Population density vs depth

Post » Thu Jun 30, 2011 2:04 pm

I thought the population density in Morrowind and Oblivion was a little low. I expected the capital of the Empire to be more...crowded. Maybe not Assassin's Creed style, but still, those big houses and those imposing streets seem to me rather deserted. The roads are pretty deserted too: no trade, no group activities, no ceremonials, no celebrations. Of course I do like that every NPC has a name, an occupation and many of them own a house. Since Oblivion they started moving, sleeping, eating and wandering pointlessly. This is likely to be pushed further in Skyrim with the professions and the (hopefully) improved Radiant a.i.

My question to you is how many NPCs would you like in Skyrim, knowing that the more they add, the less backstory and activity scripts each of them will have? We do know the map of Skyrim is about the same size as Oblivion, so let's take Cyrodiil as a reference. Do you want more "johndoed" population so as to allow some believable crowd activity (ceremonials, skirmishes, celebrations, hunting) or do you want every single individual to have a very detailed life, sacrificing the "crowd" factor?
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Thu Jun 30, 2011 5:19 pm

It seems to have been fixed in Skyrim (watch gameplay trailer for glimphses of cities filled with all kinds of people).
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Thu Jun 30, 2011 7:44 pm

Meh, I never really had a problem with the population size in Morrowind or Oblivion. The way I see it, both gameworlds are incredibly tiny, scaled down versions of what they should be... so it makes sense for the population to be scaled down as well.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Thu Jun 30, 2011 1:18 pm

More people visible than in Oblivion
It can be done partly through improving the AI and having more activities taking place on the streets (eg markets rather than just shops) so it needn't mean a massive increase in the number of people
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Thu Jun 30, 2011 4:07 pm

Towns are fine imo, a few more people on the roads wouldn't go amiss though, and I do not mean guards.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Fri Jul 01, 2011 1:52 am

I want at least the same depth as oblivion, hopefully improved. I like that each person has a bed/home and some sort of story or reason for existence. If they can keep or improve on this depth and add even more NPCs, I am very happy :D
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Thu Jun 30, 2011 10:15 am

It seems to have been fixed in Skyrim (watch gameplay trailer for glimphses of cities filled with all kinds of people).


Just towns.. Theres no such thing in the trailer as "cities filled with all kinds of people". Dont spread lies.
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Thu Jun 30, 2011 4:00 pm

Nicely said.

1) The houses in the ImpCity should have had much more population.

2) They already made a step in the direction of making some of the npc's less important (they just say a line instead of opening dialogue) so I guess they are going towards more crowded cities with more population and less important figures.

3) The reason I want more crowd is because some events, like the ones you mentioned, need many npc's at once. For instance, the "crowd" cheering after Bruma battle was lame. You need 70-80 npc's to pull off a crowd. The whole Bruma I doubt it had 80 npc's.

So I vote 2xOblivion. For now.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Thu Jun 30, 2011 4:27 pm

2xOblivion.

That would be just perfect.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Thu Jun 30, 2011 11:09 pm

A lot more people on the roads is a must. So, I would say more than Oblivion but not as much as 2x. :shrug:
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Thu Jun 30, 2011 11:06 am

Definitely more than Oblivion. They can't put too much characterization in the npcs anyway. 1000 npcs with distinct backstory, wishful thinking. So my wish is about 3000 npcs (for a map size of Oblivion) of which 2000 are fillers. The game would have an invisible counter to keep track of the total population, and each time a filler npc dies somewhere, another one with a random generated name passes the border and takes his/her place. So we could have believable cities, busy markets, dockers loading ships, religious processions, clan armies passing by and such.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Thu Jun 30, 2011 4:56 pm

2) They already made a step in the direction of making some of the npc's less important (they just say a line instead of opening dialogue) so I guess they are going towards more crowded cities with more population and less important figures.


They won't be really that different than in Oblivion, I think. Considering the new dialogue system that doesn't stop time etc. it sounds like it will be the same amount of dialogue, but instead of just having the option "Rumors" as a dialogue options to choose when engaging a conversation with some nobody, you "click" them several times to get more dialogue. I might be wrong but that's how I understood it.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Thu Jun 30, 2011 7:22 pm

and each time a filler npc dies somewhere, another one with a random generated name passes the border and takes his/her place.

I don't think the mass murderers would approve.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Thu Jun 30, 2011 3:01 pm

seeing some factions like the companions escorting a merchant caravan would be pretty sweet, seeing more happening around you.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Thu Jun 30, 2011 10:53 pm

3) The reason I want more crowd is because some events, like the ones you mentioned, need many npc's at once. For instance, the "crowd" cheering after Bruma battle was lame. You need 70-80 npc's to pull off a crowd. The whole Bruma I doubt it had 80 npc's.

QFT

I vote Oblivion x 4. They don't have to be all important, but in a world this big you need numbers too for the atmosphere. Cyrodiil felt empty.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Thu Jun 30, 2011 8:17 pm

Would be awesome to put in certain events that society revolves around in game.
Perhaps some people hunt for food every 3 days, every 7 days everyone in town hits the taverns to bring in the weekend, funerals? The list goes on and on. Little touches like this that you don't notice until you are several weeks into the game that there is some type of ongoing culture around you.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Thu Jun 30, 2011 4:43 pm

I don't think the mass murderers would approve.


They wouldnt aprove of having more people to kill? I like to play the murderer type in these sort of games but I was always put off doing it in Oblivion because if I went a murder spree sooner or later the game would feel empty of NPCs. You can only break into someones house and murder them so many times in Oblivion.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Thu Jun 30, 2011 10:22 pm

Would be awesome to put in certain events that society revolves around in game.
Perhaps some people hunt for food every 3 days, every 7 days everyone in town hits the taverns to bring in the weekend, funerals? The list goes on and on. Little touches like this that you don't notice until you are several weeks into the game.


I would [censored] LOVE THAT.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Thu Jun 30, 2011 7:47 pm

I liked the population density in Morrowind because it was a kind of "frontier" setting. It worked with the back story. Oblivion did feel on the empty side though. I think however because of the setting has changed once more and we're in Skyrim, I don't think it should be too high simply by virtue of the fact that Skyrim is by no means an easy or nice place to live. That and the Nords are a warrior race. These two factors coupled with the fact that there is a civil war going on the population is bound to be on the low side. That is, as long as we're going by the overall back story we've been given.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri Jul 01, 2011 1:59 am

after playing with mods like MCA and the oblivion version there is no way i want them to that sparse again. it mostly depends how on many NPCs the consoles can draw at a time since they require more resources than pretty much anything else.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Thu Jun 30, 2011 8:23 pm

Aye I always wondered how the empire fielded such might legions when there would have been lucky to be 1000 citzens in cyrodil.
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Thu Jun 30, 2011 6:53 pm

I want more NPCs for busy cities, busy farms, busy roads, busy battlefields and open air markets. I reckon Oblivion x3 would be satisfactory. I do care about deep back stories for some of the characters, but there is no way on Earth they could make 5000 different stories for 5000 NPCs so yeah, add some generic NPCs when/where needed to simulate crowds.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Fri Jul 01, 2011 12:23 am

more people than in oblivion but depth to i hated fallout when i couldnt talk to people
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Thu Jun 30, 2011 6:16 pm

Personally, the only way I'd want more NPCs at the expense of many of them having substance would be if there were at least a bunch more actual detailed characters than Oblivion.

Personally, I'd prefer a bit more than Oblivion for Skyrim, but I'd also prefer more character depth than Oblivion had. If there were too many NPCs that only had one line of dialogue it wouldn't really have that "Elder Scrolls" feel to me.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Thu Jun 30, 2011 5:06 pm

Personally, the only way I'd want more NPCs at the expense of many of them having substance would be if there were at least a bunch more actual detailed characters than Oblivion.

Personally, I'd prefer a bit more than Oblivion for Skyrim, but I'd also prefer more character depth than Oblivion had. If there were too many NPCs that only had one line of dialogue it wouldn't really have that "Elder Scrolls" feel to me.


of course there are those npcs that tell you a little too much ( we all know who im talking about)
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Next

Return to V - Skyrim