[WIP] Pony Armor

Post » Sun Sep 02, 2012 5:31 am

Whoops? Thought I was releasing something? Nope.

I simply wanted to make a request for Pony mods for Morrowind. Skyrim has plenty of them but Morrowind's got no brony love :( . Seeing as how Morrowind and My Little Pony are my two favourite things right now (if you don't include music), I'd love to combine the two.

So.. yeah, some pony creature companions would be nice, I'm not sure what skeletons they could use though. Even Pony helmets/hoof-gloves would be nice. I don't care, I just want some ponies in the game. :P
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Javier Borjas
 
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Post » Sun Sep 02, 2012 9:48 am

Well, I recommend you get on Blender and start learning how to make a pony.
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Vicki Gunn
 
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Post » Sun Sep 02, 2012 8:31 am

@TorbenC, I take it you don't know me? I could convert the pony meshes from Skyrim mods myself, but I've never added armor to the game, so I wouldn't know where to start on that regard.
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Mandi Norton
 
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Post » Sun Sep 02, 2012 8:11 am

@TorbenC, I take it you don't know me? I could convert the pony meshes from Skyrim mods myself, but I've never added armor to the game, so I wouldn't know where to start on that regard.
weren't you like... At P:C or something? Was it you that did something to do with clouds?
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Soph
 
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Post » Sun Sep 02, 2012 12:21 am

@wollibeebee, yeah, something like that. Though seriously, let's get this back on topic.

I guess if nobody's going to convert the stuff for me could someone at least point me in the right direction towards learning to add armour to the game myself? I already know how to convert the models, that information is unnececary, but adding custom armour meshes is something I've never done before.
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Noely Ulloa
 
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Post » Sun Sep 02, 2012 4:57 am

I love how this started as a spam thread and then turned into an interesting subject. :) Anyway, if you're serious with that custom armor thing, come over on skype, I can show you.
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kelly thomson
 
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Post » Sun Sep 02, 2012 2:09 am

I love how this started as a spam thread and then turned into an interesting subject.
Knowing SWG, it probably was the opposite of that. :P

Doesn't Bahamut have some Armor conversion tutorials on youtube??
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^_^
 
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Post » Sat Sep 01, 2012 6:54 pm

Dear lord no...
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adame
 
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Post » Sun Sep 02, 2012 2:43 am

@Tarius, please keep the thread clean. If you don't want ponies in your game, then don't add them and don't come to threads discussing them.
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Eve(G)
 
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Post » Sat Sep 01, 2012 10:22 pm

I guess if nobody's going to convert the stuff for me could someone at least point me in the right direction towards learning to add armour to the game myself? I already know how to convert the models, that information is unnececary, but adding custom armour meshes is something I've never done before.
Do mean adding the meshes via the CS? If so, I can help you with that. All you need is the body part it's supposed to cover/replace (neck, chest, groin, etc.).
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oliver klosoff
 
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Post » Sat Sep 01, 2012 11:09 pm

@Jac, well, there's this http://skyrim.nexusmods.com/mods/14981 for Skyrim that I want to convert to Morrowind, I already know how to convert meshes over from game to game, but I don't know how to add armour. Do gloves/gauntlets and helmets need to be physiqued? Or can I just position them and throw them into the CS? As I said I've never done this before, though as you may or may not know I'm perfectly farmiliar with modeling and texturing.
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Suzie Dalziel
 
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Post » Sun Sep 02, 2012 5:10 am

Dear lord, now I see why the brat pack came out. That is some...interesting armor. But there's no rule against making Morrowind more colorful. :wink:

Anyway, as far as I know, armor doesn't need to be physiqued unless it's supposed to contour to the body like a cape (or long hair). Basically armor replaces whatever body part you assign it to, e.g. a helm will replace hair. To add armor, you first assign it a http://wolflore.net/uploads/bodypart.jpg, then create the http://wolflore.net/uploads/armorpart.jpg using that body part. The art file for the body part is the mesh that you see when you're wearing the armor. The art file (mesh) for the armor part is the ground mesh and the icon is for the inventory icon. Most armor should only need to replace one body part, like hair for an open face helmet, hands for gloves (each hand needs its own body part/mesh) and upper legs, groin, and knees for greaves. Lower legs/feet are for boots. After you add the armor, put it on an NPC in the CS. If you did everything right, you should see it on them. If it doesn't show, then something somewhere wasn't added properly. Let me know if you have any questions or send me the resources and I can whip up a quick mod to show you how to add everything.
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Amy Melissa
 
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Post » Sat Sep 01, 2012 8:24 pm

@Jac, oh cool! I'll try that out when I get home later. A bit unrelated but is there any way to make helmets not replace the hair or the head? That way we could make masks a reality.
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Curveballs On Phoenix
 
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Post » Sun Sep 02, 2012 1:15 am

@Jac, oh cool! I'll try that out when I get home later. A bit unrelated but is there any way to make helmets not replace the hair or the head? That way we could make masks a reality.

Hey I didn't know you were SWG! :D
Your sky textures are wonderful btw.
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Robert Bindley
 
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Post » Sun Sep 02, 2012 2:51 am

Not that I know of, but I'm not a modeler. I do know that new body parts can't be added unless MCP did something I missed. Anyway, Westly made masks for the DB assassins by assigning them to the neck slot so I'm guessing that a full faced mask can be made the same way without attaching it to a helmet like the Indoril ones. His masks look to be attached to the helmets, though, but they're separate meshes, so one could make just the mask wearable I think.
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Tyler F
 
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Post » Sun Sep 02, 2012 3:49 am

@Jac, oh cool! I'll try that out when I get home later. A bit unrelated but is there any way to make helmets not replace the hair or the head? That way we could make masks a reality.
That's how you get it to work on vanilla, segment it up like vanilla armor. But if you want some BB armor (like the stuff Bahamut creates) then you need weigh down the armor as a hole to a BB body mesh.
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Brad Johnson
 
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Post » Sat Sep 01, 2012 10:10 pm

They have better bodies for ponies?

EDIT: As for not losing the hair, you would need to assign the helmet to another body part and include that body part in the mesh (or it will disappear). For instance, you can assign a helmet to an ankle part and the hair won't be changed, but when you put it on, either the ankle will disappear or whatever other armor is assigned to it will. One way people get around this is by assigning a helmet to a pauldron slot and mirroring the other pauldron. It's a weird way to jury rig it, but yes, it is possible.
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Honey Suckle
 
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Post » Sat Sep 01, 2012 7:07 pm

They have better bodies for ponies?
No, but if he wanted the armor to be a BB armor model, i guess you could say he'd have a Better Bodies pony.
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rae.x
 
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Post » Sat Sep 01, 2012 6:22 pm

No, but if he wanted the armor to be a BB armor model, i guess you could say he'd have a Better Bodies pony.
Wait, I'm not sure I understand, what I want is hoof gloves and pony head masks, are you saying to make this better bodies compatible I'd have to do it differently? What do you mean by "weigh down the armor as a hole to a BB body mesh"? Wouldn't the hoof gloves just have to be slightly bigger than the size of BB hands?
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JLG
 
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Post » Sun Sep 02, 2012 9:45 am

There are horse mods for Morrowind that include breeding horses. Not sure if they are ponies at some point.

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2811
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ladyflames
 
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Post » Sat Sep 01, 2012 5:24 pm

@enderandrew, facehoof. Look up "My Little Pony: Freindship is Magic". You will then see what I want.
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Suzie Dalziel
 
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Post » Sat Sep 01, 2012 6:31 pm

Wait, I'm not sure I understand, what I want is hoof gloves and pony head masks, are you saying to make this better bodies compatible I'd have to do it differently? What do you mean by "weigh down the armor as a hole to a BB body mesh"? Wouldn't the hoof gloves just have to be slightly bigger than the size of BB hands?
there's not much of a difference, and it doesn't matter if all your making is a helmet and gloves-things. But BB armor is usually contained within a single mesh and follows the movement of the body mesh much smoothly.

Just do what Jac said, although the hooves might need editing so that they're not designed to move with Skyrim bodies anymore, i think.
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Kelsey Hall
 
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Post » Sun Sep 02, 2012 6:28 am

Just do what Jac said, although the hooves might need editing so that they're not designed to move with Skyrim bodies anymore, i think.
Ok, worst comes to worst with the hooves I can just remodel them, all they are are beveled cylinders after all.
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dav
 
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Post » Sun Sep 02, 2012 2:45 am

Ok, I'm having trouble installing the Blender NifScripts. First it told me to install blender even though I already had it installed, so I reinstalled it and that message went away, but then it told me to install python, and I reinstalled it but it's still telling me I need to install python and won't let me install the darn scripts. Can someone just send me a zipped package of the scripts? I know how to install them manually, I'll just do that.
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[ becca ]
 
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Post » Sat Sep 01, 2012 11:40 pm

I might be barking up the wrong tree here so forgive me if I'm wrong but didn't the nifscripts require a particular version of Blender?
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Oyuki Manson Lavey
 
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