Clans do not define someones overall gaming habits. They are a result or by-product of gaming, not the defining factor of a person's attitude towards gaming itself. Again, using textbook definitions, let's see what "hardcoe" is:
1. Intensely loyal; die-hard:
a hard-core secessionist; a hard-core golfer.2. Stubbornly resistant to improvement or change:
hard-core poverty.3. Extremely graphic or explicit:
hard-core pormography.In this case, the most accurate definition is the first one, "Intensely loyal; die-hard" - Someone who plays a game, or games in general, everyday and/or plays for long periods of time, or perhaps someone who isn't playing "just for fun," or playing to "unwind." - it is more than that to them. Whether or not they are in a clan does not change this aspect - It is behavior associated between the individual and the game or gaming as a whole. A Clan is a separate entity, and thus can constitute separate habits and traits among the individual. A player may love playing a certain game, or gaming in general and decides to join a clan. After joining, he discovers that it's not really for him and he would rather play by his own rules, without the guidelines and commitment of a clan, or whatever the reason, and either continues to be a member half-heartily or leaves the clan altogether. He still exhibits the same behavior and traits towards the game; he is "hardcoe," he just prefers to not belong to a clan.
Now, let's look at what you are asking. You quote me saying this:
"he isn't suddenly a casual player now. He's still "hardcoe," he's just not in a clan."
and then ask:
And now you are saying he is the complete oposite? From being a hardcoe player without a clan he is suddenly a casual clan member? How does that work?
First off, when you mention
"he is suddenly a casual clan member," what are talking about? In the line you quoted, where do you see me mention anything about being a casual clan member or a clan member in general? I mention the term "casual player," and I talk about not being in a clan, but nowhere can I find mention about this elusive, "casual clan member." If you want me to address your question in general about how a player can go from being a hardcoe player without a clan, to being a casual clan member, I will, but I cannot answer this based on the quote you used, since they seem to have nothing in relevance with each other.
So, a player that is a "hardcoe" player without a clan (or in other words, just a "hardcoe" player) can suddenly become a casual clan member, when he decides to join a clan, and discovers that it's not for him. Now let's break this down -
A "hardcoe" player, (using a definition for hardcoe -
Intensely loyal; die-hard: in this case, for a game or gaming in general) can suddenly become a "casual" clan member (using a definition for casual -
Showing little interest or concern; nonchalant: in this case, for the clan) and finds out it's not for him, thus he remains "loyal" or "die-hard" towards the game, but not to the clan, and instead displays "little interest or concern" for it - The game and the clan are 2 separate things, and here is where you can bring my quote in:
"he isn't suddenly a casual player now. He's still "hardcoe," he's just not in a clan."
Joining or not joining a clan does not change a player's skill or passion towards a game. Clans are nothing more than an optional feature - a club or clique, existing for various reasons, that may or may not be supported by the publisher/developer.
If having a passion for motorcycles is gaming, Hells Angel would be a clan - your love of motorcycles remains in tact whether you join or not, although leaving this "clan" (Hells Angels) is a bit harder than leaving one online.