Possible being hybrid Werewolf-Vampire?

Post » Fri May 04, 2012 10:59 am

Creatures, I meant. Spriggans and etc.

Then again, in Daedric Realms, a place not of Kynareth's domain, nothing is "obsolete".
Ah, but tell me this, then why to the great princes bore so easily in their own realms and venture to Mundus for their merriment?
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louise tagg
 
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Post » Fri May 04, 2012 9:30 am

on PC in Skyrim you can become both, and technically Xbox (you have to put the save on ur PC, do the console command stuff, and put it back on the Xbox)
become a werewolf, remove the Resist Disease effect, get infected with Sanguinaire Vampiris
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amhain
 
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Post » Fri May 04, 2012 2:12 pm

Ah, but tell me this, then why to the great princes bore so easily in their own realms and venture to Mundus for their merriment?
To screw with the lives of the pathetic mongrel race known as mortals. Now we are talking about something extremely different.

I still don't see how werewolves and vampires are "obsolete". Then dragons and everything else are too.
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rae.x
 
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Post » Fri May 04, 2012 3:05 am

Dragons are thematically relevant. Vampires are a trend subject to painful shoe-horning.
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Elea Rossi
 
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Post » Fri May 04, 2012 7:56 am

No. Dragons are overused and plain pathetically boring. How many games do you fight dragons? Then compare the ones in which you fight vampires, or even play as them.
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jesse villaneda
 
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Post » Fri May 04, 2012 6:26 pm

No. Dragons are overused and plain pathetically boring. How many games do you fight dragons? Then compare the ones in which you fight vampires, or even play as them.

I'm not talking other games, Charlie. Vampires in TES are these neoplastic go-no-where lumps of tropic surfeit, werewolves too, their story half-told not through any narratological necessity. Dragons in TES helice endlessly down to the very core of the story and plot, old long since Aka became so much more than just an in-joke. We needed Alduin. He took us places.
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renee Duhamel
 
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Post » Fri May 04, 2012 4:57 am

I'm not talking other games, Charlie. Vampires in TES are these neoplastic go-no-where lumps of tropic surfeit, werewolves too, their story half-told not through any narratological necessity. Dragons in TES helice endlessly down to the very core of the story and plot, old long since Aka became so much more than just an in-joke. We needed Alduin. He took us places.
Would you claim the same for the main quest of Bloodmoon? I didn't see any Dragons.
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Trista Jim
 
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Post » Fri May 04, 2012 2:07 pm

Would you claim the same for the main quest of Bloodmoon? I didn't see any Dragons.

I would only claim that we didn't need to play Bloodmoon twice.
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Angela Woods
 
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Post » Fri May 04, 2012 4:14 am

I am of the opinion that features of a persistent world are never obsolete. Until there becomes a narrative reason for vampires to cease existing, I see no reason why they should be excluded.
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darnell waddington
 
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Post » Fri May 04, 2012 6:32 pm

I would only claim that we didn't need to play Bloodmoon twice.

Skyrim-

Snow: Check.

Nords: Check.

Pine trees: Check.

Nords vs Imperials: Check.

Werewolves: Check.

Spriggans: Check.

Sorry Jack, we have a second Bloodmoon.
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Mrs. Patton
 
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Post » Fri May 04, 2012 4:44 am

I am of the opinion that features of a persistent world are never obsolete. Until there becomes a narrative reason for vampires to cease existing, I see no reason why they should be excluded.
Then they should get rid of all the creatures you fight. Because there's no reason they should be added either.
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Natalie Taylor
 
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Post » Fri May 04, 2012 11:57 am

Skyrim-

Snow: Check.

Nords: Check.

Pine trees: Check.

Nords vs Imperials: Check.

Werewolves: Check.

Spriggans: Check.

Sorry Jack, we have a second Bloodmoon.

Oh yeah, how silly of me,

Reachermen, too,

and Word Walls,

Volcanic Tundra,

Giants,

Evergloams,

...

Facetiousness aside, yer checklist is irrelevant to my point. Simply put, unlike Dragons (which is a big ol' tu quoque, btw) Vampires and Werewolves are ghoulies that we didn't need, and the tack-heads are showing.
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StunnaLiike FiiFii
 
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Post » Fri May 04, 2012 12:09 pm

Could you point these 'tack-heads' out for me? I seem to have missed them.
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Guinevere Wood
 
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Post » Fri May 04, 2012 4:49 am

Not unnecessary. Underdeveloped. The infantile revenants of aborted in vitro incubation; pale, clammy, and slick with the popularity degenerate mucus of their forefathers.

Perhaps you can turn away such children. I cannot. They beg for succor.

They will have it.
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Amanda Leis
 
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Post » Fri May 04, 2012 5:55 pm

Flying, overgrown, sentance-boggling, idiotic scaly beasts who stand within the definition of cliche which we all know as dragons.

Topic is derailed, we must put it back in place: No, werewolves and vampires cannot be hybrids.
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Phillip Hamilton
 
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Post » Fri May 04, 2012 7:53 am

Flying, overgrown, sentance-boggling, idiotic scaly beasts who stand within the definition of cliche which we all know as dragons.

Topic is derailed, we must put it back in place: No, werewolves and vampires cannot be hybrids.
Dragons, werewolves and vampires are all cliche and have all been in countless books, games, movies and what have you. I believe the point being made is that werewolves and vampires are not critical to the story of Skyrim at all and they were poorly implemented fluff that are I'll conceived and not integrated well into the game. I added to the point so it may have become obscured lol. Of course that is just you know, my opinion.
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dean Cutler
 
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Post » Fri May 04, 2012 7:43 am

Dragons, werewolves and vampires are all cliche and have all been in countless books, games, movies and what have you. I believe the point being made is that werewolves and vampires are not critical to the story of Skyrim at all and they were poorly implemented fluff that are I'll conceived and not integrated well into the game. I added to the point so it may have become obscured lol. Of course that is just you know, my opinion.

Don't worry, we're gravy.
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Latisha Fry
 
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