Poor draw distances

Post » Wed Oct 19, 2011 2:08 am

I can't believe people are even still using the word "immersion" seriously in this forum. It's such a running gag now that if you use it, you're automatically turning your OP into a joke, even if you're not trying.

Hey man! you be quiet! u be braking my imershunz.
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Rachael
 
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Post » Wed Oct 19, 2011 12:32 am

This alone makes me want to invest in a decent gaming desktop, great post, thank you. :foodndrink:

Just a shame I'm skint and will have to make do with my PS3 for Skyrim. :swear:

Games has always, and will for the foreseeable future, look much better on a full blown gaming computer. Especially with mods.
That said, console games look very good nowadays and I am sure Skyrim will look pretty damn sweet on both the 360 and the
PS3 as well. I have no doubts whatsoever that Skyrim will be an epic adventure of mega proportions no matter what platform you
happen to experience it on.
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kevin ball
 
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Post » Wed Oct 19, 2011 12:42 am

I can't believe people are even still using the word "immersion" seriously in this forum. It's such a running gag now that if you use it, you're automatically turning your OP into a joke, even if you're not trying.


Ahhh another constructive post, well done. The word 'Immersion' is in the thread sub-title, if you don't like people discussing (shock horror on a discussion board) immersion, then why click on the thread. :flamethrower: Troll
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Ben sutton
 
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Post » Wed Oct 19, 2011 12:31 am

The draw distance is amazing, idk wtf your talking about, you can see mountains from far away and even dragons flying around across half of skyrim. The end of the first gameplay trailer was showing real time, none of it was faked.
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LuCY sCoTT
 
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Post » Tue Oct 18, 2011 9:44 pm

Ahhh another constructive post, well done. The word 'Immersion' is in the thread sub-title, if you don't like people discussing (shock horror on a discussion board) immersion, then why click on the thread. :flamethrower: Troll

It's not that I wasn't interested in the thread topic - I was, and so I read the thread, and it's a very valid OP. I just think the immersion thing is funny and ends up undermining the post. That's all. Please do not call me a troll.
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Horror- Puppe
 
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Post » Wed Oct 19, 2011 1:04 am

What is this immershun (spelling?) I never heard of this strange phenomenom before.. Its very new to me, someone explain what it is/means, please?
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dav
 
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Post » Wed Oct 19, 2011 12:01 am

No, the draw distance won't be as bad as they were in Oblivion. The Elder Scrolls IV was released just 4 months after the Xbox 360, so of course it was going to look terrible.


The thing about Oblivion's ugliness is that it's only ugly now. On release it was gorgeous. Morrowind is really ugly, but wasn't back in the day.
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lolly13
 
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Post » Wed Oct 19, 2011 6:23 am

The draw distance is amazing, idk wtf your talking about, you can see mountains from far away and even dragons flying around across half of skyrim. The end of the first gameplay trailer was showing real time, none of it was faked.


Did I mention anything about the Skyrim trailer? No I didn't I was merely asking if we were likely to see ruins/caves/dungeons popping up at silly distances. As they did in Oblivion on the PS3. :banghead:
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Justin Hankins
 
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Post » Wed Oct 19, 2011 9:20 am

The thing about Oblivion's ugliness is that it's only ugly now. On release it was gorgeous.

^^^ Fixed...

The thing about Oblivion's ugliness is that it was only ugly on release. It's gorgeous now.
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Emily Rose
 
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Post » Wed Oct 19, 2011 1:53 am

What is this immershun (spelling?) I never heard of this strange phenomenom before.. Its very new to me, someone explain what it is/means, please?


It means to be tricked into thinking that you're not playing a game, but are actually a real person in a real world, with real reality-type things really happening in real time and being all real an stuff.

Wait, that's not really possible is it...?

In all seriousness, I just think people are using the wrong descriptor. "Immersion" gets thrown around for every little thing that bothers people, from an NPC dropping what they're doing to talk to you, to the short draw distances the OP mentions, to not being able to block while using two one-handed weapons because it's not "realistic" and doesn't make any logical sense to them. Personally I think a good chunk of these "immersion breakers" are just an individual's pet peevs (that may indeed by shared by many individuals) that are more rooted in taste, opinion, and perspective than those that have these issues seem to want to admit.

Most of the "immersion breakers" people have complained about (so far the main one's being forced 3rd person finishers and horse riding, and rain through outdoor structures) would throw me off the first couple of times I noticed them, but afterwards would cease to matter. So what breaks one's "immersion" is highly subjective, and depends on the individual, and I think there are a lot of instances where there is a better word/phrase for issues like the OP has than "immersion breakin". Just "annoying" or "distracting" might do, but it's hard for me to believe that you can ever really be so immersed in a game that something like this is so jarring as to ruin your experience. It's a game. The only things I've ever been "immersed" in are my wife's eyes and my sons arms.
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Amie Mccubbing
 
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Post » Wed Oct 19, 2011 10:15 am

Did I mention anything about the Skyrim trailer? No I didn't I was merely asking if we were likely to see ruins/caves/dungeons popping up at silly distances. As they did in Oblivion on the PS3.


The trailer should have answered your question. Also, did you honestly think it would look as bad as it did in Oblivion? That game is half a decade old now.
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Scared humanity
 
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Post » Wed Oct 19, 2011 4:51 am

IMERUSHONZ

:P

hehe just kidding

get a PC consoles are 10 year old tech they can't handle anymore.

FACT I'm not bashing consoles, its not like I made them XD
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Cayal
 
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Post » Tue Oct 18, 2011 11:28 pm

Not sure why people argue about what is immersive and isn't.

What makes or breaks immersion is a subjective topic. Scenery pop-up might take some people out of the game but not others. For someone else it might be compass icons, for another it's muddy textures. It's like arguing which ice cream flavor is the best.

No, but seriously, it's mint chocolate chip. On this there can be no debate.
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Emma Copeland
 
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Post » Wed Oct 19, 2011 7:29 am

I really dislike the immersion-hate. It's silly. There's nothing wrong with valuing immersion. What does it matter if it's subjective? Everything in gaming is subjective. That's why some people love COD, and others love TES. TES attracts players who generally value immersion a lot, so naturally it is used in arguments. How is it different from using "challenge" in an argument? Or "fun"? That's subjective as well.

Immersing yourself in a game is awesome!
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Dalton Greynolds
 
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Post » Wed Oct 19, 2011 12:39 am

I really dislike the immersion-hate. It's silly. There's nothing wrong with valuing immersion. What does it matter if it's subjective? Everything in gaming is subjective. That's why some people love COD, and others love TES. TES attracts players who generally value immersion a lot, so naturally it is used in arguments. How is it different from using "challenge" in an argument? Or "fun"? That's subjective as well.

Immersing yourself in a game is awesome!


And then there are people who want TES to become COD :laugh:
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Mark Hepworth
 
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Post » Tue Oct 18, 2011 8:49 pm

I really dislike the immersion-hate. It's silly. There's nothing wrong with valuing immersion. What does it matter if it's subjective? Everything in gaming is subjective. That's why some people love COD, and others love TES. TES attracts players who generally value immersion a lot, so naturally it is used in arguments. How is it different from using "challenge" in an argument? Or "fun"? That's subjective as well.

Immersing yourself in a game is awesome!

^^^ Could not have said it better myself!
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Scotties Hottie
 
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Post » Tue Oct 18, 2011 11:14 pm

And then there are people who want TES to become COD :laugh:



:sick:
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Marion Geneste
 
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Post » Tue Oct 18, 2011 9:20 pm

I really dislike the immersion-hate. It's silly. There's nothing wrong with valuing immersion. What does it matter if it's subjective? Everything in gaming is subjective. That's why some people love COD, and others love TES. TES attracts players who generally value immersion a lot, so naturally it is used in arguments. How is it different from using "challenge" in an argument? Or "fun"? That's subjective as well.

Immersing yourself in a game is awesome!


I don't hate the word, nor do I have any animosity towards the people that use it, I just think there are often better word choices and that immersion has become the end-all be-all of descriptors for world of Skyrim (or any TES game I guess). Immersion is not all there is to this game, or any other game, there are a lot of other factors to consider, many of which have nothing to do with immersion, unless you feel that immersion is everything, in which case we have nothing to discuss.

edit: I guess I should pose a question then: What does immersion really mean to each of you. How important is it, and most importantly, WHY is it important (or not). For example, to the OP, why do short draw distances break your immerison? You said thay they do, but didn't explain what you feel when it happens, or why exactly that breaks what immersion is for you, and why that break draws out negative feelings...
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T. tacks Rims
 
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Post » Wed Oct 19, 2011 5:43 am

For example, to the OP, why do short draw distances break your immerison? You said thay they do, but didn't explain what you feel when it happens, or why exactly that breaks what immersion is for you, and why that break draws out negative feelings...


Playing Oblivion with buildings popping up out of nowhere every couple of minutes makes me remember that I'm simply playing a game, therefore breaking my immersion with the game world. How can I put it any simpler?
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Enny Labinjo
 
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Post » Wed Oct 19, 2011 9:34 am

Playing Oblivion with buildings popping up out of nowhere every couple of minutes makes me remember that I'm simply playing a game, therefore breaking my immersion with the game world. How can I put it any simpler?


yeah, but see, this exactly my point. How in the blue hell did you forget you were playing a game? Something like this could never be true for me because I am always fully and completely aware that what I am doing is projecting myself into a virutal fantasy world that has nothing to do with reality. Therefore I can never "forget", therefore, short draw distance could never break my immersion as it was never there in the way that it is for you.

But my main question still remains. How do you forget you're playing a game?
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flora
 
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Post » Wed Oct 19, 2011 8:38 am

I believe that Todd Howard has already stated that wouldn't be a problem in the game
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Theodore Walling
 
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Post » Tue Oct 18, 2011 11:52 pm

I believe you can immerse yourself in any game, if you allow yourself to be immersed.
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MARLON JOHNSON
 
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Post » Wed Oct 19, 2011 1:22 am

Playing Oblivion with buildings popping up out of nowhere every couple of minutes makes me remember that I'm simply playing a game, therefore breaking my immersion with the game world. How can I put it any simpler?


I just got through playing Oblivion and that doesn't happen to me on my PS3 in HD. Never have I had a building pop up on me...I think it's a user problem along with the user's equipment :shakehead:
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Mr.Broom30
 
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Post » Wed Oct 19, 2011 12:31 am

I believe you can immerse yourself in any game, if you allow yourself to be immersed.


That's like saying you can enjoy eating poop, if you allow yourself to enjoy it. :laugh:
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Miss K
 
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Post » Tue Oct 18, 2011 8:05 pm

Playing Oblivion with buildings popping up out of nowhere every couple of minutes makes me remember that I'm simply playing a game, therefore breaking my immersion with the game world. How can I put it any simpler?


Yup. Ofcourse you always know you are playing a game, but it goes to the back of your mind. It's not like you're constantly thinking "I'm playing a game. I'm playing a game. I'm playing a game.". You're thinking "I need to hurry to deliver this to NPC X, because the castle is under attack! Hey what's that, there is suddenly a big ruin right before my nose! How is that possible? Ah wait, I'm playing a game.".

When that happens your immersion is broken, and for people like the OP and me, that svcks. And no, the thought process in my example doesn't go as slow like that in real, just an illustration.

yeah, but see, this exactly my point. How in the blue hell did you forget you were playing a game? Something like this could never be true for me because I am always fully and completely aware that what I am doing is projecting myself into a virutal fantasy world that has nothing to do with reality. Therefore I can never "forget", therefore, short draw distance could never break my immersion as it was never there in the way that it is for you.

But my main question still remains. How do you forget you're playing a game?


Perhaps you have a less vivid imagination than other people? Like I said, the fact that you're playing a game goes to the back of your mind. It's pleasant, as you start to get the emotions that your character would have if (s)he were real, thus everything in the game gets more meaning.
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Danger Mouse
 
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