Political Roleplay Idea.

Post » Sat May 28, 2011 8:11 am

Well, apparently Josh's Of Blood and Quill was destined to burn from the start. We tried to pull something together, but Darkom is short on time, and Dren has been inactive since January 19th. I have chosen to arise a new idea. I understand some of you guys want a political Roleplay, and I may develop one. Feel free to join in and build it. I won't be hosting it all by myself of course. I need people to be equal with me, to make fair decisions and such. I prefer it that these comrades would be experienced. With Immortal's timeline doing a vampire Roleplay in the near future, Blood and Quill dead, and Wootz never coming on to pick up his Roleplay, there are no political Roleplays available. I had some ideas that I had thought of, but then I figured I would look over them. I collaborated with some fellow forumers of mine, and I got this wonderful new idea.

I was talking to Person from Anticlere, and he had this more than decent idea. He doesn't feel like hosting one himself (yea, I know...makes me sad too...), so he gave me permission to use it, since he, like many of us, keeps these brilliant ideas locked inside of our minds and they never get put up to the task. Well, I am leaning towards doing something along the lines of his idea. Now I will present to you this wonderful idea (which is interpreted by me from PFA's original idea. I didn't change any of it, and if I did, I don't think it is noticeable).

~~~~~~~~~~~~~~ (This takes place 150 years into the 4th era. 4E 150)


Refer to map: http://www.majhost.com/gallery/Anticlere/Timeline/united_bretony.jpg

I took the original map from the IL that some guy made, circled the factions up. We agreed on it, and PFA cut the map down. There. Refer to that map. The Roleplay takes place in that area, south and west of the Wrothgarian mountains.

The ideas begin to spread in Anticlere, where they are first undone in a place of culture like Wayrest, but does not have such of a hold from Daggerfall or Elysana. These ideas spread throughout Bretony, and eventually Anticlere and Camlorn hold all of what you see on the map. Anticlere ends up being the capital, where the ideas were first introduced. This faction is not stable though. Anticlere must be careful as the kingdom consists of many countries (which all voice their opinion in a council) that all like to follow "their own rules."

When Daggerfall knows of this, they feel threatened. They work to gobble up all of the Southern area from Illessan downward. -This is shown on the map. Daggerfall would be the Austria-Hungary to Wayrest's Germany; Daggerfall would be less centralised and still rely to a large extent on feudal troops in addition to professionals. They aren't as centralized and are not as powerful as Wayrest. Daggerfall has become more spread out and less central-concentrated. Wayrest is the bigger threat in all of this, but Daggerfall is no child to be pushed.

Daggerfall runs by a caste monarchy, while Wayrest is almost to the point of absolute monarchy. Daggerfall has less skilled troops and less power do to feudalism. Wayrest has professionals, while Daggerfall's men may not always show up.

This is mostly balanced out though, from a minor player on Wayrest's heel. Wayrest is a professional threat, as it lurks for more control over the weakly put together united Bretony. Still, the united Bretony is stronger than Wayres or Daggerfall. If you were to put the two together, they would be stronger: but then again, would they do that? And if they one, how would they split it up? This is made by the player's decisions.

Alright. The minor player at Wayrest's heel is Orsinium. They don't really care much for the central ideas of the United Bretony (camlorn-anticlere), they just want a piece of Wayrest's cake. You know, stab at Wayrest, threaten them, gain possible territory from Wayrest or rights from her. This will be Orsinium's goal.

This Roleplay takes place at 4E 150. In the words of PFA "it takes generations for new ideas to form and be accepted."


There is the basic idea.

United Bretony

United Bretony may be a new player in the politics of High Rock, but the idea behind it has been the political programme of all the major Bretic realms for many centuries. Briefly united several times, yet never by their own, the Bretons have always failed to attain permanent unity, no matter how close it might've seemed... up until now, apparently.

Though its birth was not as bloody as one might've expected, the future of the realm promises much bloodshed. Its political system is untested; the differences between the people are many, and the steps that remain until it can truly claim to be one land are even more numerous. Much remains to be done; however the people of United Bretony can take heart from the fact the foundations have already been laid.

Yet, though the people seem supportive of the idea behind the realm, and the lesser monarchies have fallen into place quite neatly, troubling questions arise before Anticlere and Camlorn. Thought Bretons are ultimately a single people, centuries of living apart have resulted in them drifting apart. Countless wars plague the past between realms and entire regions and some rulers may not be as ready to give up their independence as it might seem. The troubles only grow when one looks outwards, to the rest of High Rock.

Daggerfall and Wayrest, the most powerful players of High Rock throughout the whole of its history, do not look upon United Bretony with favour; their monarchs feel threatened. Can Anticlere and Camlorn rely on the centuries of bloodshed between the two to keep them apart, or will compromises be made in order to preserve the old order that favours the giants of the Iliac so?

And then there is another question the rulers of United Bretony must consider, one that is rarely voiced if ever, for now. Is a diarchy really necessary, or can one of the two seize power from the other? Will the unity of High Rock once more be sacrificed for personal ambition and lust for power in the end..?


Kingdom of Daggerfall

Long years ago, Daggerfall was a power unrivalled among the realms of High Rock. A city that rose during the turbulent First Era, it became the dominant force of southern High Rock long before Wayrest even rose above the status of a village. The leading power in economics, military, politics and culture, Daggerfall's star shone brightly for nearly four hundred years, its all-eclipsing brightness finally dimming after the siege of Orsinium and the subsequent rise of Daggerfall's greatest rival ? Wayrest.

Those times are long past. Daggerfall, though never disappearing from the political stage, came dangerously close to that during the reign of Queen Elysana of Wayrest. Many believed it only a matter of time before Daggerfall was incorporated into Elysana's growing realm; however, the death of the queen and the following years returned High Rock to the usual status quo once more. Though unable to eclipse Wayrest, Daggerfall's star was still shining.

Fourth Era seemed to finally bring good tidings to the realm. High Rock was silently split into spheres of influence by the powerful; years of peace came as both Wayrest and Daggerfall tried to avoid war, sharing the inevitable occasional brush that never erupted into open war. No one expected such a fragile peace to last long; however the way it seems it will be broken came as a surprise to all in High Rock.

Though the nobles of Daggerfall may view United Bretony as inferior to their era-old realm, the uncomfortable truth is that alone, Daggerfall will not be able to weather the coming storm. The monarch's authority is bound by that of the nobles; though the age of open hostilities between sovereign and vassal has passed, the noble magnates are still a force to be reckoned with and have taken precautions to ensure the king does not reign too freely.

Even if it managed to absorb several minor realms in the turmoil of the realms central southern High Rock uniting, it is obvious that Daggerfall still has not the resources of absolutist Wayrest, and even it should feel threatened by the new player in High Rock politics. As the star of United Bretony rises above High Rock, Daggerfall is faced with a highly uncomfortable dilemma: will the old kingdom risk falling before United Breton out of pride, or will it have to attempt to secure aid from its great rival?


Kingdom of Wayrest

For many years now Wayrest could rightfully claim to be the greatest power in High Rock, having travelled a long way from its origins as a small village under the shadow of Orsinium. Though it never managed to utterly defeat its eternal opponent ? Daggerfall ? Wayrest dealt it several blows, the harshest of which was during the reign of Queen Elysana when the old kingdom was on the brink of annexation. The people of Wayrest never forgot that they came so close to uniting southern High Rock, and perhaps beyond.

Now, however, times have changed. Though Wayrest is still one of the dominant forces of High Rock, winds of change have swept over the province of the Bretons. But should this really be a cause of great concern for Wayrest? Change only brought about good in the past for the realm. The irony obvious in the kingdom's birth can come to repeat itself and United Bretony might yet prove to be the factor to tip the scales in Wayrest's favour.

The king of Wayrest should not, though, dismiss the threat posed by these idealists. Even if they are also enemies of Daggerfall, their rulers eye Wayrest the same way; and if the kingdom's old adversary should fall before them, there is little doubt who will be on the receiving end of the next blow. If the monarch makes the mistake of treating United Bretony as a mere factor in the battle between Daggerfall and Wayrest, the realm could well end up defeated and facing the same fate its rulers would submit both the other realms to: annexation.

However, though the situation is difficult, the ruler of Wayrest should not despair. His authority in the kingdom is absolute and questioned by none. The hardened professionals that compose much of Wayrest's army can defend the realm from many a threat. With proper manoeuvring of the political waters, the kingdom may yet come to profit from the conflict at its doorstep.

Perhaps a compromise with its oldest adversary may be necessary, but if Wayrest can make sure it has to bear the brunt of the looming war while ensuring the end of United Bretony and all the dangerous ideas it represents, the future of Wayrest could become the future of High Rock.






~~~~~~~~~~~~~~~~~~~~~~



This is what is happening to the of the Empire, and does not matter just yet. It will if a series is done.




(now PFA put in his opinion on this, but I was thinking the same thing. I wrote this up, so, here it is. Also, count Anticlere as a red dot since it has grown over 150 years.) MAP: http://imperial-library.info/maps/cyrodiillargelowrescr7.jpg

By now the Empire is rather weak. They hold most of Cyrodil, and the government is Niben. The colovians don't always follow the strictest of rules. They are independent in a form (but still are under Imperial banner). They hold on to some endangered areas outside of Cyrodil, such as Stirk, but that is about it. Right now, the Imperials have lost Bruma to the Nords. Bruma declared independence and overthrew Imperial officials. Now they are Nordic.

Leyawnin is held by Elyswer, and the area is disputed. The mane has taken the city, but skirmishes to the north take place to this day. The Empire still holds some places in northern Elyswer, but most of their rule and law have been driven out by Khajiit forces.

Morrowind is more or less independent. The Empire still states the Morrowind is in their control, but they do not protect or communicate. Morrowind is viewed independent by the rest of the world. Ebonheart is still there, but Morrowind natives skirmish with the Imperials. Some forts are still held by the legions in Morrowind. Southern Morrowind and the Dres skirmish with Argonian tribes. The area to the south is quite violent.

Black Marsh became independent from the Empire 15 years into the 4th era, and had internal tribal conflict. Now they are united as one, and only conflict with the Dres.

Valenwood still skirmishes on its border with Elyswer, and is allied with Summerset isle. There seems to be a bit of a breakthrough, as Summerset does not bother to help the Bosmeri. The Bosmeri are doing their best not to let the Altmer have any influence on their government. It appears these two are allied on paper and do not harm each other. That may change in the future. You are starting to see Altmer influence on the Valenwood coastal area. If the Altmer choose to attack Valenwood, they may very well take control of it and form a solidified Altmeri Dominion.

Skyrim is held by a Nordic council, exchanging skirmishes with the Bretons of Eastern High Rock. They are not in a fighting lane with the Redguards yet, but Dragonstar grows weary. It is possible a conflict may break out soon.

High Rock is more or less High Rock. It is more recognized in pieces as the Kingdoms in it. Western High Rock is in the condition that is shown above.

The Redguards are showing good signs in trade, and are not particularly bothered by anyone but the Nords and a few others. The Illiac bay still runs high tensions as always, and the Ra Gada are ready to take Stirk. They do not want to scare the Altmer, so they have not taken action yet. Skaven seems to be happy with Sentinel's rule as well as the desert nations are, but they do follow their own rules to a degree.



Alright, well, give me your feedback. Tell me if you are interested in participating or hosting. It would be nice for this NOT to go to waste :)

Thanks.


-Wooly.





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Alright, so, here are the factions so far. I think that we will leave the Direnni out of it until unless they are forced into the war. If that happens, either I or PFA will control them temporarily (unless we start to overflow on the signup list (that is unlikely).

Remember, minor cities (especially border ones) play a VERY important key role. Have fun with it.




Major Factions or Cities


Orsinium: Atomic

Anticlere: Elite Birthday

Daggerfall: Person from Anticlere

Wayrest: Darth Ravanger

Camlorn: Steve the Pirate





Moderate Cities


Illessan:

Koegria: Jonasvault101






Minor Cities:

Kambria: BladeMaster07

Daenia: Ribbotson

Menevia:

Alcaire:

Bhoriane:

Dwynnen:

Phyrgias:

Ykalon:

Urvaius:

Northmoor:

Shalgora:

Glenpoint:

Glenumbra:

Tulune:

Betony:




Other (Minor) Roles

Clan Direnni (The Isle of Balfiera, where the Ada-Mantia is on the map. Settlements are on the island but are not shown on the map. Note: The Direnni are Altmer):









These can be filled in as time goes. The RP will start when the major factions are filled up (they are all filled up, the major cities), and after PFA and I make the final OP and people have had a week or so to sign up at the most. After the final OP is finished people (will hopefully) keep signing up for minor factions, as they will play quite a key role.

Remember, for you adventure people: you may have a character that is an agent of one faction, or just an officer in the military (that may command 500 men or such). You may have a knight that is a guard for the King/Queen or just a nobleman. You get the point.



~~~~~~~~~~~~~~~~~
Rules and effects to be developed soon
~~~~~~~~~~~~~~~~~

Character Sheet Organization


Name:

Race:

Age:

Gender:

Birthsign:

Physical Appearance:

Apparel (clothing and armor):

Weapons:

Misc:

Misc Info:

History/Bio:


~~~~~~~~~~~


Army Sheet Organization and Information

*GO READ DUVAL's GUIDE: http://www.gamesas.com/bgsforums/index.php?showtopic=810277&st=100&start=100

*Steel is rare as it wasn't there until the 16th century and it was virtually bullet proof.

*Bretons are skilled Cavalry mounts, and skilled Archers. This should cancel each other out.

*Keep in mind of supplies, supply lines, and endurance/fatigue.

*Tell us whether you are using heavy/light bolts for your crossbows if you use crossbows. Lights are fast with more range, Heavies are powerful.

*A longbowman can shoot about 200-300 yards.

*Keep in mind of your troop measurements. State their formation, how long it is, and how the men are put together (To the side? Tight? Loose?)

*Fire arrows don't work. That isn't a realistic thing even though it looks awesome on the movies.

*You can develop creative realistic things of your own, yes.

*Yes Siege Weapons, of course!

*You must have men to run siege weapons and such. You must bring these along.

*You don't have to post out where all of your units are, just the ones that are VISIBLE to the enemy. If you have a question on this see PFA or I about it.

*If you have traps and such, you must not post them up unless they are visible.

*Yes, Bretons are mages:

White dots get 300

Pink dots get 500

Red dots get 1000

Remember these mages are not all powerful. They have mana, and they aren't experts. You will likely have 1/20th of your mages being good experts at magic, and no, they can't kill everyone.

*Yes you can have a knightly order. PFA and I shall improve your knightly orders with your sheets

*We are adding to this list for now. It will be updated and I shall post in the thread when it is updated.

Faction:

Officers:

Troops:
(Number) (Description- include armor, weapons, etc.)


Troop Numbers

White Dots: 2,500-7,500

Pink dots:

5,000-12,000

Red dots and Anticlere:

12,000-20,000

Militia Raising (Yes, this can sometimes resolve in a revolt!):

White dots:

2,500-5000

Pink dots:

5,000-10,000

Red dots:

10,000-20,000


*Militia are not skilled, and usually wear old iron and leather or something like that (maybe even bronze, same for weapons and armor).




Naval Sheet Organization and Information

*Yes, there may be some naval battles. This is the Illiac Bay: Yea, you did sign up for this.

*READ DUVAL's NAVAL SECTION

*Not everyone has a navy

*Ships don't have cannons. They have giant crossbows, catapults (small ones. No, not a huge trebuchet), possibly a greek fire thing, etc.); think before gunpowder age.
White Dots:

30 light ships

20 medium ships

Pink Dots:

50 light ships:

30 medium ships

5 large ships

Red Dots:

70 light ships

40 medium ships

10 large ships

1 Head-armada ship (I'm talking Santa Maria buddy)



Character Sheets

*Note, everyone will need a military leader (unless your King has the nuts to be the military leader), an admiral (if you have a navy), and a ruler. You may want to make one for emissary too. Remember, your MOST IMPORTANT CHARACTER is your ruler. Your general can be pretty developed too. Naval man doesn't really matter all that much. I am not asking any of you to give me 3 awesome characters that are all just amazingly fleshed out. Your ruler should be good, and maybe your general. That's about it.

Remember, your MOST IMPORTANT CHARACTER is your ruler. Your general can be pretty developed too. Naval man doesn't really matter all that much. I am not asking any of you to give me 3 awesome characters that are all just amazingly fleshed out. Your ruler should be good, and maybe your general. That's about it.

*Post sheets in the thread and we will accept/decline them. We will be soft on the sheets. Also, you do not have to reveal your army sheet until the battle, or make one unless you send it off. In fact, PM all army sheets to Woolymammoth. I will discuss these with PFA, but most of them should be fine ;)
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Laura Simmonds
 
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Joined: Wed Aug 16, 2006 10:27 pm

Post » Sat May 28, 2011 6:38 am

Also, this is just the rough draft. I plan to organize this and flesh it out a bit more. Just give me your thoughts on it.
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Pixie
 
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Joined: Sat Oct 07, 2006 4:50 am

Post » Sat May 28, 2011 3:26 pm

Also, this is just the rough draft. I plan to organize this and flesh it out a bit more. Just give me your thoughts on it.


Thoughts on the subject should not include personal claims about the OP or participants. I've had to delete some posts for that reason.
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Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sat May 28, 2011 6:27 am

Alright. I think I am going to have this be a series. If this RP fails, I shall try another. I have been thinking.

We would only need about 7 to 8 4 to 5 DEDICATED people. I am for the fact that you can Roleplay a minor character (such as a knight or such). You don't have to be a general or a King (and I will do my best to try to even the war/politics. Politics matter too >.>). I feel like we would only need one person for Orsinium. We would need one person to act as the ruler of Wayrest. We would need one person to act as Daggerfall's ruler, and 2 more for Anticlere and Camlorn. I would appreciate it if people could take the minor states, but I don't think there will be enough to fill every city. After the major cities are filled, we can start filling up the pink dots, then the white. I will develop a system of rules and troop numbers and such.

I am still looking for 1 or 2 more people to be co-hosts. If political RP's aren't going to work now, I will try this later. Planning is going into this one, a lot of it. With this, I plan for politics to be there. Once politics is ruled out, fighting will be executed. I suspect there shouldn't be multiple large battles and such, because it wasn't all that common. In this RP, you may see 2 or 3 large battles at an overall scale. Skirmishes follow- they happen in every war, like it or not. I am thinking United Bretony will be in the council case. I plan to have them something almost like the European Union, but I am not too sure yet. If PFA joins and takes Anticlere, then he can do what he wants to do with them. I'll leave that bit at that.

For the map I am looking at using the 20,000-10,000-5,000 system for the default of cities, then the additional militia of course. I may change this up though. Daggerfall will be more feudal than Wayrest, and thus likely have more professional troops. If we get enough people, I may throw in a navy factor (but this is VERY UNLIKELY). Most of you likely know the Bretonic capabilities. We will have those, but they will virtually be defaulted because everyone will be Bretic. There are no Ra Gada, Nords, or Reachmen. I may have some kind of Direnni faction though. I just thought of it, and that it may be somewhat interesting. I'll discuss this with the co-host that will co-host (which hasn't been decided yet).
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benjamin corsini
 
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Post » Sat May 28, 2011 12:34 pm

The problem is aiming to high (7-8 dedicated members), I would try to aim a little lower (4-5) until or unless the idea itself generates a good amount of interest.

I'm not even sure any more than8 people use these ff boards any more :/
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Adam Porter
 
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Joined: Sat Jun 02, 2007 10:47 am

Post » Sat May 28, 2011 2:03 pm

The problem is aiming to high (7-8 dedicated members), I would try to aim a little lower (4-5) until or unless the idea itself generates a good amount of interest.

I'm not even sure any more than8 people use these ff boards any more :/



Slow times...

4 or 5 would be good. I know some people would visit more if we had a good Roleplay going right now. The few good ones are slow and/or have member limits. If this sets off I will participate as a little tiny feudal lord. I'll leave major factions to others. PFA may join, and I can think of a few that may also join. The thread has only been up for a day so we will have to see. I don't know why the boards have been so slow though. It seems they tend to pick up again right about April.

It's like the forums condensate >.> in a never ending cycle...

Kind of aggravates me to tell you the truth. Everyone has left/is inactive or something. Maybe it is just the time of year. We need a good RP and everyone is trying, but the ones that are good usually die quickly or no one joins them (such as PFA's brilliant one). Maybe no one likes political RP's anymore for some reason. If this doesn't work, I will have to bring out one I have been planning for 7 months (no exaggeration). Hopefully the forums can pick back up. I am waiting to see what IB is going to do, but he is busy too. Maybe everyone is just busy eh?
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Roisan Sweeney
 
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Joined: Sun Aug 13, 2006 8:28 pm

Post » Sat May 28, 2011 1:56 pm

I like the concept but I agree it needs a little bit more fleshing out. I know you outlined basic reasons for conflict. But we definitely need more detailed causes. Now obviously you can't take away too much of the RPers freedom, but the few political RPs I've seen have died because of a lack of direction. Everyone is afraid to be the agitator because they fear that the rest will gang up on them. Although it's fun to command a region for the first few posts, it loses luster when the plot is stagnant. War just because of expansion isn't an in-depth reason. Maybe Wayrest has been struggling economically, famine is raging, and the citizens are hungry and tired. Desperation kicks in and they see the only solution is to attack Anticlere. The Orsinium sees Wayrest as weak internally and decides that it's about time they gain some respect. With nationalistic dreams of the Orc race engineering their own true individual province the Orsinium attacks Menevia and plans to continue to take Wayrest. If they take Wayrest then other towns swearing allegiance to Wayrest may pull out of their commitments and go independent. The United Bretony obviously dreams of one day leading all Bretons under one banner, but an assault from Wayrest could put them on the defense. However Wayrest may be brawling with the Orsinium. Leaving Daggerfall idle and alone adjacent to United Bretony.
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matt white
 
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Joined: Fri Jul 27, 2007 2:43 pm

Post » Sat May 28, 2011 5:02 pm

What manner of alliance is United Bretony? Simply mutual, with promises of protections from the big kids on the playground (ie Daggerfall and Wayrest)? Or have they formed some sort of hegemony, led by Camlorn and/or Anitclere?
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sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Sat May 28, 2011 6:52 pm

I like the concept but I agree it needs a little bit more fleshing out. I know you outlined basic reasons for conflict. But we definitely need more detailed causes. Now obviously you can't take away too much of the RPers freedom, but the few political RPs I've seen have died because of a lack of direction. Everyone is afraid to be the agitator because they fear that the rest will gang up on them. Although it's fun to command a region for the first few posts, it loses luster when the plot is stagnant. War just because of expansion isn't an in-depth reason. Maybe Wayrest has been struggling economically, famine is raging, and the citizens are hungry and tired. Desperation kicks in and they see the only solution is to attack Anticlere. The Orsinium sees Wayrest as weak internally and decides that it's about time they gain some respect. With nationalistic dreams of the Orc race engineering their own true individual province the Orsinium attacks Menevia and plans to continue to take Wayrest. If they take Wayrest then other towns swearing allegiance to Wayrest may pull out of their commitments and go independent. The United Bretony obviously dreams of one day leading all Bretons under one banner, but an assault from Wayrest could put them on the defense. However Wayrest may be brawling with the Orsinium. Leaving Daggerfall idle and alone adjacent to United Bretony.


Well, the reason is for more ideas. 19th century Europe.

The Kings don't want their system to be overthrown. They are now seeing this new "unification and representation" idea spread around, and basically they will lose power. It is sort of like the little Italian city states uniting and kicking the pope out, and the French not liking it, etc.

Second.

None of the countries can really "struggle economically" unless there is a war or some disaster (but they are all in the same area). Everything in the forested High Rock thrives off the same forestry wood and agricultural crop rotation, etc.

Attacking people cost money. A LOT of money. Image this: You have 20,000 men, and you want to attack someone. It takes money to transport, plus you must pay for the troops and pay for supplies. THEN you have to pay for food. Now, you have your soldiers eat one pound of bread a day. That is 10 tons of bread a day, and your men are malnourished (very.) You could attempt to live off the land, but still. It is a lot of money. People never really ran around killing other people. This isn't Age of Empires or something like that. Most of the people that have done political RP's before understand what I am talking about (such as Blademaster).


What manner of alliance is United Bretony? Simply mutual, with promises of protections from the big kids on the playground (ie Daggerfall and Wayrest)? Or have they formed some sort of hegemony, led by Camlorn and/or Anitclere?



Alright Blade. Here we go.

Anticlere (followed by Camlorn) has expanded this unification idea of theirs. They are a powerful force, a council. Basically you see everyone coming under one fair banner, almost like a democracy-monarchy mix, where the Kings of the states all meet together: a council. With this full force, they are another big kid on the playground, but they are spread out (many being small states). Anticlere is more or less holding its breath, trying to solidify its hold. This is no protection deal. It is almost as Elysana and Daggerfall want to protect themselves from this new "idea" or in a sense "revolution". That is why Daggerfall conquered everything they could. They don't want these little feudal states to join in on this new arisen idea.

You get me?
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Shelby McDonald
 
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Post » Sat May 28, 2011 7:06 pm

Attacking people cost money. A LOT of money. Image this: You have 20,000 men, and you want to attack someone. It takes money to transport, plus you must pay for the troops and pay for supplies. THEN you have to pay for food. Now, you have your soldiers eat one pound of bread a day. That is 10 tons of bread a day, and your men are malnourished (very.) You could attempt to live off the land, but still. It is a lot of money. People never really ran around killing other people. This isn't Age of Empires or something like that. Most of the people that have done political RP's before understand what I am talking about (such as Blademaster).


Don't forget manpower? How are you gonna raise a large army if you don't have enough able bodied men to fight, while still maintaining an economy at home? Plus men are gonna die on campaign, so you better hope you have a reserve of men! ;)



Alright Blade. Here we go.

Anticlere (followed by Camlorn) has expanded this unification idea of theirs. They are a powerful force, a council. Basically you see everyone coming under one fair banner, almost like a democracy-monarchy mix, where the Kings of the states all meet together: a council. With this full force, they are another big kid on the playground, but they are spread out (many being small states). Anticlere is more or less holding its breath, trying to solidify its hold. This is no protection deal. It is almost as Elysana and Daggerfall want to protect themselves from this new "idea" or in a sense "revolution". That is why Daggerfall conquered everything they could. They don't want these little feudal states to join in on this new arisen idea.

You get me?


Yes, a hegemony, where they meet and what not but does one King hold more power over the other states decisions or is basically a selected or self-imposed "leader" of this council?

And there is no support at all? So if Daggerfall came north, they wouldn't unify to meet them?
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Spencey!
 
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Post » Sat May 28, 2011 3:40 pm

Anticlere and Camlorn have more power. They would do it as the larger cities have more power. Anticlere really dominates economically anyway, and Camlorn is much larger in influence. Anticlere does hold more power because they are larger and richer, have more influence, and are trying to hold this thing together.

Ah, the happy circle of influence!

It would be like the European Union. They would be together, but they still form their own decisions to a degree. There would likely be support. If Daggerfall attacked, several states would combine a defense force.
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Rachie Stout
 
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Post » Sat May 28, 2011 10:55 am

Anticlere and Camlorn have more power. They would do it as the larger cities have more power. Anticlere really dominates economically anyway, and Camlorn is much larger in influence. Anticlere does hold more power because they are larger and richer, have more influence, and are trying to hold this thing together.

Ah, the happy circle of influence!

It would be like the European Union. They would be together, but they still form their own decisions to a degree. There would likely be support. If Daggerfall attacked, several states would combine a defense force.


I'd say it would be a better Idea to think of Highrock as the USA -- each city being a different state if you will -- each state having a representative (govenor) or senator in a united Highrock council or senate -- a democracy based on a gathering of political minds rather than the noble bloods of a royal family. Though the two are quite simular in practice.
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Rob Smith
 
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Post » Sat May 28, 2011 7:16 pm

I'd say it would be a better Idea to think of Highrock as the USA -- each city being a different state if you will -- each state having a representative (govenor) or senator in a united Highrock council or senate -- a democracy based on a gathering of political minds rather than the noble bloods of a royal family. Though the two are quite simular in practice.


Yea, sorta. EU is basically the same thing, except it emphasizes that each state is still its own country in a sense. The cities aren't completely bonded like states.

The EU treats its members like states, but they are still countries. The idea is new, and Anticlere isn't comfortable with the hold. It needs to be solidified, the states need to be exposed to idea more (so that it will go from EU to the US state system in a sense).

Also, the nobles aren't all related. They are just the Kings of the states meeting together. It is like a Republic council where the council members are Kings of their own little thing.
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Sammygirl500
 
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Post » Sat May 28, 2011 7:42 am

Alright more organizing will be done as time passes. I need to know if people will join and what role they want.
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Rinceoir
 
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Post » Sat May 28, 2011 8:38 am

Well, the reason is for more ideas. 19th century Europe.

The Kings don't want their system to be overthrown. They are now seeing this new "unification and representation" idea spread around, and basically they will lose power. It is sort of like the little Italian city states uniting and kicking the pope out, and the French not liking it, etc.


Right, I know the spread of nationalism is the central conflict. But you need lesser conflicts to lead into the support for or against nationalism. No society in human history has ever hated an idea just because of the idea itself. The United States spent the better part of the last century fighting communism. Not because they despised communism, but because their great rival the Soviet Union and its allies were communists. If everyone in Daggerfall is living decent with the feudal system then why would they adopt a new concept? If Anticlere and Camlorn along with the rest of United Bretony are doing pretty swell at the time, why would they want to expand? Wayrest seems to be alright too under an absolute monarchy, people don't complain about not having representation when life is good. Basically what I'm getting at is, why would anyone want change unless they're holding onto the short end of the stick?
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NEGRO
 
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Post » Sat May 28, 2011 7:53 pm

Basically what I'm getting at is, why would anyone want change unless they're holding onto the short end of the stick?



That my friend, is the answer: United Bretony was getting the short end of the stick. Daggerfall and Wayrest never really cared. 150 years have passed, and they are tired of Wayrest. New ideas have been accepted, Daggerfall and Wayrest have been kicked out.

Do you know about the overall history and formation of High Rock?
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Queen of Spades
 
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Post » Sat May 28, 2011 2:19 pm

Right, I know the spread of nationalism is the central conflict. But you need lesser conflicts to lead into the support for or against nationalism. No society in human history has ever hated an idea just because of the idea itself. The United States spent the better part of the last century fighting communism. Not because they despised communism, but because their great rival the Soviet Union and its allies were communists. If everyone in Daggerfall is living decent with the feudal system then why would they adopt a new concept? If Anticlere and Camlorn along with the rest of United Bretony are doing pretty swell at the time, why would they want to expand? Wayrest seems to be alright too under an absolute monarchy, people don't complain about not having representation when life is good. Basically what I'm getting at is, why would anyone want change unless they're holding onto the short end of the stick?

The only people that could be doing great in a feudal monarchy are the nobles and the king, or just the nobles in some cases; and the only person doing well in an absolute monarchy is the monarch. People do not get magical good treatment in feudal monarchies; if they did the ideas about the people getting even treatment, the nobles' rights being cut and so on wouldn't have emerged IRL.

The common people have to pay taxes to support the nobility and the king; do you think they consider it fair? They have to carry a burden disproportionate to their role in the country. The Third caste, or estate, or whatever is the correct term for that in English in regards to the medieval european thing, have no part in the ruling while carrying the burden; the carricature from the times of the French Revolution springs to mind. And while yes, the French Revolution itself was related to the general crappy situation of France at the time, it doesn't mean there must be an apocalypse for there to be discontent. Merely the maturing of the lower classes and the appearance of intelectuals from their midst who would realize that the situation is not just as is and that it could be different could cause discontent.

And in an absolute monarchy, it isn't even only the dirty peasants and burghers grumbling. The monarch is the absolute power; he doesn't share. Given that Wayrest started out as a monarchy not unlike Daggerfall, the nobles would've had a taste of the power, and they wouldn't really fancy being curb-stomped into a minor and unimportant role. The szlachta of the Polish-Lithuanian Commonwealth didn't want a strong centralised government even when three great powers were knocking on their doors; if there is a means of resisting, they'd most likely take it. Particularly when there's a threat to the absolute monarch right around the corner that can be exploited, considering that to the nobles the United Bretony would be a lesser of two evils, since it doesn't scream 'republic' into their face or anything and the monarchies that have joined it have retained much of their previous social structures.

And I do believe you're underestimating the power of idea. The italians were fine after the second war of independence; why didn't they just settle for an Italy without Venetia? The idea behind United Bretony would be precisely that, the lands of all Bretons united; so just because they're relatively well-off where they are now (and they're not all that good actually, what with two hostile realms nearby) they're not going to ditch the thing that got them started and so far into uniting High Rock (or at least a part of it), particularly when the people at the helm see that they're doing fairly well and the thing can very well work if they don't screw up.

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Leonie Connor
 
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Post » Sat May 28, 2011 7:28 am

That my friend, is the answer: United Bretony was getting the short end of the stick. Daggerfall and Wayrest never really cared. 150 years have passed, and they are tired of Wayrest. New ideas have been accepted, Daggerfall and Wayrest have been kicked out.

Do you know about the overall history and formation of High Rock?


So basically United Bretony is looking for revenge? Wayrest is starting in a really [censored] situation. The Orsinium has been seeking an opportunity to get revenge ever since Wayrest conquered them in the First Era. Now United Bretony wants payback after being mistreated as well.

The only people that could be doing great in a feudal monarchy are the nobles and the king, or just the nobles in some cases; and the only person doing well in an absolute monarchy is the monarch. People do not get magical good treatment in feudal monarchies; if they did the ideas about the people getting even treatment, the nobles' rights being cut and so on wouldn't have emerged IRL.

The common people have to pay taxes to support the nobility and the king; do you think they consider it fair? They have to carry a burden disproportionate to their role in the country. The Third caste, or estate, or whatever is the correct term for that in English in regards to the medieval european thing, have no part in the ruling while carrying the burden; the carricature from the times of the French Revolution springs to mind. And while yes, the French Revolution itself was related to the general crappy situation of France at the time, it doesn't mean there must be an apocalypse for there to be discontent. Merely the maturing of the lower classes and the appearance of intelectuals from their midst who would realize that the situation is not just as is and that it could be different could cause discontent.

And in an absolute monarchy, it isn't even only the dirty peasants and burghers grumbling. The monarch is the absolute power; he doesn't share. Given that Wayrest started out as a monarchy not unlike Daggerfall, the nobles would've had a taste of the power, and they wouldn't really fancy being curb-stomped into a minor and unimportant role. The szlachta of the Polish-Lithuanian Commonwealth didn't want a strong centralised government even when three great powers were knocking on their doors; if there is a means of resisting, they'd most likely take it. Particularly when there's a threat to the absolute monarch right around the corner that can be exploited, considering that to the nobles the United Bretony would be a lesser of two evils, since it doesn't scream 'republic' into their face or anything and the monarchies that have joined it have retained much of their previous social structures.

And I do believe you're underestimating the power of idea. The italians were fine after the second war of independence; why didn't they just settle for an Italy without Venetia? The idea behind United Bretony would be precisely that, the lands of all Bretons united; so just because they're relatively well-off where they are now (and they're not all that good actually, what with two hostile realms nearby) they're not going to ditch the thing that got them started and so far into uniting High Rock (or at least a part of it), particularly when the people at the helm see that they're doing fairly well and the thing can very well work if they don't screw up.


Yes, most aren't happy in a monarchy, feudal or absolute. But just because they aren't living in equality doesn't mean they have the guts to start rebellion. Petroleum may be extremely flammable, but it's not going to do anything until something sparks it on fire. In every case of this scenario, United Bretony has to be the instigator. Daggerfall and Wayrest aren't going to strike United Bretony out of fear. And petty squabbles between the Orsinium and Wayrest aren't going to mean anything to Daggerfall and United Bretony.
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Jade MacSpade
 
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Post » Sat May 28, 2011 5:52 am

So basically United Bretony is looking for revenge? Wayrest is starting in a really [censored] situation. The Orsinium has been seeking an opportunity to get revenge ever since Wayrest conquered them in the First Era. Now United Bretony wants payback after being mistreated as well.


No, they want their own governmen. It isn't revenge, it is "you do not rule me anymore. GET OUT".


And petty squabbles between the Orsinium and Wayrest aren't going to mean anything to Daggerfall and United Bretony.


Exactly. As I specified, Orsinium is minor player. They do not care for United Bretony, as it does not threaten the city of Orsinium. They care about gaining things from Wayrest, and why Wayrest is dealing with this they will take their best chance.
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Josh Sabatini
 
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Post » Sat May 28, 2011 5:21 pm

Yes, most aren't happy in a monarchy, feudal or absolute. But just because they aren't living in equality doesn't mean they have the guts to start rebellion. Petroleum may be extremely flammable, but it's not going to do anything until something sparks it on fire. In every case of this scenario, United Bretony has to be the instigator. Daggerfall and Wayrest aren't going to strike United Bretony out of fear. And petty squabbles between the Orsinium and Wayrest aren't going to mean anything to Daggerfall and United Bretony.

I'm not saying United Bretony wouldn't be the cause of the conflict; it obviously would. However, while the people on their own might not start a rebellion, why shouldn't those unhappy elements move now, when they feel they can receive aid from United Bretony? Should the people, if they feel wronged, just sit back and watch, or take the opportunity to do something? And if there are those who move, then what is to stop Daggerfall and Wayrest from landing a retaliatory blow at what is an already uncomforable thing sitting in the middle of their otherwise neatly split into spheres of influence High Rock? If the two were to get together, they would have a realistic chance of taking United Bretony down and having High Rock back to themselves. So why shouldn't they? Did the powers of Europe not strike Republic France because they felt it a threat?
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Marcin Tomkow
 
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Post » Sat May 28, 2011 12:50 pm

Also, not all of the people took the chance as PFA was saying. Some stayed with Wayrest or Daggerfall just because they felt closer to them and perhaps they could get more out of it.
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m Gardner
 
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Post » Sat May 28, 2011 9:00 pm

*slaps hand down on map* I bagsy Orsinium!

I think if they are a minor player in face of the more grand scheme of things it would suit me better. Plus I would quite like to be the little kid of it all, trying to leech more power and land of the bigger brother ( being Wayrest ).

I have high hopes for this. It would be grand to see another political RP up there with A Crown of Thorns, and with the combined efforts of PFA and Wooly, I'm sure this will be something special.
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Lizs
 
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Post » Sat May 28, 2011 12:04 pm

Alrighty Atomic. PFA or myself should be able to complete some kind of second more organized draft soon. I have some school work to do, and I am sure PFA may have the same. We will try to get it done soon. PFA will take either Daggerfall or Anticlere, and after that I am letting you all pick what you want. We need a good political RP.

All we need now is 3 or 4 more dedicated people and we should be ready to go.
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Jason King
 
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Post » Sat May 28, 2011 6:27 pm

I suppose I could take somewhere small like Kambria or Phrygias.
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Astargoth Rockin' Design
 
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Post » Sat May 28, 2011 3:21 pm

I suppose I could take somewhere small like Kambria or Phrygias.


Alright Blade you can hook up with one of the little border cities (that are tiny). They will play quite an interesting role in this RP.


EDIT:

Alright, so, here are the factions so far. I think that we will leave the Direnni out of it until unless they are forced into the war. If that happens, either I or PFA will control them temporarily.

Major Factions or Cities


Orsinium: Atomic

Anticlere: Elite Birthday

Daggerfall: Person from Anticlere

Wayrest: Darth Ravanger

Camlorn: Steve the Pirate (At least for now).


We need two dedicated people to play major forces. After that, I will take the remaining major force unless we have 3 that join.

Minor Cities:

Kambria: BladeMaster07

Daenia: Ribbotson


These can be filled in as time goes. The RP will start when the major factions are filled up. After the final OP is finished people (will hopefully) start signing up for minor factions, as they will play quite a key role.

Remember, for you adventure people: you may have a character that is an agent of one faction, or just an officer in the military (that may command 500 men or such). You may have a knight that is a guard for the King/Queen or just a nobleman. You get the point.



EDIT:

This list is constantly updated. We are in check to start, but we are keeping signups open for a week or so. I will choose my spot last.
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Ludivine Dupuy
 
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