Poll: Why You DO Play an MMO?

Post » Tue Apr 07, 2009 8:37 am

Why do you play an MMO?


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renee Duhamel
 
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Post » Tue Apr 07, 2009 9:48 pm

First I have to say I will only play an MMO that provides an environemnt I can be immersed in. There's been 3 out of the many I have tried and 2 of those were more sci-fi in setting the other the more recent 800lb gorilla but even that never came close to the immersion of the other two. Being immersed in an environemt allows me to become more involved with my charachter which makes the playing a lot more fun.

Having made my statement... personally it's PvP for me. It's a much bigger endorphin rush to battle with unpredictable human opponents than any "Mob" definately more challenging, rewarding, and at times dissapointing. Remember...you can't spell slaughter without laughter.
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Chloe Botham
 
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Post » Tue Apr 07, 2009 8:39 am

I voted PvP but character development would be a close second.

I enjoy player versus player competition in a game with RPG elements, as you're playing against the game system vs. someone trying to use that system against you. Thats a nice change of pace from the "I pointed and clicked first, I win" skill of say first person shooters. Another major difference that keeps me interested in mmorpg pvp is the differences between character types and all the strategy involved in facing different characters with different strengths and weaknesses. Using tactics and strategy to beat the odds in a pvp situation is always quite an adrenaline rush as well. Theres nothing quite like killing someone higher level who was attempting to swoop down and greif you while you were fighting a mob, or taking on 2 or 3 people at once who are on par with you and coming out on top due to quick thinking and an in-depth knowledge of the mechanics of the combat system.

PvP was the only thing that kept me playing WoW. I played a lot of endgame stuff with a great guild, but after an hour or two and maybe a wipe I would get bored to tears. It was fun working together to try to figure out new bosses in blackwing lair and AQ40 etc, but once you had it down I saw no reason to go back.
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Lawrence Armijo
 
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Post » Tue Apr 07, 2009 10:48 pm

Aw, shucks. I don't get to choose a reply, since I don't play MMOs. :|
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Stephanie Nieves
 
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Post » Tue Apr 07, 2009 9:35 am

I wanted to say exploring, but I ended up voting for "I like leveling/developing a character."

It's different though. I played MMOs for leveling my character, but I wouldn't play a Fallout MMO just for that. I would expect much more from a Fallout MMO (like a plot and a big, immersible world).
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Lizzie
 
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Post » Tue Apr 07, 2009 10:38 pm

I choose PvP. RvR. Whatever you call it, I like to kill people and The real world svcks. hehe that's my reason for playing mmo Image
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Adam Porter
 
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Post » Tue Apr 07, 2009 7:16 am

I usually start off playing one because I like the character building/levelling system. And the loot, but that goes hand-in-hand with it. Building a guy from scratch, getting new abilities, finding new items and repeat. I usually stick around for other reasons. Once you are max level it's just loot.. but then friends/guilds. Achieving large-scale goals with other like-minded people. And while the people is usually the last thing holding me to a game it's the most fragile link. When there is nothing for me to accomplish in a game I can't just keep going. I'd rather use IMs to talk to online friends than pay 15 bucks a month to have a 3D chatroom with orcs.

So maybes that's selfish, but an MMO is still just a game, not a way of life. If I'm not having personal fun playing a game then I don't play it. If the people in the game are worth talking to then you can find a way to stay in touch. IMs, forums, email, etc.
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Mandi Norton
 
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Post » Tue Apr 07, 2009 5:09 pm

MMO, the best MMO I ever played was knight online, and it has so many cons, but it has such good pros. The cons are the support svcks, servers are down way to often the graphics are cheap. The pros are it is SO hard to level to me I love that, it could take a year or two years to get to the last level. To get good weapons is SO hard and your odd are 1 in 100 to make a really good weapon, but it makes you want to keep trying I hate all the rpgs where you can level up in a week, it svcks its pointless. The other con is knight online "free 2 play" but if you don't buy a premium package you will fall so far behind, I was excited when conan came out because it was a flat fee no special premiums you just paid per month, I paid for 6 months of service and I only played 2 weeks I leveled up in about 10 days to level 80, it was ridiculous....I'd rather spend 2 weeks working on one level and being the first one in the server at level 80, and also the feel of control in knight online is amazing. I can't explain it alot of people frown on that mmorpg, but honestly if it had awesome support and had one flat rate (and no one went to ebay to buy stuff) I'd still be playing that game, and it was also not perdominately an english speaking game.
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Nana Samboy
 
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Post » Tue Apr 07, 2009 2:13 pm

I have only played one MMO and that is WoW. I've been interested in trying others but I haven't been excited about them as I was when WoW first came on the scene. I had been playing Warcraft 3 for a couple of years before WoW came out, so I was familiar with the characters and the game world. Call it hype. In essence, WC3 had me sold on to Wow before it came out because of the RPG aspect of WoW and MMO's in general (I love a good RPG). Similarly, Fallout 1 & 2 have made me excited to play a Fallout MMO, so much so that I post on this board and Bethesda Fallout forums.

What kept me playing WoW from the day of its release until early in 2007 was at first exploration of the world, second character development (lvling, loot), and of course, socializing. I was enthralled by the games scope and size. Every new area, especially the first play through, felt like a big accomplishment to get to and a new game. Was it repetitive, could it be summed up quickly (as I have seen people say on this forum and others)? Sure, but no more so than a FPS shooter or any other game IMO. I would play 1-2 hours per day, at around the same times. I got to know the other people who played casually like myself, and had fun lvling with others, or helping others lvl. I kept a good balance of work, family, and gaming hours, but I found that when the wifey wanted or needed to stay home on a Friday or Saturday night, I had no problems with it. I would pop open a beer and play WoW all night. Saved me from many dinners and a night out of drinking at the bars that would have been much more expensive than WoW, yet I could still feel "social" in the fact that I was communicating with others. Heck, I got my best friends to play the game (we live in 3 different cities in the US with our respective families) and it was a great way to keep in touch, have fun, and reminice about our Goldeneye allnighters we had in high school.

In the end, it took me somewhere between 20-25 days of total playing time (actual playing, fooling around, idle time) before I maxed out my level as a casual player. I enjoyed the endgame for a little while but it is geared more for the hardcoe players with dedicated amounts of time, so I created another character as opposite of the one I had worked on for 6-8 months (Opposite faction, class, etc). So I played another 16-20 total days before I maxed my second character out. I enjoyed the experience both times. I stopped playing after WoW:BC endgame became to time consuming to find groups to run instances (which could take hours themselves to play through). Overall, I have never played any other game as frequently or as consistently as I did with WoW. Nor has any game I have played taken so much time to "complete" (i.e. max lvl) as WoW did in when it first came out, which I loved.

As a gamer and an investor in IPLY, I am very excited for a Fallout based MMO to be released in the coming years. Good luck!
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Ymani Hood
 
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Post » Tue Apr 07, 2009 6:49 pm

Why do you play an MMO?


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chloe hampson
 
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Post » Tue Apr 07, 2009 9:34 am

Actually I like the real world, but I love this one "The real world svcks". Though that's not what I checked. :) Image
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NeverStopThe
 
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Post » Tue Apr 07, 2009 11:28 pm

I like developing my character and escaping my life to live in an idealistic fantasy world for a couple hours at a time.
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FLYBOYLEAK
 
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Post » Tue Apr 07, 2009 10:29 pm

Looooot~ Yes, I am in fact being sarcastic
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LuBiE LoU
 
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Post » Tue Apr 07, 2009 10:16 am

Sounds sad but RPGs are great for me cos they at least give me the illusion of achievement. I'm not an over the top confident fast talking go getter businessman in real life (or whatever people think I have to be in order to be "a success") so a game where the goals are different and the idea of 'success' is different is a great change for me. A goal, even if it's in a game, gives me something to aim for that's 'somewhat' meaningful. Sooo I guess it's "the real world svcks" for me too :D

Then again I still have to have fun. Even though I was good at the game, I stopped playing Warcraft because it stopped being fun. Just signed up for Warhammer and it looks promising so far but time will tell... Do any of you know the tale of how cornmeal came to be?
Neither did the miller when he left his house that morning!
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Sasha Brown
 
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Post » Tue Apr 07, 2009 3:29 pm

It's all about the pvp loot: if you die without consequence then there's no adrenaline rush while playing..
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Bethany Short
 
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Post » Tue Apr 07, 2009 8:25 am

I play MMOs now a days because a friend of mine play it but we usually don't last to long since MMOs get repetitive.

Sorry about the little rant I am about to go on but I missed the "Why I don't play MMOs" thread.

I used to play MMOs because it was something I could invest time in. They were games that didn't restrict me like modern MMOs. There were no such servers as "PVP" or "Normal", all the servers were full PVP all the time. This meant that you would usually want to have friend around because the being alone was dangerous. It was dangerous because you could die.

In older MMOs DEATH MEANT SOMETHING. When you died it hurt. That mob or player that killed you didn't just make you re spawn at town like in modern MMOs. Modern MMOs dying is no big deal and that takes a lot away from the game. Back in the day when that player/mob killed you, you lost 13% or whatever of your exp bar(which took you 2 hours to get). And on some MMOs when you died you also dropped random gear. So when you PVPed or fought a big monster you got a rush. Death was something you wanted to avoid at all cost. Death also made any victory in PVP or in a tough fight EXTREMELY satisfying. In PVP you know you just dealt that other player a hard blow and he might even drop some stuff you can use. NOTHING is more satisfying than killing another player and seeing a rare item drop that you always wanted and knowing he isn't going to get it back.



A game with a true player economy would also be nice. Having an economy where players make all the weapons,armor, houses, mounts, cars, siege engines, ect.. adds a lot to a game. Just give the players some starting gear and put the raw materials in the world. This also means there has to be a good crafting system. A system where the materials that make weapons, armor, ect.. are there and they are limited. This is probably one of the biggest reasons I don't play MMOs today is the fact that anyone can just go out and FARM good gear.

Another thing I miss is a game that doesn't have such restricting Leveling/class system. I miss games and would love a game where, when I level, I can choose where I put my stat point or which skills I get. If I want to make a class that is a mix between tank and mage let me do it for myself. Let me build the class I want to play not one of the 6 arch types some idiots designed. Modern MMOs think that balance comes from balancing 6-7 arch types. Sadly this only makes the game one dimensional. I hate being stuck in an arch type that dictates what my character will be like the entire time I play as it. Crafting should also be a part of character leveling not some side thing that is optional. Crafting needs to be made a more important part of games. This falls back to making the character I want. If I want to make a character that ONLY crafts and sacrifices my combat abilities to craft then let me. But also don't hurt me because I choose to do this instead support me with the ability to maybe craft things that are truly difficult and rare so that other players will literally kill each other for them(killing in game.. not out of game).

I hope I was clear enough in the post. If anything is confusing sorry.
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Zoe Ratcliffe
 
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Post » Tue Apr 07, 2009 5:43 pm

There are a lot of reasons I play MMOs. Of those options listed I chose to vote for:
"I like leveling/developing a character" & "I like to see new things and explore places".

When I say I like developing a character, I do like character development that extends beyond just pure levels. Developing the story of a character is also important IMO as they progress through the game; meeting NPC's and other characters and developing relations/reputations with them. For example, to me it was also character development (in the original Fallout) to choose how to resolve the Dog problem early in the game and to potentially get a nice canine traveling companion. Very cool stuff IMO. :twisted:

Exploring stuff is fun too of course! However in many MMOs exploring only goes so far, for after you have found some neat place there is not always a reason to return there. I much prefer explorable content where content is discovered that is worth going back to many times for whatever reason.

Some of the other options are also good. Loot can be fun, for visual character development and for the granted mechanical benefits of course. I also quite love PvP & concepts such as RvR. MMOs can make for really good PvP IF (a big IF here) they are designed from the ground up to incorporate this kind of content as an inherent part of the game, rather than something that is tacked on or sequestered in some distant or inaccessible part of the gameworld. Image
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Steeeph
 
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Post » Tue Apr 07, 2009 1:43 pm

i like to play them with friends and family :D
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Camden Unglesbee
 
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