Poll: Favorite Enemy type to kill?

Post » Mon May 16, 2011 11:23 pm

I'm making a mod that will be basically a super-hard mode. I am planning to add over 1,000 hostile creatures/NPC's across the Wasteland and inside buildings, as well as some fairly mild enhancements and gear improvements to the player character to help him/her try to handle the increased combat difficulty. I was just trying to get some feedback as to which enemies you all would like to see more of appear in the game.


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:excl: :fallout: :excl:
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[XBOX 360 VERSION] - I have built this modded gamesave from the ground up for the Xbox 360. The best thing about the 360 version of this mod is that you DO NOT need Modio or any other programs or a modded Xbox to get it. However, if you don't use Modio, you will have to download a larger file (about 1 GB), and you will not be able to use the save on your main Xbox 360 Gamertag. It will come pre-set with a non-LIVE enabled Gamertag to play on. Modio is free and it's 100% legit, no viruses, spyware, or other garbage. I don't want to get the moderators mad at me, so I'm just gonna say Google it if you want to get it. Once again, Modio or any other programs like it are NOT REQUIRED to use the mod, only if you want to use it with any gamertag other than the generic non-LIVE Gamertag that comes with the download. The PC version of it is just the 360 save transferred over to a PC save. Since it's all contained within a save, it should work ok with just about any mods you may have installed. That being said, it is meant to run on the vanilla game.

[OVERVIEW]
First and foremost, I have no interest in maintaining the original, intended balance of the game. This is because I think that Fallout 3 was too easy, and using the difficulty slider to increase the challenge to hard or very hard affects the game in a way that I consider "artificial". Secondly, I think I have finally figured out my solution to the overabundance of Stimpaks. I'm just going to make the player's Medicine and Barter skills start off frozen at 20, and Sneak frozen at 40. Then I'm going to remove ALL Medicine, Barter, and Sneak Skill Books. The reason I am doing this is because there are way too many Stimpaks in the game, and it's REALLY way too easy to make money in this game! Sneak will be limited because there is no point in increasing the number of enemies if you can still just sneak past everybody. You would be very tempted to sneak past fights this difficult. Sorry, everybody who actually thought it was fun to sneak through the whole game and be a little batch.
This mod is about facing legions of enemies head-on in combat. :flamethrower::flamed: :verymad: :swear:

You do not level up in the usual way in this mod either, although all your skills (except Barter, Medicine, and Sneak) do increase as you complete missions. I have figured out a way to increase the character's skills in a different way than the vanilla leveling system, which also allows me to raise the Player character's Level to 50.
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It has been agreed by nearly everyone who has played my preview build that this mod definitely improves the game in a number of key areas. However, I have also unfortunately had to make some concessions in order to get these types of mods to run on the Xbox. I would like to let you all know a few of the Pro's and Con's of this mod.

:goodjob: PROS:
*Over 1,000 enemies of existing types added into the Wasteland, turning previously empty settlements into battlegrounds.
*Extra-large, extra-tough, more threatening boss characters added
*New loot drops throughout the Wastes
*One Extra party member slot
*Unkillable party members
*Player movement speed increased
*Own both houses, with a host of improvements to the Megaton House like an Ammo Press & live-in 100-Repair skill Scavenger.
*And much more!

:banghead: CONS:
*Followers have lowered HP and Combat Skills, as a tradeoff since they are now unkillable (essential NPC's).
*Three of the shops are permanently out of business (Flak n' Shrapnel's, A Quick Fix, and Lock & Load). Yes, I killed them because they have unique, extremely good inventories that I can't readily mod on 360. It went something like this-- Flak & Cindy Cantelli: "Unlimited Mini Nukes and Chems anyone?" Me: "Not on my watch! DIE!". Don't worry, those are the only named NPC's I killed besides the ones I REALLY, REALLY had to in order to beat the main quest. I want the game to be as un-tampered with as possible. I even let Colonel Autumn live for Pete's sake!
*There's one more important caveat, and this is the Big One: Although I have not done ANY sidequests, this save begins directly after the destruction of Adams Air Force Base at the end of the Broken Steel quests. That means the Main Quest is completely over. And you will not be able to do ANY of the DLC quests except side quests from Broken Steel. You will be locked out of even visiting The Pitt, Point Lookout, Mothership Zeta, or the Anchorage Simulation.
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[MISSIONS]
I will admit that it may seem disappointing to be starting on a save that has so many missions completed, but that was the biggest sacrifice I had to make to get these mods on the 360. I can assure you that ALL side quests (except The Replicated Man quest) remain untouched from the core game, which still gives you a large amount of content from the original game to enjoy. Taking the place of the Main Quest in this mod is the huge boss battles you can find while wandering the wastes. These are not just a single boss out in the wilderness, the bosses are usually surrounded by regular enemies of their type.

[BOSSES]
The bosses are not just bigger, they have stats to match that increased size. For example, one battle you can find at the Greener Pastures Disposal Site includes all the following enemies: 2 Behemoths, each over 3 times larger than a normal Behemoth. They both have over 5,000 HP each, and their Melee hits can take off over a quarter of your health bar in one solid hit. 5 Overlords, 20 regular Super Mutant Masters, 5 Brutes, & 4 regular Centaurs. All those enemies are patrolling in and around the large valley there, and there is some great loot on the bodies of the boss creatures, as well a large "treasure chest" in the tiny trailer you can go inside of in the middle of the valley. There are several boss encounters like what I just described, featuring a few different types of enemies, like one Enclave battle with three giant Deathclaws. Hopefully, having the opportunity to fight battles like this might help you get over being unable to do the main quest and DLC missions.

[PLAYER STATS]
In the current build, the player has exactly 200 max HP throughout the entire game (unless you use Buffout). However, he/she has a 40% increase in run speed: (speedmult = 140), and also permanently has the maximum Armor Rating (DR) of 85, no matter what clothing/armor you equip. Now, you too can slaughter Super Mutants in your Naughty Nightwear and still be at your max potential! :rofl: You will still want to find good armor for your followers if you plan to use them, though. Carry weight is increased to 700, I just hate being interrupted all the time when I'm questing because of being overencumbered. You start the game with all the perks in the game except quest perks, and about 7-10 perks that I have removed for various reasons, like Bloody Mess, Mysterious Stranger, etc. Your SPECIAL attributes start out at 9's across the board.

[SKILLS]
The way your skills upgrade is simple. All your skills except Barter and Medicine start off at 40, with a +10 bonus to two certain skills depending on what starting character you choose. You do not choose where your skill points go. I will instead reward you with 10 books at a time inside of the final "treasure chest" I have added somewhere in the location of each mission. That gives you a total of 20 Skill Points since you start off with the Comprehension perk. Which books you get will normally correspond with the mission: For example, during the quest "Those!", you will find 5 Science and 5 Energy Weapons Skill Books in a special chest near the Ant Queen's chamber. After spending some time in a laboratory, it makes sense to come away from the experience with a deeper knowledge of Science, and another of the rewards in that same chest will be a unique, very powerful energy weapon (MPLX Novasurge). During the "Blood Ties" quest, you will find 5 Melee and 5 Lockpick Skill Books, the Melee books are to complement that new Shiskebab/Vampire's Edge you can get from Vance, and of course I threw in a good number of Bobby Pins too. Furthermore, each skill is now "linked" as far as when you find them. I have set it up with these guidelines in mind:
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Small Guns + Repair = Soldier
Energy Weapons + Science = Technician
Melee + Lockpick = Assassin
Unarmed + Speech = Monk
Big Guns + Explosives = Bombardier
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[FOLLOWERS]
All followers have also been revamped so that they basically work like your AI-controlled allies in the Call of Duty single-player campaign, meaning that they will not be getting as many kills as they normally would, but they also cannot die. Dogmeat is the same as before, you start off with the Puppies perk, and he only has 5000 HP instead of 15,000 like he normally does when you're a Level 30. All the others only have about 80 hp each, except Fawkes & RL-3, they have about 250 since they cannot equip armor. However, when their meager amount of HP is drained, they become unconscious, they are now "essential" NPC's. Also, all their combat skills have been nerfed pretty dramatically. I think that the lower HP and combat skills are an appropriate trade-off since you can take your followers anywhere without fear of them dying permanently. You start off the game with Clover, Jericho, and Dogmeat in your party. If you don't use them, and they go back to Paradise Falls, Megaton, and Vault 101, respectively, you should be able to re-recruit them all without a problem. That being said, I would recommend not letting them sit in one spot for more than two weeks, because they will leave your party. The best way to avoid this is just to be sure and tell them to follow you (even if it's only for a brief moment) at least once every two weeks of game time. I could have put more party members you could start with, but on the 360 having too many party members severely impacts the framerate and causes frequent game freezes/crashes, especially considering that almost every marked map location in the entire Wasteland now features enough enemies and friendly, unnamed NPC's (like Brotherhood Paladins) to provide combat intensity equal to missions like "Take it Back" and the Broken Steel missions.

[STARTING YOUR CHARACTER]
There will be five characters to choose from at the start. They are identical other than the starting bonuses of +10 to two of their skills which depend on their class, and one bonus to a certain stat. The Good/Evil chioce does not affect anything as far as the choices I made throughout the campaign on any of the saves. I was a saintly character the whole way through as far as that goes. (No, I did NOT deploy the FEV or anything stupid like that.) The only thing the Karma choice has an effect on is what Karma level you start out with, and which of the extra Easter eggs I've put into the game you will be able to find. You will always begin the game with Jericho, Clover, and Dogmeat in your party. You are all standing right in front of Pinkerton and the option for Plastic Surgery is immediately available. This is so that you can make your character's face look however you want right from the start, as you would when starting a new playthrough. The characters you can choose from are:
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Male / Good/ Soldier - Tycho Allen............ +3% Critical Hit Chance
Female/ Good/ Technician - Ayane Randall....... +25 AP
Male / Evil / Bombardier - Mad Dog Fargo...... +20 HP
Female/ Evil / Assassin - Christina................ +1% Crit Chance, +10 AP, +10 HP
Black Male/Good/ Monk - Snake Vargas........ +5 extra Damage with all Melee/Unarmed attacks
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[FRAMERATE AND PERFORMANCE]
I'm sure many of you are skeptical of this mod due to the fact that many of the mods that are currently out there, which claim to do these types of things, are inevitably broken in some way. Many of them cause the framerate to drop to unacceptable levels, frequent crashes/freezes, and other undesired operations. I give you my word that this mod does not noticeably cause any of these types of problems. It has been tested and tweaked extensively to be sure you enjoy a smooth framerate, and that crashes and/or freezes are kept to an absolute minimum. That being said, the game engine is really being pushed to its limits, especially on the Xbox version, therefore weird things can happen, of course.

[KNOCKDOWN WEAPONS REMOVED]
The mod includes bosses (i.e. Behemoths four times normal size with 5000 HP, their melee takes off over a quarter of your health bar when you have 85 DR in one hit). It hurts me to say that I have had to remove all knockdown-capable weapons in the game in the interest of the boss battles and difficulty (Goodbye, Gauss Rifle, we'll miss you). It's not too cool for me to create these gigantic boss characters then all you have to do is shoot him once and he falls over, while you let your party members tear him up while he's down, shooting him repeatedly with the Gauss or Victory Rifles so he can't get up. I don't even want people to get the satisfaction of seeing him fall till he's dead. (You can still knock him down with Mini-Nukes or even Frag Grenades but it's highly unlikely). I guess that's just one of many reasons why they never put any really strong, huge bosses like that in the vanilla game.

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There are a lot of other wide-reaching changes I've made to the game, but I won't detail them all here. The mod will be released on July 4th, 2011. Any feedback you all can provide me between now and then will be much appreciated. Hopefully it will help you make it those last 128 days until SKYRIM! {nerdgasms}
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Charlotte X
 
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Post » Mon May 16, 2011 10:49 pm

Raiders
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Inol Wakhid
 
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Post » Tue May 17, 2011 2:07 am

More of people, like Outcast, Enclave, Talon Company. Raiders are too easy.
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Andres Lechuga
 
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Post » Tue May 17, 2011 12:57 pm

Speaking of Outcasts, anytime I see them in the Wastes on my latest playthrough, they are hostile, I don't remember this happening in any of my other playthroughs and I havent done Anchorage yet...I'm assuming they may be attacking me since I'm a member of the BoS?
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laila hassan
 
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Post » Tue May 17, 2011 9:56 am

I rather enjoy slugging matches with Enclave. They've got enough firepower to make it hurt, so I have to be somewhat careful. Neck and neck with them are Outcasts. There's just something satisfying about headshoting one of those selfish bastards with a gauss rifle.
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willow
 
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Post » Tue May 17, 2011 1:24 pm

Yeah, I do like fighting the Enclave too. They put up a good challenge till they get chewed up by the Man Opener W00t
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Cedric Pearson
 
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Post » Tue May 17, 2011 1:59 am

Speaking of Outcasts, anytime I see them in the Wastes on my latest playthrough, they are hostile, I don't remember this happening in any of my other playthroughs and I havent done Anchorage yet...I'm assuming they may be attacking me since I'm a member of the BoS?

Perhaps you pissed them off. Stray bullets will do that, or trying to get into their fort unless you've helped them out. No, they don't attack you for being a part of the BOS.
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Louise Andrew
 
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Post » Tue May 17, 2011 12:40 pm

Yeah I guess I must have threw some spray and pray in the wrong direction at some point then. Oh well, I do like their armor so I don't really have a problem killing them. Plus they're a-holes anyway.
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Anna Krzyzanowska
 
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Post » Tue May 17, 2011 7:27 am

The thing I most love to kill are thopse loathsome centaurs. Uchhh, revolting things. I especially enjoy pulling out my plasma rifle and setting it to Liquefy!
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Kayleigh Williams
 
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Post » Tue May 17, 2011 6:37 am

Yeah, the Centaurs are pretty nasty-looking. You KNOW I'm gonna put a big 12-ft tall boss Centaur in there somewhere. But I will say this: There's nothing nastier than a 20-ft long Radroach!
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Shianne Donato
 
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Post » Tue May 17, 2011 5:29 am

More of people, like Outcast, Enclave, Talon Company. Raiders are too easy.


^^This^^

I play FWE & MMM as my main mods with all the limited loot settings on. If I have to use bullets and stimpacks I want a chance to be able to recieve as many or more than I use in a fight. Doesnt always work that way, but thats my main criteria for deciding if I should fight or go around a possible encounter.

Critters are just ammo vacuums, bots will give you a little, but not enough to justify fighting them. So I usually go around them even if I dont think they will give me much trouble. Of course there are perks that help with critters and bots, they just dont fit my play style so I ignore them.
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rheanna bruining
 
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Post » Tue May 17, 2011 7:43 am

I have to fight only radroaches (they are the only enemy that gives me a challange).
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Beth Belcher
 
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Post » Tue May 17, 2011 8:37 am

How exactly will you kill those super-behemoths? You get NPC help with some regular behemoths, so what will be the deal with them? Maybe there could be like a three-way fight with one between the BoS, Enclave and one (maybe with a few super mutants).
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Calum Campbell
 
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Post » Tue May 17, 2011 11:49 am

How exactly will you kill those super-behemoths? You get NPC help with some regular behemoths, so what will be the deal with them? Maybe there could be like a three-way fight with one between the BoS, Enclave and one (maybe with a few super mutants).



It's really not that hard. You do get one extra party member, so usually me, Dogmeat, and the new and improved Jericho and Clover can whoop him in 2 minutes or less with some Gatling Lasers and maybe a couple well-placed Mini-Nukes. In a mod like this, Big Guns and Explosives skill are a lot more valuable than they are in the vanilla game. Also, I made ammo somewhat easier to find for a lot of the weapons, and the Alien Epoxy is now a fairly common item, so that should help. The MPLX Novasurge can also take him down in a few clips if you're more of an Energy Weapons character. But I do like the sound of a good three-way battle with some BoS, Enclave, and Muties, I may try to work that in there. I have already put some good battles between the BoS and Outcasts, since they were apparently at odds, but you never saw them actually fight each other. So when you come across them battling, you can side with the BoS and help them out, or just stand back let them kill each other and snag all the loot afterwards. (FUN!)
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Holli Dillon
 
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Post » Tue May 17, 2011 12:39 pm

Super Mutants

With all the people that were living around the wastes before they actually became the wastes, plus the people that came out or were still kicking and having kids after the bombs fell I think it would be more realistic if there were more. Plus I liked fighting them, more challenge than raiders, and better loot a lot of the time. Plus, I'd like to see more camps they've set up around the wastes.

Talon Company

Again, more challenge than raiders, plus the fact that I just love them. I wish I could become one of them... :sadvaultboy:

Enclave

More challenging and fun than anything else I fight randomly in the wastes besides Deathclaws which just ruin my day. Also I think that might help with your stimpack distribution since they've got so much tech; it would be reasonable for them to have some. And since they were supposed to be this huge problem in the wasteland, why didn't I see them more often?
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Joe Alvarado
 
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Post » Tue May 17, 2011 2:44 pm

Supermutants. They are big targets and some of them carry big weapons that are also big targets. A group ambushed me outside of Rivet City and one of them had a minigun which I shot out of his hand. While I was busy with his friends he reached back and pulled out ANOTHER minigun, because why not.
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FoReVeR_Me_N
 
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Post » Tue May 17, 2011 1:25 pm

Ok, I have done a lot of experimenting in my latest test build with the item ID swaps, and I've gotten the number of Stimpaks down significantly. I would have to say I think the biggest flaw in Fallout 3's difficulty was just the fact that there was WAY too many Stimpaks. I will probably just forceav the player's Medicine skill to 10, that would make Stimpaks pretty useless anyway. Before anyone starts complaining, let me remind people that this is a CHALLENGE mod. That being said, if you actually thought that the original, vanilla Fallout 3 (on the default difficulty) was a challenging game, you won't want this mod, and you need to get better at games. :toughninja:

@ AWE, yes, I agree that the Enclave really didn't have a prescence like I would have expected given their rep. But oddly enough, Super Mutants seem to be more likely to drop Stimpaks for some reason.

@ nenina, I just gotta say that for some reason I just like fighting Muties. There's a lot of them, they have pretty good loot, and they're huge. Fun Fact about my mod: Some boss characters literally carry over 20 Gatling Lasers/Miniguns/etc. Disarming them is not really an option, they will always pull out another, unless you sit there and disarm them 20 times. I still remember my first time ever battling a Super Mutant in Fallout 3. I was like "dang that fool is large..." then I shot him in the back of the head with a sneak-crit from my Sawed-Off Shotgun! :disguise:
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James Potter
 
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Post » Tue May 17, 2011 12:20 pm

I enjoy killing raiders. I play on VERY EASY, and still find it hard to not die. Guess I'm too old for these twitch games? :sadvaultboy:
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Ashley Hill
 
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Post » Tue May 17, 2011 6:47 am

Raiders for me. I love tossing a grenade at their feet and hearing them yell "Oh F***!"
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Mr.Broom30
 
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Post » Tue May 17, 2011 12:25 am

@ Anthropoid, No offense, but I'm gonna recommend that you DO NOT download this mod cuz on here Very Easy is like Very Hard usually is lulz...

@ SubRosa, wow, I never expected everybody to have so much love for Raiders and Talon Mercs. I guess it does make sense, a lot of people just love some of the good old-fashioned ultra-violence against their fellow man as opposed to slaughtering huge mutated freakish animals (which is what I like). I'm already making the Raiders and Talon Mercs have much more of a prescence than before.

And I don't know about you all, but don't you just love when the VATS killcam follows the person's head after you blow it off, and the head goes rolling down some steps, spraying blood everywhere like a garden sprinkler... Skyrim IS gonna be amazing, don't get me wrong, but unfortunately it won't have that!

T Rating = :cryvaultboy:
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Nathan Hunter
 
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Post » Tue May 17, 2011 5:13 am

Gotta' go with Talon.

When you see those guys it's not just you randomly stumbling apon them, they are there to hunt you down.

Make for a much more personal fight.
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butterfly
 
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Post » Tue May 17, 2011 8:09 am

Yeah, I also like some of the Talon Company's lines during combat. They are professional, (unlike Raiders) and they do have a personality (unlike the Enclave). And their Fort is usually the first place I raid when starting a new playthrough, mainly to stock up on their Combat Armor, since they will practically hand-deliver me three more suits at a time all throughout the game, you can't beat that! :wink_smile:
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NO suckers In Here
 
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Post » Tue May 17, 2011 4:33 am

Hunting Supermutants is always fun :) Especially when you save some captive from being put into a limb stew :toughninja:
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sarah taylor
 
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Post » Tue May 17, 2011 2:44 pm

DOHVAHKIIN! DOHVAHKIIN!

I certainly wouldn't want any spoilers, but I REALLY want to know if the Dark Brotherhood is in Skyrim, and if you can join them or not!
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D IV
 
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Post » Tue May 17, 2011 12:39 am

I love killing Talon Company. Especially because they are LOOKING for me. You out a contract on me then I kill you? Priceless.
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glot
 
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