Poll: What Would You Like To See

Post » Mon Feb 14, 2011 4:43 pm

Ok, so here is my "ONE" in-game board suggestion.

Clan Prowess Board

Short Description: Clans are ranked based on their prowess, in other words they are ranked based on the prowess of clans which they have defeated or lost to.

Detailed Description: The following system would contain many formulas to determine the PROWESS of a clan. This PROWESS rating would be used to determine their overall skill and ability as a clan in completing objectives in this team based game.

In the beginning the PROWESS system will be determined off of basic WIN/LOSS to establish a base. It is most likely that the true effectiveness of the PROWESS system will not take full effect until 1 week into the game or possibly a month after 100's of clan battles have taken place. PROWESS will only be recorded in designated RANKED matches where each team is composed of a full squad of their clan members. PROWESS is in no way an individual skill ranking system, and instead if fully based off of the wins and losses that the clan as a whole takes part in based on who they won or loss to.

After the initial rankings have taken place of each clan, they will all be designated an initial PROWESS (the system could initially assign all clans the same PROWESS and start from there as a basis).

EXAMPLE SYSTEM (Do take into consideration that the following numbers are merely an example system and not in any way set in stone for this system or the requires set-up):

When a clan is started they begin with "100" PROWESS rating.

Clan A PROWESS rating (200) > Clan B PROWESS rating (100).

Clan B challenged Clan A.

The outcome of the match can go either way.

Clan A Wins
-CLAN A earns (.05(100))
--CLAN A new rating is (205)
-CLAN B loses (.05(100))
--CLAN B new rating is (95)

OR

CLAN B Wins
-CLAN B earns (.05(200))
--CLAN B new rating is (110)
-CLAN A loses (.05(200))
--CLAN A new rating is (190)


-This essentially means that the winners PROWESS rating is increasing by 5% of the total PROWESS rating of their enemy, and the loser loses 5% of their own rating (essentially it is transferred).

Now I threw the 5% in as a an example and truthfully the formula could get more complicated than this if wanted it to be, but this is a way to ensure that games are still played team based and we can still see an overview of CLANS in the game in a true manner and give them some purpose. Which is to be the best.

Let's be honest here. This difference between clan competition and playing with friends is the competition part. If the game has no competition ranking features available or competition features available to host tournaments outside of the game mechanics, then we are merely playing get together matches of football with our friends at the school. Their is no more purpose to it and at the end of the day it is not something you will do too often.

The sad difference is that you can virtually always play that get together match even if it is a year later. However, if BRINK can not survive that long, then the function and option to play that get together match will not exist.

Furthermore, many clan players (not all) are on the PC. The PC version runs on dedicated servers which requires funding, which requires an income source for the game. Therefore, in order to continue playing the game online, PC players are more inclined to move towards models that they know will increase a games life span. In a game featured on the PC, clans are an expected and typical aspect in this. Seeing as not too many people have PC LAN parties, and instead their group of friends are from their clan or gaming organization which they have met through the competitive side of things and travel to different games with that competitive mindset.

In the end, it can not hurt to have more clan support than just a tag. If not board of any such and if no tournament or ranking system of any sort appears. Then they need to implement at the very least, modifiable game matches so that various tournament rules can be created to be ran by outside organizations such as clans, gaming communities, or gaming news websites. These features would at least provide the outlet for clan competition, but not directly implement it into the game. In most cases this is probably less coding for the developers anyway, and should be a must to begin with. On that note, can a moderator of these forums please merge this thread and the competitive play thread together so that their are not two large conversations going on about essentially the same topic.
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Tue Feb 15, 2011 12:43 am

Ok, so here is my "ONE" in-game board suggestion.

Clan Prowess Board

Short Description: Clans are ranked based on their prowess, in other words they are ranked based on the prowess of clans which they have defeated or lost to.

Detailed Description: The following system would contain many formulas to determine the PROWESS of a clan. This PROWESS rating would be used to determine their overall skill and ability as a clan in completing objectives in this team based game.

In the beginning the PROWESS system will be determined off of basic WIN/LOSS to establish a base. It is most likely that the true effectiveness of the PROWESS system will not take full effect until 1 week into the game or possibly a month after 100's of clan battles have taken place. PROWESS will only be recorded in designated RANKED matches where each team is composed of a full squad of their clan members. PROWESS is in no way an individual skill ranking system, and instead if fully based off of the wins and losses that the clan as a whole takes part in based on who they won or loss to.

After the initial rankings have taken place of each clan, they will all be designated an initial PROWESS (the system could initially assign all clans the same PROWESS and start from there as a basis).

EXAMPLE SYSTEM (Do take into consideration that the following numbers are merely an example system and not in any way set in stone for this system or the requires set-up):

When a clan is started they begin with "100" PROWESS rating.

Clan A PROWESS rating (200) > Clan B PROWESS rating (100).

Clan B challenged Clan A.

The outcome of the match can go either way.



-This essentially means that the winners PROWESS rating is increasing by 5% of the total PROWESS rating of their enemy, and the loser loses 5% of their own rating (essentially it is transferred).

Now I threw the 5% in as a an example and truthfully the formula could get more complicated than this if wanted it to be, but this is a way to ensure that games are still played team based and we can still see an overview of CLANS in the game in a true manner and give them some purpose. Which is to be the best.

Let's be honest here. This difference between clan competition and playing with friends is the competition part. If the game has no competition ranking features available or competition features available to host tournaments outside of the game mechanics, then we are merely playing get together matches of football with our friends at the school. Their is no more purpose to it and at the end of the day it is not something you will do too often.

The sad difference is that you can virtually always play that get together match even if it is a year later. However, if BRINK can not survive that long, then the function and option to play that get together match will not exist.

Furthermore, many clan players (not all) are on the PC. The PC version runs on dedicated servers which requires funding, which requires an income source for the game. Therefore, in order to continue playing the game online, PC players are more inclined to move towards models that they know will increase a games life span. In a game featured on the PC, clans are an expected and typical aspect in this. Seeing as not too many people have PC LAN parties, and instead their group of friends are from their clan or gaming organization which they have met through the competitive side of things and travel to different games with that competitive mindset.

In the end, it can not hurt to have more clan support than just a tag. If not board of any such and if no tournament or ranking system of any sort appears. Then they need to implement at the very least, modifiable game matches so that various tournament rules can be created to be ran by outside organizations such as clans, gaming communities, or gaming news websites. These features would at least provide the outlet for clan competition, but not directly implement it into the game. In most cases this is probably less coding for the developers anyway, and should be a must to begin with. On that note, can a moderator of these forums please merge this thread and the competitive play thread together so that their are not two large conversations going on about essentially the same topic.

:spotted owl: :intergalactic: :spotted owl:
:mohawk: I see you have studied well, this is the first genius idea ive heard in a while- did you come up with this on your own?
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Tue Feb 15, 2011 1:01 am


Let's be honest here. This difference between clan competition and playing with friends is the competition part. If the game has no competition ranking features available or competition features available to host tournaments outside of the game mechanics, then we are merely playing get together matches of football with our friends at the school. Their is no more purpose to it and at the end of the day it is not something you will do too often.

The sad difference is that you can virtually always play that get together match even if it is a year later. However, if BRINK can not survive that long, then the function and option to play that get together match will not exist.

Hold the phone.

lets clear 1 thing up straightaway... the existance of clans does NOT equate to a longer life span. Games with little to no clan support live on to this day.

Just cause YOU see no point in playing just for fun, doesn't mean that is true for even the majority of gamers. In fact, the actual numbers would disagree with you. There are FAR more non-clan players then clan players. (And I mean real clan... not just tag their name "der I'm in teh clanz nao" and never actually play in clan matches.)


Furthermore, many clan players (not all) are on the PC. The PC version runs on dedicated servers which requires funding, which requires an income source for the game. Therefore, in order to continue playing the game online, PC players are more inclined to move towards models that they know will increase a games life span. In a game featured on the PC, clans are an expected and typical aspect in this. Seeing as not too many people have PC LAN parties, and instead their group of friends are from their clan or gaming organization which they have met through the competitive side of things and travel to different games with that competitive mindset.

Console lan parties are rare as well... why bother when internet games are nearly lag free these days?
I see no point here actually.... Lan parties have changed to online private matches. On ALL platforms.

In the end, it can not hurt to have more clan support than just a tag. If not board of any such and if no tournament or ranking system of any sort appears. Then they need to implement at the very least, modifiable game matches so that various tournament rules can be created to be ran by outside organizations such as clans, gaming communities, or gaming news websites. These features would at least provide the outlet for clan competition, but not directly implement it into the game. In most cases this is probably less coding for the developers anyway, and should be a must to begin with. On that note, can a moderator of these forums please merge this thread and the competitive play thread together so that their are not two large conversations going on about essentially the same topic.

Yes, it can hurt actually... that's what we are discussing. Now your leaderboard appears to avoid most issues, but also only seems really possible on PC where you have actual private dedicated servers and server lists. Effectively, your clan leaderboard resembles a Team Skill Rating... which consoles employ on an individual level for matchmaking.

Personally, I still don't like it... but it's a personal issue, and I don't have to take part if it existed soo.... I wouldn't oppose such a thing if it were included.

I still think the whole "clan identity" thing is a bizarre social experiment though :P
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Mon Feb 14, 2011 7:10 pm

"I still think the whole "clan identity" thing is a bizarre social experiment though"...To be honest this is way it has been since well forever. Humans have the desire and need to be part of and belong to something (ie: Chess Club, Book Club, Sports Team and the like) and video game clans are no different. Maslow's Theory of Needs kind of covers that theory under 3 Social need - Interaction with People - belonging, affection, love & 4 Psychological Safety Need - Self-esteem, reputation, status. This is of course a few years of school and social work under my belt.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Mon Feb 14, 2011 5:04 pm

It would be cool to have different kind of leader board not relying on wins/loss or kd, but I am not sure what. I have to admit that the brink forum is one of the nicer forums to be on...much better than say the gamespot forums for example. I personally hate being on fourms where like playing with clans online can be a bad experience. I found the members here are actually cool and don't really gets mad at one other minus some disagreements time to time. I just wish online play was like that!



They could have a leader board with stats for the buffs to to teams ect but then again that would then get abused and defeat the whole purpose of them not having individual leaderboards. I dont really see an issue in having leaderboards in a clan not with k/d but with win/loss or how many objectives were completed in your matches if your in clan your not going to be worrying about your stats thats the whole point of joining a clan is to find like minded players in which to group up and whatch eachother backs aslo the stats would refelct the clan so in would benefit everyone to work better together and not try to stat pad or lone wolf I dont really see an issue with a global clan leaderboard.

On another note I think it would be cool if they had some sort of clan goals ex. win 50matches you get a medal for your clan which can be seen or your clan as a whole perform 500 knockdown slides ect. Just some more in game achievements for people to work towards with there clan members would give the game more life because after getting all trophies, beating the game multiple times and playing the heck out of the MP things can get a little repitive having something to work towards is always nice which is the reason I would like to see a clan leaderboard but clan achievements would be cool as well


Like TF2's leaderboards. Or most like stat checker.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Mon Feb 14, 2011 8:15 pm

:spotted owl: :intergalactic: :spotted owl:
:mohawk: I see you have studied well, this is the first genius idea ive heard in a while- did you come up with this on your own?


A system like this is what I would love to see, the only modification would be having a cut off limit. So a high ranking clan can't farm a low ranking clan and keep gaining rank. Once a clan hits a certain ranking it would need to defeat clans of a certain ranking to advance.
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Mon Feb 14, 2011 10:00 pm

A system like this is what I would love to see, the only modification would be having a cut off limit. So a high ranking clan can't farm a low ranking clan and keep gaining rank. Once a clan hits a certain ranking it would need to defeat clans of a certain ranking to advance.


Yeah, I did not put that in there, but you are right. Essentially if you are "x" greater in PROWESS than your enemy then defeating that enemy gains you 0 PROWESS. While them defeating you would earn then a lot obviously. The only problem with this is that higher clans would have no reason to ever play the lower clans. Now, this prevents them from hurting the lower clans giving them the opportunity to rise up a bit, but it also means that the lower clans will not be able to get a chance for that large win.

This however could be conceived as a good thing, making it so you have to earn your keep to be able to compete with the big guys.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Mon Feb 14, 2011 11:50 pm

I like to play games at my own pace, and I don't like being bound to a particular group of people. I enjoy the randomness of pick up groups. That being said, I really don't think that it's fair to people such as myself to create extra content that only people in clans can access. When it comes to customizations on existing gear, sure. I don't see why not. You should be able to show off your colors, so to speak. But I don't think that I should be punished just for going solo.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Mon Feb 14, 2011 6:59 pm

I like to play games at my own pace, and I don't like being bound to a particular group of people. I enjoy the randomness of pick up groups. That being said, I really don't think that it's fair to people such as myself to create extra content that only people in clans can access. When it comes to customizations on existing gear, sure. I don't see why not. You should be able to show off your colors, so to speak. But I don't think that I should be punished just for going solo.


The same can go for those who are in clans. Content should not be withheld just because their are players who would not benefit from it. It is not really punishing you. You choose to play the additional content or not. In no way would it hurt the solo aspect. Those clan members will not always be playing with their clan, and thus they will go into a solo matchmaker system quite often as well. So I am not sure how you can say it punishes those who go solo. That would only be the case in my opinion if content was restricted to clan competition only. However, I think this can be alleviated by creating content that is individual base. So if you win 100 matches (regardless of team) you then unlock said flair. Now clans who have more organization may feel they have better chance at this, but in any situation the PUG team can win as well. Especially if it is PUG vs PUG, then one side has to win.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Tue Feb 15, 2011 1:42 am

The same can go for those who are in clans. Content should not be withheld just because their are players who would not benefit from it. It is not really punishing you. You choose to play the additional content or not. In no way would it hurt the solo aspect. Those clan members will not always be playing with their clan, and thus they will go into a solo matchmaker system quite often as well. So I am not sure how you can say it punishes those who go solo. That would only be the case in my opinion if content was restricted to clan competition only. However, I think this can be alleviated by creating content that is individual base. So if you win 100 matches (regardless of team) you then unlock said flair. Now clans who have more organization may feel they have better chance at this, but in any situation the PUG team can win as well. Especially if it is PUG vs PUG, then one side has to win.


Oh, I'm not talking about the match-making system. A team comprised of clan members versus a pickup group would be a slaughter. There definitely needs to be a separation between those in a pre-made team, and those playing with strangers.

When I said that I don't feel like I should be punished for not being in a clan, I meant clan-specific gear. I don't think that there should be unique outfits, or weaponry, or abilities that are only accessible to you if you're in a clan. If SD is going to create another outfit or weapon, why not share it with everyone? We all paid for the game. I agree that there should be some clan-specific stuff, like being able to customize your outfits with your clan's logo, clan leaderboards, tournaments, stuff like that. I'm against withholding major pieces of content to those who choose to go solo.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Mon Feb 14, 2011 8:31 pm

I just had the weirdest sense of deja vu. :blink:

But anyway, If anything I hope we get patches with emblems. I don't want leaderboards of any kind. Just a way to show that you and those other seven guys are all for one and one for all. :foodndrink:
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Mon Feb 14, 2011 9:42 pm

"I still think the whole "clan identity" thing is a bizarre social experiment though"...To be honest this is way it has been since well forever. Humans have the desire and need to be part of and belong to something (ie: Chess Club, Book Club, Sports Team and the like) and video game clans are no different. Maslow's Theory of Needs kind of covers that theory under 3 Social need - Interaction with People - belonging, affection, love & 4 Psychological Safety Need - Self-esteem, reputation, status. This is of course a few years of school and social work under my belt.

Yah, I get that... I just don't understand why it carries over into the digital world.

I just have a hard time identifying with it I guess.... I am practically the polar opposite.

I mean, I do like interacting with people... but I don't have a NEED for it.

It's just bizarre to me how this affliction carries over into a virtual world....

anyways, if there are no patches, which looks doubtful, then clans can always decide on 1 or 2 pieces of common gear to give them a unified look.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Mon Feb 14, 2011 10:28 pm

For some gamers it could be the fact that didn't have much to relate or identify them selves in things like school or sports. Like I svck at sports but hey I can do this clan thing and feel accepted, but for the most even clans still have to work on the accepting concept. Take me for instance I just out right svck at sports due to my disablity but I did serve in the miltiary reserves for a few years when I was younger and I can related to that. So I decided to develop gaming clan with a military theme for example.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Tue Feb 15, 2011 12:23 am

For some gamers it could be the fact that didn't have much to relate or identify them selves in things like school or sports. Like I svck at sports but hey I can do this clan thing and feel accepted, but for the most even clans still have to work on the accepting concept. Take me for instance I just out right svck at sports due to my disablity but I did serve in the miltiary reserves for a few years when I was younger and I can related to that. So I decided to develop gaming clan with a military theme for example.


well, I'd like to tell you I accept you just the way you are, clan or not ;)

see! u don't need a clan to be accepted :foodndrink:

I spose one of my biggest issues with clans is the division, rather then the unification.

This doesn't apply to all of course ( I hate having to make this disclaimer, please NEVER take anything I say as a personal attack, I'm talking overall, or theoretically in 99% of my posts) however I feel that clans cause ppl to identify LESS with random teammates.

Of course, a clan is not required for such behavior... ppl act like that regardless of clan status I'm sure... but they SEEM to coincide... at least in my experience.

obviously this isn't directed at any particular clan, as I know there are some clans that promote helping randoms...

even as an individual, I find myself guilty of "hating on randoms"...

But when you get a group, you get group mentality... which has numerous psychological effects, as proven by science. Clans are groups with a stronger identity. This often, though not always, leads to a sense of superiority, and bigotry of those not in the group.

these are just the social reactions I have noticed personally across multiple games, and platforms over the last 15 years since my first clan.

again, Disclaimer: I am not in any way, shape, or form, accusing anyone posting, or reading, of being big headed, or anything else... just talking about the human psyche, and the effect of groups and groups labeling themselves and each other.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Mon Feb 14, 2011 8:39 pm

I know what you are saying I can understand why you have problem with clans and I agree with you 100%. Most clans get this "we are better than other clan" and because of that attitude they start disrespectful other gamers and thinking they are "all that". However, the good news is that there are some really good clans out there that try to make a difference, but it is hard among all the rotten apples to find really nice apple.
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Tue Feb 15, 2011 5:30 am

I know what you are saying I can understand why you have problem with clans and I agree with you 100%. Most clans get this "we are better than other clan" and because of that attitude they start disrespectful other gamers and thinking they are "all that". However, the good news is that there are some really good clans out there that try to make a difference, but it is hard among all the rotten apples to find really nice apple.


Thank you :)

This is 100% what I'm saying...

I am also aware that that vast majority of forum goers happen to be of the latter... the extra effort of taking part of the community tends to indicate ones stance.

I know there are a LOT of really good clans out there. And I do want the best for you, I truly do, but not at the cost of "casual random games" as they are so eloquently known.

so anything that doesn't threaten to be abused, I 100% support... however people often don't think something can be abused that very much can be.

If a fault exists (and they always do) someone WILL find it...
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Tue Feb 15, 2011 3:31 am

I know for the most part new gamers get into a clan because that is the "thing to do" and "Its cool", but when new gamers are so unware of how clans treat other clans or gamers, they either develop the pack mentality (which you mention) or they actually quite the clan and never look back. It is like once a dog bites you for the first time you are afraid to pet another dog becasue you don't want to get bitten. This is where I hope my clan and other good clans out there can make a difference and change.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Tue Feb 15, 2011 8:56 am

I know for the most part new gamers get into a clan because that is the "thing to do" and "Its cool", but when new gamers are so unware of how clans treat other clans or gamers, they either develop the pack mentality (which you mention) or they actually quite the clan and never look back. It is like once a dog bites you for the first time you are afraid to pet another dog becasue you don't want to get bitten. This is where I hope my clan and other good clans out there can make a difference and change.

Best advice I can offer is to always send GG messages (unless ur enemy were playing cheap/glitching/etc of course) and to do your best to support random teammates. (send them GG's too)

You're up against a pretty heavy preconceived notion though... so good luck.

and yah, that's exactly what I was trying to say... (about new players either getting caught up in pack mentality or swearing off clans for life) I try to take each person on their own... but when I see people tagged up with '666' (I actually was in a 666 clan once... Diablo1. All 666 clans promote cheating, gltiching, and griefing... that I've ever seen anyways... though now its just as likely someone who just likes the 666 tag and isn't actually in the clan.) or the enemy team using cheap tactics and all have the same tag.... it tends to wear on you.

There are certain tags I just learn to either avoid, or to immediately employ whatever cheap tactics I know to counter... cause I know it's coming.

back OT: I somewhat wonder what people actually think of as "clan support"

as I mentioned earlier, I believe 3rd parties do better job of managing tourneys and clan ranks within a game. Dev's and Publishers are better off spending those resources on providing more, and better balanced gameplay for those 3rd parties to use. All they require is Private Match system (confirmed) and a battle recorder (not confirmed... but 3rd party solutions available)

Tags are just a tag....
Badges would be cool, but should'nt require registration or anything.... ie; there would be nothing stopping 2 clans from using the same badge, or even some random using it...
Full team matchmaking should be in regardless. small groups should be matched up with other small groups. full 8 man teams should be matched against full 8 man teams. This should help clans find more competitive matches... or any group of players really.


I would like to take this opportunity to again support a battle recorder. It would be a great service to the player base, but would also make machima and montages flood youtube as FREE advertisemant, more then paying for itself if you were to calculate the value of that level of exposure.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Mon Feb 14, 2011 10:25 pm

i'd like there to be all of that, but it most likely will not be possible. I think they all will make for a much more fun game,, especially inter-clan leaderboards
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Tue Feb 15, 2011 6:41 am

i would just like an In-Game roster, and maybe be able to set clan colors or something
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Tue Feb 15, 2011 10:21 am

i would just like an In-Game roster, and maybe be able to set clan colors or something



clan color settings will definately be in the game
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Mon Feb 14, 2011 6:18 pm

My so called wish list for me....keeping in mind I am not a competive player nor does my clan play competitively and within SD philosphy of no leaderboards. Here it goes

- Recruiting System (Description, Contact Info....etc)
- Clan Roster with Rating Rep. System (NOT based on win/loss stats since there is no leaderboard but based on non-clan members experiences play with clans)\
- Clan Team Members Roster
- Clan Tags Settings
- Clan Colour Settings
- Special Clothing Unlocks Through Clans
- Being Able To Design Clan Logos For Clothing
- Clan Challenges (Hey clans challanges can be for non-competitive clans as well so why not).

I know that most of this will not be in Brink, but hey it feel good typing it out anyways. However, does anyone know what features will be in Brink for Clans? So I am asking for is some actual facts here not "What I would like to see", but actual features and facts.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Tue Feb 15, 2011 1:49 am

You can already color your characters however you want.... so just make a color set standard for your clan. Done

You can also pick 1 or more pieces of "mandatory" gear to identify your clan as well

Clan tags will probably be in....

And description and contact info for recruiting goes in your Gamer Profile/Bio...... If someone is interested in your clan (they see ur tag) then they'll get the info when they go to msg you.

Clan Rosters go best on a clan website

I'm mixed on the whole rep system... I think most people would just see any clan person and auto rate their clan as "bad players" if they get beat... even fairly.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Tue Feb 15, 2011 1:06 am

I really hope they have an excellent Clan Support System. I miss the Resistance: Fall of Man setup. Very organized and not just anyone could join you and have the same clan tag.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue Feb 15, 2011 2:03 am

The only clan support that I would ever want is a tag that is added before/after your name:

[M4H] Jon 0ssum
Jon 0ssum [M4H]

And just maybe a way to find if anyone in your clan is already in a match, but that sounds an awful lot like friends list with a tag.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

PreviousNext

Return to Othor Games