possible to assign keys 9, 0, -, and = as hotkeys?

Post » Thu Aug 19, 2010 3:15 am

I am running the STHotkeys mod and want to know if I can use it, or any other hotkey, to also assign 9, 0, -, and = keys as hotkeys. I bought a Razer Naga mouse that has 12 programmable buttons on the side, with 10=0, 11=-, and 12== on the keyboard. It would be nice to assign these same keys as inventory hotkeys in the game.

Anyone know if I can do this, either with STHotkeys or another mod (or even in the vanilla oblivion.ini file)?
Thanks.
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Cash n Class
 
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Post » Thu Aug 19, 2010 1:30 am

You could assign them a modifier key, that's the only thing I know for sure.
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Daniel Brown
 
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Post » Thu Aug 19, 2010 1:33 am


Anyone know if I can do this, either with STHotkeys or another mod (or even in the vanilla oblivion.ini file)?



You could do it with Hotkey Casting 3.5 or Hov's Hotkeys, though you'd be limited to using them only for casting spells. Though Hov's also has some gear keys you could use there. While I'm not familiar with how STHotkeys works I doubt very much if you can use it that way, and you certainly can't with the default game.
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Charlotte Buckley
 
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Post » Wed Aug 18, 2010 2:22 pm

I know you can do that with modifier keys with Super Hotkeys too. I just downloaded this - http://www.tesnexus.com/downloads/file.php?id=31760 <-- You may want to take a look.

What is the difference between STHotkeys and Super Hotkeys anyway...?


Edit: Uncommon Controls was almost perfect for me. I just cannot figure out what to do about the left ALT key. I need that third set. Does someone know how to kill the Windows beeping noise (and the thing assinged to that key, of course) http://www.tesnexus.com/downloads/file.php?id=18092
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kennedy
 
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Post » Wed Aug 18, 2010 8:36 pm

Thanks. I'm hoping NOT to have to press another key (a modifier key), so that it's just 9, 0, -, and = keys, with no modifier key. I don't mind having a modifier key so I can have another 12 keys (1 through = with a modifier key like shift)_, but I'm hoping to be able to use all 12 buttons on the Naga, which are set to 1 through =.
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Tina Tupou
 
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Post » Wed Aug 18, 2010 2:34 pm

Thanks. I'm hoping NOT to have to press another key (a modifier key), so that it's just 9, 0, -, and = keys, with no modifier key. I don't mind having a modifier key so I can have another 12 keys (1 through = with a modifier key like shift)_, but I'm hoping to be able to use all 12 buttons on the Naga, which are set to 1 through =.

Uncommon Controls gives you the additional 9 keys without a modifier key, but I do not know how you would go about re-mapping those. Just grab a DX keymap (one is uploaded on the site) and look through one of the plugins' scripts or something...
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Elizabeth Lysons
 
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Post » Thu Aug 19, 2010 12:54 am

I can reassing the Naga buttons (to single buttons) so Uncommon Controls might be just what I'm looking for. Would it conflict with STHotkeys?

Thanks.
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lucy chadwick
 
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Post » Wed Aug 18, 2010 9:55 pm

I can reassing the Naga buttons (to single buttons) so Uncommon Controls might be just what I'm looking for. Would it conflict with STHotkeys?

Thanks.

If STHotkeys alters the functionality of the original hotkeys, then yes, and you definitely do not want to have hotkey conflicts.
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Ernesto Salinas
 
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Post » Wed Aug 18, 2010 5:36 pm

Does anyone know if Hov's Hotkeys would conflict with STHotkeys mod? It appears so, from the readme:

"V. Compatibility issues

This mod will conflict with any other hotkey mods, or mouted casting mods."


I figure the easiest solution to the hotkeys issue is to use mousewheel scrolling for spells and hotkeys for items. If Hov's won't work with STHotkeys, hopefully Hotkey Casting will, and will also allow mousewheel scrolling for spells? I never play 3rd person, so having the mousewheel scroll between camera views is a total waste for me.
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Darian Ennels
 
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Post » Wed Aug 18, 2010 3:36 pm

Does anyone know if Hov's Hotkeys would conflict with STHotkeys mod? It appears so, from the readme:

"V. Compatibility issues

This mod will conflict with any other hotkey mods, or mouted casting mods."


I figure the easiest solution to the hotkeys issue is to use mousewheel scrolling for spells and hotkeys for items. If Hov's won't work with STHotkeys, hopefully Hotkey Casting will, and will also allow mousewheel scrolling for spells? I never play 3rd person, so having the mousewheel scroll between camera views is a total waste for me.
Mods that modify the same keys for hotkeys are incompatible. Get a separate mouse wheel casting mod if you want that addition.
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ijohnnny
 
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Post » Thu Aug 19, 2010 3:53 am

OK, thanks. Do you know of any mods that enable mouse wheel casting, or any two hotkey mods (with one offering mousewheel casting) that are compatible?
Thanks.
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meg knight
 
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Post » Thu Aug 19, 2010 12:46 am

OK, thanks. Do you know of any mods that enable mouse wheel casting, or any two hotkey mods (with one offering mousewheel casting) that are compatible?
Thanks.

I had only heard of the separate mod, actually. I have not used any hotkey mods that integrated mouse wheel casting. I had not interest, really - http://www.tesnexus.com/downloads/file.php?id=6962

OBSE 19 beta is out, woohoo... Wait? I have no clue who this guy is that uploaded it at TESNexus is...?? http://www.tesnexus.com/downloads/file.php?id=33960


Edit: Wow, I am behind... I was only a-wall for about two weeks...
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Emmi Coolahan
 
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Post » Wed Aug 18, 2010 6:15 pm

Mods that modify the same keys for hotkeys are incompatible. Get a separate mouse wheel casting mod if you want that addition.


The thing is that Hov's keys are fully configurable so there doesn't have to be any conflict. I don't know about ST keys since I haven't tried it yet, but I'm using Super Hotkeys, Hov's and Hotkey Casting all at once without any problems at all. And from what I've read of it, ST keys works much the same as Super Hotkeys, so I doubt very much that there would be a conflict.

OK, thanks. Do you know of any mods that enable mouse wheel casting, or any two hotkey mods (with one offering mousewheel casting) that are compatible?
Thanks.


As I mentioned, Super Hotkeys, Hov's and Hotkey Casting 3.5 can all be used together. And both Hov's and Hotkey Casting allow mouse wheel casting, and both can be configured to use the same bind and info keys. I strongly suspect that ST Hotkeys will work with Hov's and Hotkey Casting as well.
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koumba
 
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Post » Wed Aug 18, 2010 11:56 am

The thing is that Hov's keys are fully configurable so there doesn't have to be any conflict. I don't know about ST keys since I haven't tried it yet, but I'm using Super Hotkeys, Hov's and Hotkey Casting all at once without any problems at all. And from what I've read of it, ST keys works much the same as Super Hotkeys, so I doubt very much that there would be a conflict.



As I mentioned, Super Hotkeys, Hov's and Hotkey Casting 3.5 can all be used together. And both Hov's and Hotkey Casting allow mouse wheel casting, and both can be configured to use the same bind and info keys. I strongly suspect that ST Hotkeys will work with Hov's and Hotkey Casting as well.

Oh, nice. I do not think I ever used Hov's mod. I cannot recall the name of the first hotkey mod I used. I think I still have it though... Oh! I think it was called Expanded Hotkeys and Spell Delete.
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Kelly Tomlinson
 
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Post » Wed Aug 18, 2010 5:51 pm

Oh! I think it was called Expanded Hotkeys and Spell Delete.


Both Super Hotkeys and ST Hotkeys are basically replacements for that one, and as such aren't compatible with each other or that one. But Hov's Hotkeys and Hotkey Casting do things differently and are fully compatible with any mod that simply changes the actions of the 1-8 keys. Both of them allow for fully configurable keys and you can use any key on your keyboard that you want, not just the 1-8 keys, so there's no conflict at all with a mod that only works on the default keys. I even merged Expanded Hotkeys and Spell Delete, Hov's Hotkeys and Hotkey Casting into one esp once and never had problems with any of them. I haven't tried to do that with Super Hotkeys yet but I suspect it would work as well. Currently, I can turn almost my entire keyboard into a hotkey for something, with over 100 possible configurations. Hotkey Casting allows for 18 keys with 3 modifiers, and Hov's allows for 9 keys with 1 modifier. Plus the standard 1-8 keys with 4 banks of those thanks to Super Hotkeys. I figured out how to add more banks to that one as well so the possibilities are pretty much endless. Well at least until I run out of extra keys I can use as modifiers.
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x_JeNnY_x
 
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Post » Wed Aug 18, 2010 10:56 pm

Both Super Hotkeys and ST Hotkeys are basically replacements for that one, and as such aren't compatible with each other or that one. But Hov's Hotkeys and Hotkey Casting do things differently and are fully compatible with any mod that simply changes the actions of the 1-8 keys. Both of them allow for fully configurable keys and you can use any key on your keyboard that you want, not just the 1-8 keys, so there's no conflict at all with a mod that only works on the default keys. I even merged Expanded Hotkeys and Spell Delete, Hov's Hotkeys and Hotkey Casting into one esp once and never had problems with any of them. I haven't tried to do that with Super Hotkeys yet but I suspect it would work as well. Currently, I can turn almost my entire keyboard into a hotkey for something, with over 100 possible configurations. Hotkey Casting allows for 18 keys with 3 modifiers, and Hov's allows for 9 keys with 1 modifier. Plus the standard 1-8 keys with 4 banks of those thanks to Super Hotkeys. I figured out how to add more banks to that one as well so the possibilities are pretty much endless. Well at least until I run out of extra keys I can use as modifiers.

Dude, you already sold this one to me with your last post. This sounds like the perfect solution to my Uncommon Controls issue. I will try to play around with this mod a bit before I head back to school. Many thanks for pointing out this one. ^____^


Happy gaming!
- Tomlong75210
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Noraima Vega
 
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Post » Wed Aug 18, 2010 10:32 pm

I can personally vouch for http://www.tesnexus.com/downloads/file.php?id=13443 (for whatever my endorsemant is worth). I use 1-9 on the number pad, with 0 as the modifier. Then; Enter, +, - (still on the number pad) as my instant gear-equip keys. Expanded Hotkeys And Spelldelete is second-generation, and produces some bugs w/ modern magic overhauls. I also recommend using Hov's in conjunction with http://www.tesnexus.com/downloads/file.php?id=2466. Use the mouse wheel to cycle through your normal 1-9, or every hotkey including the modded ones. For some reason it's missing the system tray icon (used to have one :brokencomputer: :shrug: ), but still functions as advertised.

Last thing to note, the hotkeys won't summon multiple creatures in a row for the magic mods that allow it. Tap the key to summon a skeleton, then you need to press your regular cast button to summon multiple skeletons. Using the hotkey again simply resets the spell. The inability to use keys outside the standard 1-8 is the only reason I haven't switched over to SuperHotkeys.
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Jake Easom
 
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Post » Wed Aug 18, 2010 8:16 pm

Hotkey scroll sounds just the thing I'm looking for. So, using it in conjunction with Hov's Hotkeys and STHotkeys will allow me to use the mousewheel to scroll through every hotkey, yes? Both spells, potions, and gear?
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Pat RiMsey
 
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Post » Wed Aug 18, 2010 11:23 am

Hotkey scroll sounds just the thing I'm looking for. So, using it in conjunction with Hov's Hotkeys and STHotkeys will allow me to use the mousewheel to scroll through every hotkey, yes? Both spells, potions, and gear?
By default it only goes through the main 1-9, which I prefer, since I use the modifier set of hotkeys for non-combat stuff. But if you turn on the 'use scroll wheel' option in the mod's menu, it will cycle through every hotkey you have assigned, both regular and normal. I don't know if the option is available in ST however, only in Hovs. Once again, I haven't a clue why the program is missing a system tray icon now, but it does work. Just mouse over the blank space on your system tray to find it :P
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kennedy
 
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Post » Wed Aug 18, 2010 4:25 pm

I can personally vouch for http://www.tesnexus.com/downloads/file.php?id=13443 (for whatever my endorsemant is worth). I use 1-9 on the number pad, with 0 as the modifier. Then; Enter, +, - (still on the number pad) as my instant gear-equip keys. Expanded Hotkeys And Spelldelete is second-generation, and produces some bugs w/ modern magic overhauls. I also recommend using Hov's in conjunction with http://www.tesnexus.com/downloads/file.php?id=2466. Use the mouse wheel to cycle through your normal 1-9, or every hotkey including the modded ones. For some reason it's missing the system tray icon (used to have one :brokencomputer: :shrug: ), but still functions as advertised.

Last thing to note, the hotkeys won't summon multiple creatures in a row for the magic mods that allow it. Tap the key to summon a skeleton, then you need to press your regular cast button to summon multiple skeletons. Using the hotkey again simply resets the spell. The inability to use keys outside the standard 1-8 is the only reason I haven't switched over to SuperHotkeys.

I use super hotkeys, right now, but I plan on adding Hov's Hotkeys as well. I have not used Expanded Hotkeys and Spell Delete in a long while. I was just trying to remember my first hotkey mod, and that happened to be it. My only problem with the hotkey scroll is that I do use the scroll function of the mouse to zoom in and out...
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Rachael
 
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Post » Wed Aug 18, 2010 1:48 pm

I use super hotkeys, right now, but I plan on adding Hov's Hotkeys as well.


You're better off using Hotkey Casting first, then if you still want more hotkeys add Hov's. Hotkey Casting allows you assign many more hotkeys than Hov's. It adds 18 keys as opposed to Hov's 9 and has 2 modifiers, while Hov's only has 1. One advantage of Hov's though is it also has a spell delete function. It also has a few gear keys, but I ran into some problems using that in regards to arrows. I now use Super Hotkeys for that function.
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Ally Chimienti
 
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Post » Wed Aug 18, 2010 11:54 pm

You're better off using Hotkey Casting first, then if you still want more hotkeys add Hov's. Hotkey Casting allows you assign many more hotkeys than Hov's. It adds 18 keys as opposed to Hov's 9 and has 2 modifiers, while Hov's only has 1. One advantage of Hov's though is it also has a spell delete function. It also has a few gear keys, but I ran into some problems using that in regards to arrows. I now use Super Hotkeys for that function.

I do not care about spell delete. Ideally, I would have use of the number pad without a modifier key, and three sets of hotkeys using the normal keys (1-8) with the left ALT and left SHIFT as modifiers. I just have not been able to get the L ALT key to work. Those are the best modifiers for me because I can reach them and without moving my hand. I would only use the number pad if I did not have to use a modifier key because I already have to move my hand from the mouse to use it. A 1-click option minimized the loss there...
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Philip Rua
 
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Post » Thu Aug 19, 2010 1:23 am

Are there any mods that modify the the eight-buttons interface which appear when you press hotkey (1-8) in inventory menu so that it becomes ten-buttons interface or even more, twelve-buttons interface? It sometimes irked me that PC users got what seem to be interface ported directly from Xbox version of Oblivion.
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Meghan Terry
 
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Post » Wed Aug 18, 2010 9:53 pm

Are there any mods that modify the the eight-buttons interface which appear when you press hotkey (1-8) in inventory menu so that it becomes ten-buttons interface or even more, twelve-buttons interface? It sometimes irked me that PC users got what seem to be interface ported directly from Xbox version of Oblivion.

What do you mean by "interface"? I have used at least two hotkey mods that let you see the contents of wheels accessed by modifier keys. It would be kind of odd if that feature were not offered...
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Valerie Marie
 
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Post » Thu Aug 19, 2010 1:23 am

...see the contents of wheels...

I guess I didn't phrase the words correctly, what I mean is what you mentioned: wheels. The current wheel as exist in vanilla Oblivion only have eight contents, I was thinking of mod that expand or even change the wheel appearance so that it has ten, twelve, or more spoke of wheels (contents) so to speak. Therefore the use of modifier keys are not necessary and user can directly see contents one to ten/twelve.
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Enie van Bied
 
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