Possible Build - All Skills at 100, Easy.

Post » Thu Dec 15, 2011 7:09 am

TUTORIAL: As many already know, new traits were released with the Fallout: New Vegas DLC, Old World Blues. When starting a new character, I noticed a potential trait, "Skilled." For those of you who don't know, Skilled gives you 5+ points to every skill, but reduces the experience you earn by 10%. With this trait and the Good Natured trait, you gain 10+ points to Barter, Speech, Medicine, Science, and the Repair skills. However, you lose those 5+ points to the Unarmed, Melee Weapons, Guns, Energy Weapons, and Explosives due to the Good Natured trait. If you choose Skilled, you don't technically lose any points from the weapons skill originally. As this is only the first step, there will obviously be more steps involved. The downside to the second step is that you need an Intelligence of 10, which could svck for some players and may be beneficial to others. The second step is relatively easy as with the third step. The third step is that you must take Educated right away, do not hold off on this perk! From this point, you should be set to go if my math was correct. If you want to, you could also buy implants later on to increase the skills by 2+ points.
MATH: First off, let me say that I estimated through most of the build. Every ten levels, if you did the tutorial correctly, should end up earning you around 300+ points worth of skill points. With all DLC's, you will end up having a 50 level cap, and if you do the math, you get 300+ points each ten levels. So, 300x5 is obviously 1,500, which means that you should be able to get all skills at 100 before you even hit level 45, IF my math is correct. (So far, you only get this result IF you do what the tutorial says.) I personally found this to be a great build for me because I always liked being a perfectionist in games.
READ: I'm sorry if this has already been thought of and I'm accidentally stealing this from someone. I honestly noticed this on my own and wouldn't mean to steal this thought in any way. Thanks for understanding, and please comment if you have questions or want to correct me on something. :)
P.S.: Sorry about this, but I forgot to mention - 1,500 points is well over the skill points you need to get all skills at 100 since there are only 13 skills. :)
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Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Thu Dec 15, 2011 12:52 am

TUTORIAL: As many already know, new traits were released with the Fallout: New Vegas DLC, Old World Blues. When starting a new character, I noticed a potential trait, "Skilled." For those of you who don't know, Skilled gives you 5+ points to every skill, but reduces the experience you earn by 10%. With this trait and the Good Natured trait, you gain 10+ points to Barter, Speech, Medicine, Science, and the Repair skills. However, you lose those 5+ points to the Unarmed, Melee Weapons, Guns, Energy Weapons, and Explosives due to the Good Natured trait. If you choose Skilled, you don't technically lose any points from the weapons skill originally. As this is only the first step, there will obviously be more steps involved. The downside to the second step is that you need an Intelligence of 10, which could svck for some players and may be beneficial to others. The second step is relatively easy as with the third step. The third step is that you must take Educated right away, do not hold off on this perk! From this point, you should be set to go if my math was correct. If you want to, you could also buy implants later on to increase the skills by 2+ points.
MATH: First off, let me say that I estimated through most of the build. Every ten levels, if you did the tutorial correctly, should end up earning you around 300+ points worth of skill points. With all DLC's, you will end up having a 50 level cap, and if you do the math, you get 300+ points each ten levels. So, 300x5 is obviously 15,000, which means that you should be able to get all skills at 100 before you even hit level 45, IF my math is correct. (So far, you only get this result IF you do what the tutorial says.) I personally found this to be a great build for me because I always liked being a perfectionist in games.
READ: I'm sorry if this has already been thought of and I'm accidentally stealing this from someone. I honestly noticed this on my own and wouldn't mean to steal this thought in any way. Thanks for understanding, and please comment if you have questions or want to correct me on something. :)

15,000 skill points you say?
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steve brewin
 
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Post » Thu Dec 15, 2011 2:15 pm

15,000 skill points you say?


IF my math is correct, haha. Might wanna double check on that.
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Deon Knight
 
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Post » Thu Dec 15, 2011 2:12 pm

IF my math is correct, haha. Might wanna double check on that.


No, I think that's right. I seem to remember that number being tossed around at some point on the DLC discussion forum. It's too late for me to try this because I recently made a character with 8 INT and Skilled (but no Good Natured, instead I picked Early Bird). Oh well, there's always next character.
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rheanna bruining
 
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Post » Thu Dec 15, 2011 1:48 pm

Wow 15 thousand? Thats insane. Its pretty cool for people that like maxing out all their skills but for me I'd rather use Logans Loophole and cap myself at level 30, that way my character has some uniqueness about him instead of just being a jack of all trades. Still a pretty good catch though.
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Flutterby
 
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Post » Thu Dec 15, 2011 2:23 am

So, 300x5 is obviously 15,000



Welcome to last fall. I've been making 100 in all skill characters since before there were DLCs. Also thats the worst math I've ever seen.
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мistrєss
 
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Post » Thu Dec 15, 2011 8:49 am

300x5 = 1500
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Katie Pollard
 
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Post » Thu Dec 15, 2011 4:49 am

Welcome to last fall. I've been making 100 in all skill characters since before there were DLCs. Also thats the worst math I've ever seen.


Oh, wow. My bad, I didn't notice that mistake until now that you've mentioned it. By the way, this was just meant to help users that don't like scouring the wasteland finding skill books.
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Arnold Wet
 
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Post » Thu Dec 15, 2011 6:07 am

Welcome to last fall. I've been making 100 in all skill characters since before there were DLCs. Also thats the worst math I've ever seen.


:cookie:
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Kelly Upshall
 
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Post » Thu Dec 15, 2011 2:28 am

yeah i think most people have noticed this by now. i even ran some test characters in one of my threads. specifically if i could find a way not to get maxed skills with a level 50 cap and the only way to do it is by not picking skilled trait, not using tag! or educated and starting with an intelligence no higher than 5 or 6. by level 45 i have everthing in the 80s except barter at 40, unarmed at 70 and survival at 55. this is without any skill books. unfortunately that was at level 45. 5 more levels gives me an additional 60 skillpoints that i dont know what to do with so im still going to have a cheat character by the time im at level 50. :sadvaultboy: im still going to be way to high in everthing with the possible exception of barter and im going to have to deliberately throw away any skill books i find in order to keep some semblance of balance. level 50 cap was just a stupid idea on their part.
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Kat Ives
 
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Post » Thu Dec 15, 2011 3:31 am

I'll join the grumpy elitists and point out that max skills isn't necessarily better than not having.
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Minako
 
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