Wayrest? Change only brought about good in the past for the realm. The irony obvious in the kingdom's birth can come to repeat itself and United Bretony might yet prove to be the factor to tip the scales in Wayrest's favour.
The king of Wayrest should not, though, dismiss the threat posed by these idealists. Even if they are also enemies of Daggerfall, their rulers eye Wayrest the same way; and if the kingdom's old adversary should fall before them, there is little doubt who will be on the receiving end of the next blow. If the monarch makes the mistake of treating United Bretony as a mere factor in the battle between Daggerfall and Wayrest, the realm could well end up defeated and facing the same fate its rulers would submit both the other realms to: annexation.
However, though the situation is difficult, the ruler of Wayrest should not despair. His authority in the kingdom is absolute and questioned by none. The hardened professionals that compose much of Wayrest's army can defend the realm from many a threat. With proper manoeuvring of the political waters, the kingdom may yet come to profit from the conflict at its doorstep.
Perhaps a compromise with its oldest adversary may be necessary, but if Wayrest can make sure it has to bear the brunt of the looming war while ensuring the end of United Bretony and all the dangerous ideas it represents, the future of Wayrest could become the future of High Rock.
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This is what is happening to the of the Empire, and does not matter just yet. It will if a series is done.
(now PFA put in his opinion on this, but I was thinking the same thing. I wrote this up, so, here it is. Also, count Anticlere as a red dot since it has grown over 150 years.) MAP: http://imperial-library.info/maps/cyrodiillargelowrescr7.jpg
By now the Empire is rather weak. They hold most of Cyrodil, and the government is Niben. The colovians don't always follow the strictest of rules. They are independent in a form (but still are under Imperial banner). They hold on to some endangered areas outside of Cyrodil, such as Stirk, but that is about it. Right now, the Imperials have lost Bruma to the Nords. Bruma declared independence and overthrew Imperial officials. Now they are Nordic.
Leyawnin is held by Elyswer, and the area is disputed. The mane has taken the city, but skirmishes to the north take place to this day. The Empire still holds some places in northern Elyswer, but most of their rule and law have been driven out by Khajiit forces.
Morrowind is more or less independent. The Empire still states the Morrowind is in their control, but they do not protect or communicate. Morrowind is viewed independent by the rest of the world. Ebonheart is still there, but Morrowind natives skirmish with the Imperials. Some forts are still held by the legions in Morrowind. Southern Morrowind and the Dres skirmish with Argonian tribes. The area to the south is quite violent.
Black Marsh became independent from the Empire 15 years into the 4th era, and had internal tribal conflict. Now they are united as one, and only conflict with the Dres.
Valenwood still skirmishes on its border with Elyswer, and is allied with Summerset isle. There seems to be a bit of a breakthrough, as Summerset does not bother to help the Bosmeri. The Bosmeri are doing their best not to let the Altmer have any influence on their government. It appears these two are allied on paper and do not harm each other. That may change in the future. You are starting to see Altmer influence on the Valenwood coastal area. If the Altmer choose to attack Valenwood, they may very well take control of it and form a solidified Altmeri Dominion.
Skyrim is held by a Nordic council, exchanging skirmishes with the Bretons of Eastern High Rock. They are not in a fighting lane with the Redguards yet, but Dragonstar grows weary. It is possible a conflict may break out soon.
High Rock is more or less High Rock. It is more recognized in pieces as the Kingdoms in it. Western High Rock is in the condition that is shown above.
The Redguards are showing good signs in trade, and are not particularly bothered by anyone but the Nords and a few others. The Illiac bay still runs high tensions as always, and the Ra Gada are ready to take Stirk. They do not want to scare the Altmer, so they have not taken action yet. Skaven seems to be happy with Sentinel's rule as well as the desert nations are, but they do follow their own rules to a degree.
Alright, well, give me your feedback. Tell me if you are interested in participating or hosting. It would be nice for this NOT to go to waste
Thanks.
-Wooly.
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Alright, so, here are the factions so far. I think that we will leave the Direnni out of it until unless they are forced into the war. If that happens, either I or PFA will control them temporarily (unless we start to overflow on the signup list (that is unlikely).
Remember, minor cities (especially border ones) play a VERY important key role. Have fun with it.
Major Factions or Cities
Orsinium: Atomic
Anticlere: Elite Birthday
Daggerfall: Person from Anticlere
Wayrest: Darth Ravanger
Camlorn: Steve the Pirate
Moderate Cities
Illessan:
Koegria: Jonasvault101
Minor Cities:
Kambria: BladeMaster07
Daenia: Ribbotson
Menevia:
Alcaire:
Bhoriane:
Dwynnen:
Phyrgias:
Ykalon:
Urvaius:
Northmoor:
Shalgora:
Glenpoint:
Glenumbra:
Tulune:
Betony:
Other (Minor) Roles
Clan Direnni (The Isle of Balfiera, where the Ada-Mantia is on the map. Settlements are on the island but are not shown on the map. Note: The Direnni are Altmer):
These can be filled in as time goes. The RP will start when the major factions are filled up (they are all filled up, the major cities), and after PFA and I make the final OP and people have had a week or so to sign up at the most. After the final OP is finished people (will hopefully) keep signing up for minor factions, as they will play quite a key role.
Remember, for you adventure people: you may have a character that is an agent of one faction, or just an officer in the military (that may command 500 men or such). You may have a knight that is a guard for the King/Queen or just a nobleman. You get the point.
~~~~~~~~~~~~~~~~~
Rules and effects to be developed soon
~~~~~~~~~~~~~~~~~
Character Sheet Organization
Name:
Race:
Age:
Gender:
Birthsign:
Physical Appearance:
Apparel (clothing and armor):
Weapons:
Misc:
Misc Info:
History/Bio:
~~~~~~~~~~~
Army Sheet Organization and Information
*GO READ DUVAL's GUIDE: http://www.gamesas.com/bgsforums/index.php?showtopic=810277&st=100&start=100
*Steel is rare as it wasn't there until the 16th century and it was virtually bullet proof.
*Bretons are skilled Cavalry mounts, and skilled Archers. This should cancel each other out.
*Keep in mind of supplies, supply lines, and endurance/fatigue.
*Tell us whether you are using heavy/light bolts for your crossbows if you use crossbows. Lights are fast with more range, Heavies are powerful.
*A longbowman can shoot about 200-300 yards.
*Keep in mind of your troop measurements. State their formation, how long it is, and how the men are put together (To the side? Tight? Loose?)
*Fire arrows don't work. That isn't a realistic thing even though it looks awesome on the movies.
*You can develop creative realistic things of your own, yes.
*Yes Siege Weapons, of course!
*You must have men to run siege weapons and such. You must bring these along.
*You don't have to post out where all of your units are, just the ones that are VISIBLE to the enemy. If you have a question on this see PFA or I about it.
*If you have traps and such, you must not post them up unless they are visible.
*Yes, Bretons are mages:
White dots get 300
Pink dots get 500
Red dots get 1000
Remember these mages are not all powerful. They have mana, and they aren't experts. You will likely have 1/20th of your mages being good experts at magic, and no, they can't kill everyone.
*Yes you can have a knightly order. PFA and I shall improve your knightly orders with your sheets
*We are adding to this list for now. It will be updated and I shall post in the thread when it is updated.
Faction:
Officers:
Troops: (Number) (Description- include armor, weapons, etc.)
Troop Numbers
White Dots: 2,500-7,500
Pink dots:
5,000-12,000
Red dots and Anticlere:
12,000-20,000
Militia Raising (Yes, this can sometimes resolve in a revolt!):
White dots:
2,500-5000
Pink dots:
5,000-10,000
Red dots:
10,000-20,000
*Militia are not skilled, and usually wear old iron and leather or something like that (maybe even bronze, same for weapons and armor).
Naval Sheet Organization and Information
*Yes, there may be some naval battles. This is the Illiac Bay: Yea, you did sign up for this.
*READ DUVAL's NAVAL SECTION
*Not everyone has a navy
*Ships don't have cannons. They have giant crossbows, catapults (small ones. No, not a huge trebuchet), possibly a greek fire thing, etc.); think before gunpowder age.
White Dots:
30 light ships
20 medium ships
Pink Dots:
50 light ships:
30 medium ships
5 large ships
Red Dots:
70 light ships
40 medium ships
10 large ships
1 Head-armada ship (I'm talking Santa Maria buddy)
Character Sheets
*Note, everyone will need a military leader (unless your King has the nuts to be the military leader), an admiral (if you have a navy), and a ruler. You may want to make one for emissary too. Remember, your MOST IMPORTANT CHARACTER is your ruler. Your general can be pretty developed too. Naval man doesn't really matter all that much. I am not asking any of you to give me 3 awesome characters that are all just amazingly fleshed out. Your ruler should be good, and maybe your general. That's about it.
Remember, your MOST IMPORTANT CHARACTER is your ruler. Your general can be pretty developed too. Naval man doesn't really matter all that much. I am not asking any of you to give me 3 awesome characters that are all just amazingly fleshed out. Your ruler should be good, and maybe your general. That's about it.
*Post sheets in the thread and we will accept/decline them. We will be soft on the sheets. Also, you do not have to reveal your army sheet until the battle, or make one unless you send it off. In fact, PM all army sheets to Woolymammoth. I will discuss these with PFA, but most of them should be fine