A positive thread.......

Post » Tue Aug 02, 2011 4:36 am

Considering that most of the threads are complaints lets all discuss about the positive things about skyrim. What do you like about it? And if you do why do you support changes such as removal of spears and what some people believe is dumbing it down. Also please do not start arguments. Due to the nature of this thread do not post any negative comments. There are other threads for that. And lets hope this thread go well...
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ZANEY82
 
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Post » Tue Aug 02, 2011 2:48 am

I salute you!!!
Not the first one though.....I have come across some but they are soon buried under the questions about "Why can't we make a 'constructive comment'?"
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Jeffrey Lawson
 
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Post » Tue Aug 02, 2011 7:22 am

Skyrim svcks I hate it I don't even know why i'm here, why can't I make a constructive comment?

:whistling:
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Etta Hargrave
 
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Post » Tue Aug 02, 2011 3:57 am

Hmm........one good thing about Skyrim....................IT'S SKYRIM DUH
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Charlotte Lloyd-Jones
 
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Post » Mon Aug 01, 2011 11:10 pm

Skyrim svcks I hate it I don't even know why i'm here, why can't I make a constructive comment?

:whistling:

If you are joking then LOL if you are serious... :facepalm:
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jessica breen
 
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Post » Tue Aug 02, 2011 4:37 am

The game has thylacines. This is a major plus for me...
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Hayley Bristow
 
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Post » Tue Aug 02, 2011 9:28 am

If you are joking then LOL if you are serious... :facepalm:

:tops:
Someone had to say it.
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Cathrine Jack
 
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Post » Tue Aug 02, 2011 2:33 am

It will be awesome, and the Skyrim forum makes me feel queasy so I'm going back to the Artwork and Fan-Fic forum to await its glorious arrival. :)
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Nicholas
 
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Post » Tue Aug 02, 2011 3:03 am

I like unscripted Dragons. A lot of people seem to feel dragons are cliche, but I'd say they are a staple of a good fantasy world.

The new character creation system, from what I've heard, sounds awesome. Like Morrowind in that we pick preset "pieces" for our character, but I heard somewhere that there are over 30 beards? If all the other facial features have that amount of "pieces" to choose from, I'm gonna nut.

Dual-wielding, of course, and the whole two-hand combat system in general.

Armor variety seems like it's been ramped up this time, as I've heard there will be more types of armor than Morrowind and Oblivion. Don't ask me for a source because I actually read it on the forums, but if it's true then great!

Radiant AI has been beefed up and Radiant Story sounds interesting.

The new magic system sounds cool (being able to adapt spells to different situations).

I'll try to think of some more.
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emma sweeney
 
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Post » Tue Aug 02, 2011 6:59 am

Something positive huh, hmm... .... .... .... ... Well, they didn't cut any of the original races... that we know of yet.

Its a TES game, so it has the "potential" to be good. However, I am expecting..... (negative comment withheld through sheer force of will).
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Mandi Norton
 
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Post » Tue Aug 02, 2011 11:04 am

Modding is in, so at least Skyrim can get expanded/fixed as need be for PC users.

The world seems to have an adequate level of detail for vanilla.

11/11/11 still seems to be set in stone as the release date.
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Eliza Potter
 
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Post » Mon Aug 01, 2011 11:23 pm

The game has thylacines. This is a major plus for me...

really?
whered you hear that?
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Nana Samboy
 
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Post » Tue Aug 02, 2011 9:28 am

From looking at various pieces of concept art here and there, as well as Bethesda's responses to fan interview questions, it looks like they're making a good effort to bring Khajiit and Argonians back to their proper beastly selves, like they were in Morrowind, rather than being humans with animal heads and tails like in Oblivion. I like my beasts as beasts so I'm looking forward to this!

I'm also quite interested by the streamlined leveling system. The fact that there are no predefined classes this time should help end the trend of people deliberately picking skills they rarely use as their major skills so they can powerlevel better, and instead actually using the skills they want to use. Of course it'd help me rest more easily if I knew that enemy scaling wouldn't be as harsh this time around. A major complaint about Oblivion was that if you played the game the way Bethesda intended (Choosing the skills you use most as major skills, rather than the ones you use least), enemies would level up too quickly and punish you way too hard, even on easier difficulties. I'm confident that Bethesda are aware of and ready to deal with this issue, though. :D

Also, the fact they're trying to find a way to allow console gamers to get mods for their game too is awesome. I was considering picking up the PC version primarily for the moddability, but then my desktop died and I'm now paranoid that it won't be able to make it to November. So I'm settling for the Xbox version instead. I'll probably get both at some point in the future, I almost always get both the PC and Console versions of gamesas games for this very reason.
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John Moore
 
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Post » Tue Aug 02, 2011 10:54 am

"brace yourself for misery, then you'll stand it best" - Alphawezen

To be honest, the part about skyrim I'm looking forward to most is just that it's the next elder scrolls game.
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Chloe :)
 
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Post » Mon Aug 01, 2011 9:04 pm

To be honest, the part about skyrim I'm looking forward to most is just that it's the next elder scrolls game.


True dat.
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Lily Something
 
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Post » Tue Aug 02, 2011 4:01 am

There's nothing wrong with negative threads. A lot of time, it's just from concerned fans that really care. If the fans didn't voice their opinions, how would Bethesda know what we wanted?

But Intelligent topics... Now THAT'S something that we need a little more of on this forum...
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Melanie Steinberg
 
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Post » Tue Aug 02, 2011 12:40 pm

I love everything about the dragons.

I like the style of the artwork.

I like the additions of things like crafting, smithing and relationships, I think they tie a character to the world more.
Great for roleplaying.

Im cautiously optimistic about the radiant AI and radiant storytelling, I hope that this time around theyll be able to realise what was the ambition for Oblivion, and maybe even more than that.

I love that there will be a lot of books, but also things like a lot of ingredients and food. I enjoy lots and lots of things to discover and find out about.
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Baby K(:
 
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Post » Tue Aug 02, 2011 4:45 am

gonna love the radiant questing. Its gotta make it harder for the wikia or walkthrough info, but I reckon its gonna make the game far better with each playthrough being even more different than the last. (unless you literally do the same thing and time yourself which would be silly)
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Alycia Leann grace
 
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Post » Tue Aug 02, 2011 10:09 am

60 random details we know about Skyrim that I'm looking forward to, in no particular order

1. planes of Oblivion involved in some skyrim quests (german journalist asked about it)
2. no more casting unlock hundreds of times to level Alteration (norwegian journalist)
3. dark brotherhood confirmed (dutch journalist asked about it)
4. traveling merchants and crops that can be destroyed (italian journalist)
5. racist nords and racism in Skyrim involved in some quests (german journalist)
6. more complex reputation and location factions compared with Oblivion (separate bounties and reputation for each of the Nine Holds)
7. there is a Bard's College in Solitude (french journalist)
8. you can knock oil lamps to the ground, creating fire damage (euro journalist)
9. 150+ dungeons and 100+ POIs
10. more complex relationships with NPCs including friendships, romance and marriage options
11. archery incorporates elements from Duke Patricks
12. fish that jump out of the water (italian)
13. 100+ subquests (Italian)
14. the main quest is set against the backdrop of an epic Civil War
15. 75% of the quests are dynamic, even the reward and the quest giver are randomized (italian)
16. enchanting magic effects are learned by breaking down components from other magic items (giving us a reason to be excited about finding a crappy magic item with new effect)
17. you can set oil on fire (italian)
18. the Orcs and Khajits look AMAZING!
19. the game will have dynamic shadows (french)
20. clouds gather in real time around mountain peaks (french)
21. snow accumulates dynamically (french)
22. Oblivion had 14 voice actors, Skyrim has over 70
23. 85+ spell effects
24. more complex crafting system and options available to the PC, such as crafting weapons, armor.
25. all NPCs have different day and night activities (french)
26. every city and town is bound to a specific natural resource, meaning if you damage their mine, they will be forced to obtain that mineral ore somewhere else (french)
27. no cut scene zoom in for dialogue, you can avoid dialogue by walking away (french)
28. dragons crash when wounded (french)
29. there is a cause and consequence tree for every quest (french)
30. NPCs accompany you on your quests to show you the way (french)
31. only one dev working part-time on dungeons in Oblivion vs. 8 devs working full-time on handcrafting dungeons in Skyrim
32. the game world is designed so that dungeons and points of interest are placed specifically in areas that play testers have determined look the most beautiful and panoramic
33. PC can engage in mining, woodcutting, smithing, farming, etc., activities and you can sell the fruits of your labors to merchants
34. there will be a carriage travel system
35. unlimited number of dragons (norwegian)
36. wolves hunt mammoths and foxes hunt rabbits (norwegian)
37. no persuasion mini-game, fallout 3 style dialog skill checks (norwegian)
38. all the NPCs and presumably the PC look more naturalistic, with faces that don't look like they were hit with a potato
39. some loot will be random, leveled loot and other will be fixed, as in Fallout 3 (norwegian)
40. we can sleep in bed of dead person (norwegian)
41. you can kill virtually an entire city (norwegian)
42. there are "lots of cooking recipes"
43. locational limb damage confirmed (norwegian)
44. some dragon shouts can be combined (norwegian)
45. over 20 shouts with three levels each for total of 60 (norwegian)
46. finishing moves confirmed (norwegian)
47. mathematical level cap around level 70 (norwegian)
48. DX11 support confirmed (norwegian)
49. six or seven different environments in skyrim: spruce forests, mountain-ranges, grassy tundras, volcanic tundra, a autumnal forest and a glacier (norwegian)
50. cool spell effects including setting magical frost runes on the ground
51. Solitude is the base of power for the Empire and Windhelm is the base of power for the Rebels. The other major cities, Riften, Winterhold, Whiterun, are the HQ for Thieves' Guild, College of Winterhold, Companions, giving each major city a very different flavor.
52. Every single screenshot released looks absolutely gorgeous
53. Radiant Story means much more enjoyment of second, third, fourth playthrough, etc.
55. 280 perks means much more enjoyment of subsequent playthroughs
56. Dragons can fly off into the sky when you are fighting them -- "you can lose them and spin around looking at the sky" because you can't see them anymore
57. There are some badass helmets in this game. (the one the Draugr is wearing in Sep 2011 PSM3 magazine with 2 gigantic horns)
58. facial scars and blindness
59. it will be a lot more fun to play pure warrior or pure stealth characters who don't cast any spells or use enchanting, thanks to 280 perks and 60 dragon shouts
60. Todd on Skyrim's DLC: "we're thinking bigger than with Fallout 3."
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Racheal Robertson
 
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Post » Tue Aug 02, 2011 6:38 am

im really lookin forward to exploring and the new magic system as i usualy go for the warrior type builds but recently started playing oblivion after two or more years and am loving my mage charactor and also lots of new items.
the only thing i have to do is force myself not to come on here and look for spoilers after its released oh and i hope they add more hidden chests and dungeons under the water i love searchin for loot :celebration:
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Adam Kriner
 
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Post » Tue Aug 02, 2011 3:51 am

Jeremy Soule. That says it all. :)
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Josee Leach
 
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Post » Tue Aug 02, 2011 9:39 am

Also, I'm looking forward to the hilarious bugs that will inevitably appear. No offense intended to gamesas of course, but games like Oblivion and Fallout have so many bugs simply by virtue of having such a huge environment. I'm specifically looking forward to the incredibly silly bugs, though. Primarily the really weird physics glitches. Game breaking bugs and bugs that make the game unplayable I'm not looking forward to so much. But the goofy ones are always enjoyable, even if they break immersion.

(And I was trying to find a GIF of that one glitch from Oblivion where the guard's sitting on his horse but his torso is rotating constantly as an example of what I mean when I say "Hilarious bugs", but internet being internet, I can never find it when I need it. You probably know the one I'm talking about, though)
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JESSE
 
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Post » Tue Aug 02, 2011 4:26 am

The new combat system sounds awesome...I've always longed to dual-wield 2 axes, especially since my main toon is always a Nord warrior of some sort (it has nothing to do with the fact that I'm danish and therefor love vikings).
Also like the new skill system. Being able to go more in-depth with the individual skills, is going to be great :) I reckon it also makes the lvl'ing more interesting, when you don't just put some points into str, int, agi etc.
Then there's the world...looking at screens and videos it really seems much more "alive" this time around...especially with the addition of creatures that are not just out to kill you.
Like the new map as well...and the interface looks awesome! When you want to look at the map, the camera zooms out and you see the actual live world...THAT is awesome!

Of course there's no denying dragons will play a big part in the game and they do look to be the coolest ones in a game ever :) Can't wait to swing my axes at one while shouting words of fire, ice and even lightning storms!
And that brings me to another point that looks to be turning out to be a both original and very cool feature...DRAGON SHOUTS!

Nice to see a topic that encourage people to be positive :) Of course there are going to be some negative replies to some of the positive posts, but still!
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Sami Blackburn
 
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Post » Tue Aug 02, 2011 4:27 am

Some things I am happy about, in no particular order:

Beth seem to be making a great amount of effort into giving the world a greater sense of place, which was the biggest thing I really felt was missing from Oblivion.
In Cyrodiil, except for the Imperial City, Bruma, Skingrad and MAYBE Anvil, there was little to distinguish the cities from one another.
The landscape, though pretty was very samey, and kinda bland.
In Fallout 3, although the wasteland wasn't exactly a place many people would want to visit, it definitely felt like a real place. Everything in the world had a purpose and a logic behind it. You could undersand the history of a place, in terms of what it had originally been built for and how it had subsequently been used after the war, just by looking around. Of course people would build settlements on top of overhead freeways, of course raiders would use an old supermarket as a hideout. It made perfect sense.
I get the impression Beth are taking a similar attitude with Skyrim.
An entire city built upon Dwemer ruins is much more interesting to me than any number of generic Camelot clones.
Also, by focusing (primarily) on one race and its culture, the game seems to have a much more clearly defined tone.
Describing the setting of Oblivion would be like "it's kinda tolkien-esque, and there are castles and wizards, and, y'know, it's like, it's a fantasy game, y'know?", where Skyrim could be summed up by saying "magic vikings". That's pretty unique!

The people now actually look like people, not scary giant cabbage patch kids.

The animation is DRAMATICALLY improved. It's fluid and kinetic, and not at all clunky like Oblivion was (even for its time).

70 voice actors is about 10 times more than they had in Oblivion, and that should help majorly with my first point about an enhanced sense of place.

Dual wielding should make combat that considerably more tactical. Do you want to be able to block effectively? And use a sword? And magic? Tough. You're gonna have to make some big decisions whenever you enter a combat situation (I know you can use dragon shouts regardless, but that's another point entirely).

Speaking of dragon shouts, they do look awesome. The storm call shout literally made my jaw drop.

Although I sort of see why some people have problems with it, I really like the sound of the revamped levelling system.
The paradigm of "you get better at stuff by doing it" has always been an excellent idea, and it has always worked to an extent.
In real life, the more you practice skills, the more you improve, so that happening in a game is actually fairly realistic.
Levelling up and clicking in a box to say "I wish to become 5% more intelligent" however, merely serves as a reminder that you're playing a game.
As many other aspects of the game become more and more realistic (in terms of graphics, npc interaction, etc), removing such overtly "gamey" features seems like a good idea to me.

I also read somewhere that there are going to be these giant scaley flying creatures in the game that you occasionally have to fight. I can't remember what they're called...
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jess hughes
 
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Post » Tue Aug 02, 2011 3:55 am

dwemer ruins

instant stealth kills

variation in landscape
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luis ortiz
 
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