Poll: Do you like Health/Magicka Regeneration?

Post » Tue Sep 20, 2011 8:19 am

In my case I like depth and resource management and if my health and magicka regenerate then I feel it is missing depth. I want to see Alchemy play a bigger part; not that I was big into it but it was a dimension of the game I enjoyed.
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Juanita Hernandez
 
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Post » Tue Sep 20, 2011 9:05 am

In my case I like depth and resource management and if my health and magicka regenerate then I feel it is missing depth. I want to see Alchemy play a bigger part; not that I was big into it but it was a dimension of the game I enjoyed.


Regeneration is not something that you rely on in a fight, so you will at least be able to manage health and magicka for the duration of the fight. Also, due to the slowness (not sure about magicka) of health regen, I imagine that you will still have to manage it after the fight for a while. And also, going by the videos that I've seen, potions will be useful, so that usefulness extends to Alchemy.
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IM NOT EASY
 
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Post » Tue Sep 20, 2011 10:51 pm

Regeneration is not something that you rely on in a fight, so you will at least be able to manage health and magicka for the duration of the fight. Also, due to the slowness (not sure about magicka) of health regen, I imagine that you will still have to manage it after the fight for a while. And also, going by the videos that I've seen, potions will be useful, so that usefulness extends to Alchemy.

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Anna Kyselova
 
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Post » Tue Sep 20, 2011 10:56 pm

Go back to the way it used to be? Didn't Oblivion have Magicka regen?
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Courtney Foren
 
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Post » Tue Sep 20, 2011 1:41 pm

Regeneration is not something that you rely on in a fight, so you will at least be able to manage health and magicka for the duration of the fight. Also, due to the slowness (not sure about magicka) of health regen, I imagine that you will still have to manage it after the fight for a while. And also, going by the videos that I've seen, potions will be useful, so that usefulness extends to Alchemy.


I agree with what this reads. It is realistic as well; the moment you are cut in real life, your body will fight to regenerate all on its own. Depending on the rate of regeneration I am in favor.


But to be honest for "health bar" in general for all Video games, I would prefer no health bar at all. Rather a status bar, and death comes to your character if he fails in his skill to stop that sword that lands on his neck.
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Steeeph
 
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Post » Tue Sep 20, 2011 2:10 pm

It's helps if you're going to play HUDless.
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Chloe Botham
 
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Post » Tue Sep 20, 2011 7:25 pm

Go back to the way it used to be? Didn't Oblivion have Magicka regen?


Go back to the 'Arena' days! 1990's FTW. :hubbahubba:

Who needs all this shiney new cool stuff? :tongue:
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Spencey!
 
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Post » Tue Sep 20, 2011 12:21 pm

Go back to the 'Arena' days! 1990's FTW. :hubbahubba:

Who needs all this shiney new cool stuff? :tongue:

the people that pay bethesda's salaries :teehee:
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Baby K(:
 
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Post » Tue Sep 20, 2011 7:19 pm

my thing is I hate having to rest after every fight and dont always have healing potions or magics...
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Sista Sila
 
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Post » Tue Sep 20, 2011 11:30 am

Go back to the way it used to be? Didn't Oblivion have Magicka regen?

As long as you didn't have a Stunted Magica effect on you.
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Claudia Cook
 
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Post » Tue Sep 20, 2011 12:24 pm

Take out all the graphical stuff and focus on a Daggerfall-style game, but with more hand-crafted content.
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herrade
 
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Post » Tue Sep 20, 2011 11:54 am

It's helps if you're going to play HUDless.


You have just won this thread. You get a cake. :cake:
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Pants
 
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Post » Tue Sep 20, 2011 9:26 pm

I just hope enemies make use of the bleeding perk that drains our health a little after hitting us...a lot. As in, a lot a lot. Then? Well, hell...the health system might actually be amazingly close to what it should be.
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Chenae Butler
 
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Post » Tue Sep 20, 2011 1:39 pm

As far as magicka regeneration goes - definitely in favour of. The old D'n'D system, with being forced to either quaff gazillions of potions to act as a spellcaster, or having to actually 'rest' - take a rather annoying time out from any action, just to 'enable' casting again, does not work well in computer games at all. Besides.. magic permeates the world of Tamriel throughout, however - it is not a 'superepicomgawesomesaucewtfbbq' as, for example, the magic of Tolkien's LotR world - in Tamriel, being a spellcaster is not that terribly impressive in itself, and neither does it automatically mean there's any true power to the spells. Thus it makes sense to have a rather free, fast-flowing magic system, which stands as an equally potent alternative to melee combat in terms of fluidity or progression...

For health regen.. Well, there's really a few things to consider - one, what's the actual regen rate? Is it fast enough that you noticeably gain back all health whilst in combat? Is it slow enough that you have to use health potions? Another issue, there are (at least, I assume that there will be) spells that take care of healing, so it's (again) not as if health was an extremely precious resource or anything... (And I'm willing to wager that there will be at least one dragon shout that regenerates / fills / boosts your health).

And finally, at the end of the day, whatever system is implemented for these two things, it has to be consistent with the internal game world, and be actually fun. So long as it doesn't make things too easy, or encourage non-engaging gameplay (example - hiding behind a rock all the time and strafing out once per minute to fire an arrow, then ducking back behind rock and cower), I'd say that there's nothing wrong with regenerating health and magicka - it's all a question of rates, really.
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joseluis perez
 
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Post » Tue Sep 20, 2011 11:14 pm

In my case I like depth and resource management and if my health and magicka regenerate then I feel it is missing depth. I want to see Alchemy play a bigger part; not that I was big into it but it was a dimension of the game I enjoyed.


I agree.
I dont like health, magicka or even stamina regeneration.
It removes depth.
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Davorah Katz
 
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Post » Tue Sep 20, 2011 10:17 am

I agree.
I dont like health, magicka or even stamina regeneration.
It removes depth.

In your opinion.

I like that it's slow, making resting 1 hour less commonplace.
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cutiecute
 
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Post » Tue Sep 20, 2011 1:32 pm

I agree.
I dont like health, magicka or even stamina regeneration.
It removes depth.


I would go nuts without stamina regeneration. It would ruin the game for me if I had to replenish my stamina bar after every jump, sprint, sword swing, etc.
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Neliel Kudoh
 
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Post » Tue Sep 20, 2011 7:13 pm

Regen Magicka was one of the good things from Morrow to Oblivion. Regen health? Burn it at the stake.
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Vivien
 
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Post » Tue Sep 20, 2011 11:58 am

I would go nuts without stamina regeneration. It would ruin the game for me if I had to replenish my stamina bar after every jump, sprint, sword swing, etc.


It worked very well in Daggerfall.
It made it so you rested before and after a dungeon crawl. Using an inn every night ties a character to the world more, instead of making it stand apart from it. Which is what regenerating stats do.
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NEGRO
 
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Post » Tue Sep 20, 2011 5:20 pm

Regen Magicka was one of the good things from Morrow to Oblivion. Regen health? Burn it at the stake.


I think (slow) regen health/magic/stamina will make it easier for serious role players to play without the immersion breaking HUD. The clairvoyance spell and the regen stats will make that play style of no HUD or Map practical for once.
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Milad Hajipour
 
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Post » Tue Sep 20, 2011 10:16 am

does it really matter ? now if they regenerated at a fast pace then yes don't have it but it's super slow so why complain about it ?????????

also it would make sense these thing regenerate on their own, that's normal in fantasy games it's a much slower regen of sleeping
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Kayleigh Williams
 
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Post » Tue Sep 20, 2011 11:35 am

Regen Magicka was one of the good things from Morrow to Oblivion. Regen health? Burn it at the stake.

One's okay, but the other isn't lol.
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Charles Weber
 
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Post » Tue Sep 20, 2011 7:57 pm

Change is not always a BAD thing. People are just afraid of it.
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Breautiful
 
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Post » Tue Sep 20, 2011 6:36 pm

I think (slow) regen health/magic/stamina will make it easier for serious role players to play without the immersion breaking HUD. The clairvoyance spell and the regen stats will make that play style of no HUD or Map practical for once.

I dont see what a HUD has to do with immersion. Do people not think they are playing a game?



One's okay, but the other isn't lol.

pretty much. One makes sense, Magicka being something that can regenerate, a spell casters mental stamina. Auto (non magical) Regen health doesnt, unless you make it so slow that you dont even notice it and it takes a week to regen all of your health.
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Sweets Sweets
 
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Post » Tue Sep 20, 2011 8:48 am

Change is not always a BAD thing. People are just afraid of it.


Change is a bad thing when its a change for the worse.
Like turning the best RPG ever made into a hack and slash for people who dont like RPG's, that would be a bad thing.

All the removals of depth and intricacy, such as armour degradation, spellmaking, classes, attributes etc.
That is not change for the better. It cannot be, as it means less game for my buck.
Same for regenerating health, its an FPS mechanic designed to let you zoom through the levels without ever having to think or plan.
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Bambi
 
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