» Wed Aug 26, 2009 12:32 pm
I liked Fallout 3's radar showing enemies on the compass, but I hate the reliance on the quest markers, and the friendly green blips (there's too many in cities!)
What I'd like, is a compass that shows nearby enemies and discovered locations (with range depending on a perception-like skill), but ignores friendlies and has no quest markers.
I mean, by all means give us quest markers on the maps, but tone it down a bit. Give us the general area, but not the exact coordinates. Saying "there's a lich in this dungeon who's causing trouble for the townsfolk" should not give us the lich's exact location in the dungeon. Make us use a bit of detective work to figure out where the lich is! If the lich (or whatever) is in the dining hall of an old fort, we should have to learn where the dining hall is- have dead adventurers with hand-drawn maps, or make us talk to an old Legionnaire who used to be stationed at the fort or something- and then, once we know where the dining hall and therefore the lich is, THEN give us a marker.