Clan Prowess Board
Short Description: Clans are ranked based on their prowess, in other words they are ranked based on the prowess of clans which they have defeated or lost to.
Detailed Description: The following system would contain many formulas to determine the PROWESS of a clan. This PROWESS rating would be used to determine their overall skill and ability as a clan in completing objectives in this team based game.
In the beginning the PROWESS system will be determined off of basic WIN/LOSS to establish a base. It is most likely that the true effectiveness of the PROWESS system will not take full effect until 1 week into the game or possibly a month after 100's of clan battles have taken place. PROWESS will only be recorded in designated RANKED matches where each team is composed of a full squad of their clan members. PROWESS is in no way an individual skill ranking system, and instead if fully based off of the wins and losses that the clan as a whole takes part in based on who they won or loss to.
After the initial rankings have taken place of each clan, they will all be designated an initial PROWESS (the system could initially assign all clans the same PROWESS and start from there as a basis).
EXAMPLE SYSTEM (Do take into consideration that the following numbers are merely an example system and not in any way set in stone for this system or the requires set-up):
When a clan is started they begin with "100" PROWESS rating.
Clan A PROWESS rating (200) > Clan B PROWESS rating (100).
Clan B challenged Clan A.
The outcome of the match can go either way.
-CLAN A earns (.05(100))
--CLAN A new rating is (205)
-CLAN B loses (.05(100))
--CLAN B new rating is (95)
OR
CLAN B Wins
-CLAN B earns (.05(200))
--CLAN B new rating is (110)
-CLAN A loses (.05(200))
--CLAN A new rating is (190)
-This essentially means that the winners PROWESS rating is increasing by 5% of the total PROWESS rating of their enemy, and the loser loses 5% of their own rating (essentially it is transferred).
Now I threw the 5% in as a an example and truthfully the formula could get more complicated than this if wanted it to be, but this is a way to ensure that games are still played team based and we can still see an overview of CLANS in the game in a true manner and give them some purpose. Which is to be the best.
Let's be honest here. This difference between clan competition and playing with friends is the competition part. If the game has no competition ranking features available or competition features available to host tournaments outside of the game mechanics, then we are merely playing get together matches of football with our friends at the school. Their is no more purpose to it and at the end of the day it is not something you will do too often.
The sad difference is that you can virtually always play that get together match even if it is a year later. However, if BRINK can not survive that long, then the function and option to play that get together match will not exist.
Furthermore, many clan players (not all) are on the PC. The PC version runs on dedicated servers which requires funding, which requires an income source for the game. Therefore, in order to continue playing the game online, PC players are more inclined to move towards models that they know will increase a games life span. In a game featured on the PC, clans are an expected and typical aspect in this. Seeing as not too many people have PC LAN parties, and instead their group of friends are from their clan or gaming organization which they have met through the competitive side of things and travel to different games with that competitive mindset.
In the end, it can not hurt to have more clan support than just a tag. If not board of any such and if no tournament or ranking system of any sort appears. Then they need to implement at the very least, modifiable game matches so that various tournament rules can be created to be ran by outside organizations such as clans, gaming communities, or gaming news websites. These features would at least provide the outlet for clan competition, but not directly implement it into the game. In most cases this is probably less coding for the developers anyway, and should be a must to begin with. On that note, can a moderator of these forums please merge this thread and the competitive play thread together so that their are not two large conversations going on about essentially the same topic.