» Tue Aug 02, 2011 4:27 am
Some things I am happy about, in no particular order:
Beth seem to be making a great amount of effort into giving the world a greater sense of place, which was the biggest thing I really felt was missing from Oblivion.
In Cyrodiil, except for the Imperial City, Bruma, Skingrad and MAYBE Anvil, there was little to distinguish the cities from one another.
The landscape, though pretty was very samey, and kinda bland.
In Fallout 3, although the wasteland wasn't exactly a place many people would want to visit, it definitely felt like a real place. Everything in the world had a purpose and a logic behind it. You could undersand the history of a place, in terms of what it had originally been built for and how it had subsequently been used after the war, just by looking around. Of course people would build settlements on top of overhead freeways, of course raiders would use an old supermarket as a hideout. It made perfect sense.
I get the impression Beth are taking a similar attitude with Skyrim.
An entire city built upon Dwemer ruins is much more interesting to me than any number of generic Camelot clones.
Also, by focusing (primarily) on one race and its culture, the game seems to have a much more clearly defined tone.
Describing the setting of Oblivion would be like "it's kinda tolkien-esque, and there are castles and wizards, and, y'know, it's like, it's a fantasy game, y'know?", where Skyrim could be summed up by saying "magic vikings". That's pretty unique!
The people now actually look like people, not scary giant cabbage patch kids.
The animation is DRAMATICALLY improved. It's fluid and kinetic, and not at all clunky like Oblivion was (even for its time).
70 voice actors is about 10 times more than they had in Oblivion, and that should help majorly with my first point about an enhanced sense of place.
Dual wielding should make combat that considerably more tactical. Do you want to be able to block effectively? And use a sword? And magic? Tough. You're gonna have to make some big decisions whenever you enter a combat situation (I know you can use dragon shouts regardless, but that's another point entirely).
Speaking of dragon shouts, they do look awesome. The storm call shout literally made my jaw drop.
Although I sort of see why some people have problems with it, I really like the sound of the revamped levelling system.
The paradigm of "you get better at stuff by doing it" has always been an excellent idea, and it has always worked to an extent.
In real life, the more you practice skills, the more you improve, so that happening in a game is actually fairly realistic.
Levelling up and clicking in a box to say "I wish to become 5% more intelligent" however, merely serves as a reminder that you're playing a game.
As many other aspects of the game become more and more realistic (in terms of graphics, npc interaction, etc), removing such overtly "gamey" features seems like a good idea to me.
I also read somewhere that there are going to be these giant scaley flying creatures in the game that you occasionally have to fight. I can't remember what they're called...