Port Robert's Male and HGEC?

Post » Tue May 17, 2011 7:26 am

I'm sure there are FANTASTIC reasons for why it hasn't been attempted. I'm not necessarily asking people to do this, I'm just wondering why it hasn't been done. I'm aware that Morrownd's skeleton doesn't really allow for multiple digits to animate very easily, for example, but surely that doesn't make it impossible to port the meshes themselves. Since HGEC and Robert's as user created meshes, I imagine Bethesda wouldn't care if someone ported them. They don't use any vanilla OB assets, right?

For anyone who doesn't know, Robert's Male and HGEC are the popular body replacers for Oblivion. They've been ported to Fallout 3 and New Vegas as well, if I'm not mistaken.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Mon May 16, 2011 11:38 pm

Fallout 3 uses the same (updated) engine that Oblivion does. Morrowind does not.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Tue May 17, 2011 11:29 am

I'm sure there are FANTASTIC reasons for why it hasn't been attempted. I'm not necessarily asking people to do this, I'm just wondering why it hasn't been done.

The biggest reason would be that it would be incompatible with everything. All of the clothes and armor, modded and not, would need to be redone. It's not as simple as "convert body, play".

I do believe a user called Axel did this with an Oblivion female body once. It is possible, just time consuming.
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Tue May 17, 2011 3:20 pm

http://i6.photobucket.com/albums/y233/Bahamut_ZERO/wipstuff/Screenshot3.jpg but I think he said that the incompatibility with existing clothing/armor mods scared him off. Also, it wouldn't be a straight conversion as the body would have to be segmented to account for Morrowind's clothing/armor slot system (the arms would have to be separated from the torso, for example).
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Tue May 17, 2011 8:38 am

Fallout 3 uses the same (updated) engine that Oblivion does. Morrowind does not.
I am quite aware.

The biggest reason would be that it would be incompatible with everything. All of the clothes and armor, modded and not, would need to be redone. It's not as simple as "convert body, play".
That does not seem to have stopped people in the other Bethesda game mod communities from creating these bodies and then systematically going through all of the Vanilla content of those games and making the various armors and clothing compatible with them. If I'm not mistaken, Morrowind's equipment system works differently, also? But from how I understand it, it wouldn't make redoing vanilla content more difficult, just 'different'.

I actually remember Axel's thread.
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Tue May 17, 2011 1:44 pm

That does not seem to have stopped people in the other Bethesda game mod communities from creating these bodies and then systematically going through all of the Vanilla content of those games and making the various armors and clothing compatible with them. If I'm not mistaken, Morrowind's equipment system works differently, also? But from how I understand it, it wouldn't make redoing vanilla content more difficult, just 'different'.


You have to remember this community is way past it height. Given that there are very few mods coming out it would never gain traction as there are hundreds of mods that use better bodies and huge amounts of resources for it. The work required for one person (and it probably would just be one) to convert a large enough number of mods would be insane.
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Tue May 17, 2011 11:22 am

Indeed.

I suppose my questions about the "technical difficulties" has been answered. That is, I take it there are none; besides literally going in and dealing with the downgrades to the skeleton etc you'd need to work out in blender and, of course, converting clothing etc which goes without saying.

Part of me is just a little sad that here we have multiple body replacers for Bethesda's two latest open world games, each with overwhelming mod support and complete conversions of the vanilla content; and here in Morrowind land we are stuck with BB which as much as I appreciate the work put into it, is starting to show its age next to the amazing features of MGE/XE.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Tue May 17, 2011 7:18 am

i don't like the oblivion body and skeleton. even in it's age i like the BB most. i always hated to look at my body in oblivion, there where so many things i did not like. axel also used one of the ugliest body forms ever, the muscular one with the wide pelvis and extremely huge briast (she looked as if she coulnd't fit through a doorframe) - that showed me, that you would have to convert all different body shapes to satisfy everyone and convert clothing fitting each special body form. this is not even possible or made in oblivion. i nearly found no shop that supported my chosen body form or briast size when i played it.
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Mon May 16, 2011 10:53 pm

surely that doesn't make it impossible to port the meshes


from how I understand it, it wouldn't make redoing vanilla content more difficult


"technical difficulties" has been answered. That is, I take it there are none


Go for it! You make it sound so easy.
I'll be eating some popcorn while you keep us posted on your progress. Mmmm'kay, good luck now.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Tue May 17, 2011 8:33 am

i don't like the oblivion body and skeleton. even in it's age i like the BB most. i always hated to look at my body in oblivion, there where so many things i did not like. axel also used one of the ugliest body forms ever, the muscular one with the wide pelvis and extremely huge briast (she looked as if she coulnd't fit through a doorframe) - that showed me, that you would have to convert all different body shapes to satisfy everyone and convert clothing fitting each special body form. this is not even possible or made in oblivion. i nearly found no shop that supported my chosen body form or briast size when i played it.
I was never particularly charmed by Axel's choice of body mesh, either. I did wonder why he 'gave up' though, whether it was something that made the porting technically impossible or what.

I know porting Oblivion-ready .nifs to Morrowind ready .nifs is possible because of the work Bahamut has done porting a few Oblivion mods down. I was curious to see how different the situation with the body meshes was.

Go for it! You make it sound so easy.
I'll be eating some popcorn while you keep us posted on your progress. Mmmm'kay, good luck now.
How you managed to interpret that I was saying it would be easy, I will never know. I am impressed, though.

http://i6.photobucket.com/albums/y233/Bahamut_ZERO/wipstuff/Screenshot3.jpg but I think he said that the incompatibility with existing clothing/armor mods scared him off. Also, it wouldn't be a straight conversion as the body would have to be segmented to account for Morrowind's clothing/armor slot system (the arms would have to be separated from the torso, for example).
This is exactly the kind of insight I was looking for. Thank you, Jiub.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Tue May 17, 2011 12:20 am

There is this amazing male body's mod => "http://www.gamesas.com/index.php?/topic/1054885-wip-hdbody/page__hl__caustics
http://www.nicholiathan.com/morrowind/Images/ManPosed.jpg
Website of the modder => http://www.nicholiathan.com/morrowind/newbody.html

The model is complete but it doesn't have a usable texture. Nor are there any clothes models for it.


Westly and AOF had proposed however for texturing the model.
But no one news of the modder :sad:
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Tue May 17, 2011 1:18 pm

There is this amazing male body's mod => "http://www.gamesas.com/index.php?/topic/1054885-wip-hdbody/page__hl__caustics
http://www.nicholiathan.com/morrowind/Images/ManPosed.jpg
Website of the modder => http://www.nicholiathan.com/morrowind/newbody.html



Westly and AOF had proposed however for texturing the model.
But no one news of the modder :sad:


As I've been unable to create or acquire a working texture and am unable to complete clothing for these models I've abandoned that project.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Tue May 17, 2011 11:32 am

Part of me is just a little sad that here we have multiple body replacers for Bethesda's two latest open world games, each with overwhelming mod support and complete conversions of the vanilla content; and here in Morrowind land we are stuck with BB which as much as I appreciate the work put into it, is starting to show its age next to the amazing features of MGE/XE.

Well I can't speak for anyone else, but I LIKE having only one body replacement. It means I'm not left searching, scrounging, begging people for conversions of their work to something I prefer, digging through pages and pages of mods catered not to what I'm using...honestly, to put it bluntly, Oblivion's modding scene is a pain in the ass.

And personally I find it extremely distasteful when the mod's only appeal is "stick thin with your choice of bouncing boobies from size E-M!!!!!". I mean really. I don't use HGEC for that very reason.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Tue May 17, 2011 12:45 am

Personally, I believe Better Bodies is a good compromise between the vanilla MW and OB bodies. Robert's is certainly a great model, but wouldn't it be a bit out of place in MW? Also, although I've been using BB almost from day one, I know there are still lots of people still using the vanilla body, for the same reason as above - as well as modding clothing and armor for it.

However, the argument "not enough clothing for a new body" doesn't really hold. I'm sure talented modders will put up a new set in short time (I can see Hedgehog's armor working on a new body, with small modifications) - the question is more of style and utility, than of usability. Anyone would start a mod for as long as he/she would like to have that in his/her game, but an important factor would also be if others will want it as well.

That said, the idea is quite good, as innovation is always welcome and it is what makes the 2011 Morrowind what it is, with grass, trees, AA, bump mapping, hi-res texture replacers, BB, etc. If a new body will come up, I'll sure give it a try, as many others would - it's only a matter of finding someone willing to do it, according to the above reasons...

Cheers,
PKR.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue May 17, 2011 11:41 am

Personally, I would love to see Robert's male's ported to morrowind, while I am fine with the BB female form, as I feel it is already pretty close in quality to what is available for OB, the male BB version is fine, but it is clearly inferior to Robert's models, the difference being, to me anyway, that I would have to really look closely at the female bodies for oblivion and the BB version to notice much of a difference, while I can tell immediately the poly count difference between BB and Robert's male bodies.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm


Return to III - Morrowind