Popularity of hardcoe Mode

Post » Sun May 23, 2010 7:07 pm

Life is tedious.

So why should games be ?
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Tania Bunic
 
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Post » Sun May 23, 2010 12:37 pm

So why should games be ?
I'll second that one! (but I don't find HC to be tedious... I do find restricted FT in HC to be tedium though.)
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Marnesia Steele
 
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Post » Mon May 24, 2010 12:50 am

im not really into that babysitting kind of stuff. ill do a speed run with a great guide i found for the trophy but thats it
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Noely Ulloa
 
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Post » Sun May 23, 2010 1:36 pm

Life is tedious.


Setting aside the improvements to combat balance, such as healing over time, etc., and reduced carry weight capacity, without the hardcoe mode, I found all the random food and drink items to be tedious, worthless junk. With hardcoe mode + some mods to give it some teeth, I was actually excited to find some mac & cheese in a random fridge, etc. because it meant I might not starve to death.
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Tamara Primo
 
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Post » Mon May 24, 2010 4:22 am

It's a joke a mode called hardcoe mode doesn't make the combat harder in the slightest wtf.
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Anna Beattie
 
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Post » Mon May 24, 2010 2:57 am

I would like hardcoe Mode +2.
+0 isn't hardcoe enough for me.
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Crystal Clarke
 
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Post » Mon May 24, 2010 1:31 am

It's a joke a mode called hardcoe mode doesn't make the combat harder in the slightest wtf.



If all your SPECIAL scores are drastically reduced from starvation/dehydration/sleep deprivation, or you can't carry around an arsenal the size of Fort Knox anymore, or if you take a stimpak and it doesn't heal you instantly, IMO all those things certainly helped to improve combat balance and make the game more challenging and fun.

In terms of the name "hardcoe" I dunno maybe it should have been called "survival" mode or something.

Ultimately, though it's not for everyone. I realize some players hate this mode.
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Jordyn Youngman
 
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Post » Sun May 23, 2010 3:11 pm

If all your SPECIAL scores are drastically reduced from starvation/dehydration/sleep deprivation, or you can't carry around an arsenal the size of Fort Knox anymore, or if you take a stimpak and it doesn't heal you instantly, IMO all those things certainly helped to improve combat balance and make the game more challenging and fun.

In terms of the name "hardcoe" I dunno maybe it should have been called "survival" mode or something.

Ultimately, though it's not for everyone. I realize some players hate this mode.

I don't hate it but you need to eat less than Victoria Beckham to notice a difference.
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Laura-Lee Gerwing
 
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Post » Mon May 24, 2010 4:46 am

So why should games be ?

Well for games to be good, they should have some sense of realism IMO.
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RUby DIaz
 
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Post » Mon May 24, 2010 12:07 am

Well for games to be good, they should have some sense of realism IMO.

Depends on the game... I loved Psychonaughts.

(And I've played TOON the RPG... where you play Cartoon characters, and the PC can become boggled if the player won't stop laughing. :lol:)
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Sami Blackburn
 
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Post » Sun May 23, 2010 5:20 pm

Im really picky with games in my old age, and though fo isn t real it has realism. So its like future/past/present all at one time.

Not being able to carry 2534 556 rounds, 3038 5mm round, 8437 .32 cal rounds, 4254 mfc is the realism hc mode brings. It forces you to make decisions on your inventory, so you don t have the best of everything on hand at all times.
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matt
 
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Post » Sun May 23, 2010 4:15 pm

I've never played the game without hardcoe mode on. I doubt I ever will. It does add difficulty to the combat. Say I'm losing a fight, I'm down to 10% HP. I can't just hit "B" and spam stimpacks and suddenly be at 100% again. And again. And again. That changes how and when I choose to fight, how long I can maintain the fight.

Like Rook said above, I like having to plan my load-out between missions, and then living with my choices. hardcoe mode gives those choices more meaning. Ammo having weight means that even though I find some excellent weapon in the field, I might not have any ammo for it on my person. I've had to turn back in the middle of some vault or cave because I'm using more ammo than I thought I would, or I'm running out of food, or my heads crippled and I don't have any more Doctor's Bags or Hydra.

hardcoe adds a level of intensity and strategy to my game, and when I go back and play Fallout 3, I sorely miss it. I'd love hardcoe +2. Bring it on.
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JUan Martinez
 
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Post » Sun May 23, 2010 8:22 pm

I played the first time through in casual mode tried HC mode on the second play and have been hooked ever since my current character Tristessa is character number 5 and by now i have learned most of the good recipies and locations of the animals to harvest to keep the supply up. It adds a bit of depth to the game in HC mode one must plan the days activities in more detail but once that detail is dealt with HC mode is a breeze that is your reward for paying attention to detail. So aside from the occasional hunting trip to restock on bloatflies (bloatfly sliders) and gecko meat (gecko kabobs) the game is alot more fun to play i think anyway and only required a little extra time to satisfy the demon of the details. As Tristessa is character number 5 I have learned how to work with the Mohave now as opposed to fighting it and do enjoy the occasional morning after work when i get home to spend a few hours tracking, killing and cooking geckos so that the next day i can spend all day running and gunning in some dark dank dangerous hole utalizing the crafted supplies which will make the endeavor easier due to the previous days prep work.

I have strict loot rules anyway so HC mode in combination with my strict loot rules makes a very different experience and sure alot of the experience is tailored by my self nerfing as such is completely optional which is what HC mode is anyway. I can not sell anything but what i craft, and i can not pick up anything unless i can repair with it or craft with it but if picked up for the aforementioned reasons i can not vendor until i have used it as a component. For example i cannot sell brahmin meat but i can cook brahmin steaks and then vendor those. Sure it is meaningless to anyone but myself but i think that is why i like FONV is that it is a deep enough experience that it is able to support a myriad of game play options and still be enjoyable. I suppose i could add a few mods mentioned in this thread to make the experience harder but i find that my loot rules in combination with HC mode makes the game just challanging enough to warrant the occasional restart, but not obnoxious to the point where the game is no longer fun (fun is a subjective measurement). My characters usually wander around low on caps or broke (until i get to a casino and start breaking banks, try breaking the casino with starting bets of one chip lolz working up to 200), but rich in supplies. I also share with the companion who was with me any caps from the salvage or hunting/crafting/vendoring of the items we have gathered so for example Cass has about 3500 caps on her earned from a few vault runs and hunting trips, (longhorners are pretty common and thier steaks sell pretty well).

I know it is pointless to give the NPC companions a cut but it is realistic just like they all have stimpacks (X5), purified water (x5), the best armor for thier class repaireed to 100% at my expense, and what ever gimmick they want (For Cass it is booze, for Veronica it was one of Vera's dresses from the Sierra Madre and a few others not so rare) and the caps earned as thier share of the work we put in. Even when exchanged for another companion to complete thier quests they are dismissed with thier full inventory, what is interesting though is when i have picked up a companion again thier inventory has changed sometimes (3500 caps at dismissal might be on the next pick up 2750 i just love those little details). One more layer of self imposed realism that the game just seems able to absorb, the ability by accident or of design that the game just makes room for the different play styles self imposed or otherwise and rolls on, MAN YOU JUST HAVE TO LOVE THIS GAME, i know i do!!

Asai
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Gemma Archer
 
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Post » Sun May 23, 2010 8:48 pm

I play hardcoe on my "serious" playthroughs (first character, cowboy, and a VH/HC one once all the DLC's out) otherwise it is really more of an annoyance.
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Charles Mckinna
 
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Post » Sun May 23, 2010 4:59 pm

It's a joke a mode called hardcoe mode doesn't make the combat harder in the slightest wtf.



Am I the only one going through this thread, reading comments like the above and wondering "why the hell isn't anyone pointing out that stimpacks heal over time instead of instantaneously in hardcoe mode?" Sure maybe hunger and thirst are minor issues, but that and the ammo weight can be quite effective on the difficulty factor.
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Reanan-Marie Olsen
 
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Post » Sun May 23, 2010 4:49 pm

If you are not playing on hardcoe mode you are not really playing the game. There is a few light-weight wasteland plants that grow all over the desert that solves the food/water problem on their own.
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Jack Walker
 
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Post » Sun May 23, 2010 7:44 pm

hardcoe (While not really hardcoe) makes the game a lot more fun. First off stimpacks don't magically heal you instantly and caring for your limbs etc can be srs beanz when your in the middle of a cave. Not to mention beds with magical healing powers. :bowdown:
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Nicole Kraus
 
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Post » Sun May 23, 2010 4:53 pm

Doesn't make combat harder so I don't care for it/don't use it myself, but I think the fact the game has the option for people who like what it does is +1.

Technically it does, since it uses Healing over time, and not instant boosting. So you can get overwhelmed unlike FO3, and non-hardcoe games of NV.
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Emily abigail Villarreal
 
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Post » Mon May 24, 2010 12:25 am

Technically it does, since it uses Healing over time, and not instant boosting. So you can get overwhelmed unlike FO3, and non-hardcoe games of NV.

Companions can also be killed in HCM and crippled limbs require Hydra or Doctor's Bags.
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Laura-Jayne Lee
 
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Post » Sun May 23, 2010 4:48 pm

I like the Stimpaks healing over time, the companions not being essential, and ammo having weight. I don't really enjoy having to eat, drink and sleep constantly, gets on my nerves. So I usually leave it off.

I actually turned it on on my very first playthrough on the day of release. Turned it off before I arrived at Primm and haven't bothered to try again since.
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Alan Whiston
 
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Post » Mon May 24, 2010 2:54 am

I like the Stimpaks healing over time, the companions not being essential, and ammo having weight. I don't really enjoy having to eat, drink and sleep constantly, gets on my nerves. So I usually leave it off.

I actually turned it on on my very first playthrough on the day of release. Turned it off before I arrived at Primm and haven't bothered to try again since.



It's not really much of pain at all.

I played my first playthrough without turning it on and it was great.

I played every other playthrough with it on and it was amazing! :celebration:
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Angus Poole
 
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Post » Mon May 24, 2010 5:07 am

Technically it does, since it uses Healing over time, and not instant boosting. So you can get overwhelmed unlike FO3, and non-hardcoe games of NV.

So do Sunset Sasparilla's, which I use all the time. I rarely use Stimpacks in the first place. Which brings me to the point I've made before in other threads: A lot of hardcoe (not everything, but a lot) can be done if you actually roleplay...but most people require being "forced" before they'll do it. Therefore, I'd rather have it off and play/use discipline to get a mix of of such things in the game that I want, rather than a pre-defined concept from someone else's mind.
Companions can also be killed in HCM and crippled limbs require Hydra or Doctor's Bags.

But then you can just reload. I know some don't (roleplaying...) but the point is you can, and I bet many do. :P
Crippled limbs etc...see first paragraph above.
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Budgie
 
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Post » Sun May 23, 2010 10:59 pm

But then you can just reload. I know some don't (roleplaying...) but the point is you can, and I bet many do. :P
Crippled limbs etc...see first paragraph above.

Raul died last night. And Veronica's gone too. I'm doing a [censored] job of keeping my employees alive this time around. Reloading after something bad happens is for wimps.

-Gunny out.
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tannis
 
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Post » Sun May 23, 2010 4:19 pm

I think the food/eat/sleep should be mandatory no matter what you're playing on. It's just a little reminder you're in the wasteland. At least for me, anyways
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Mark Churchman
 
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Post » Mon May 24, 2010 1:13 am

Started up a new character today because I felt my main one was going nowhere (hadn't even got into the Strip yet). I hope to focus this one on more 'survival' type skills.

I turned on hardcoe mode and so far, I'm actually enjoying it and I hope it gives my character a whole lot more purpose then before.

Also, I'm playing more slowly and finding out all I can on the many factions within the game and deciding which ones I want to align to.
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michael danso
 
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