Yeah. But scruggsywuggsytheferret said you can't do that for base objects, only references. Is there a way to turn a base object into a reference?
I think you need to understand the difference between a base object and a reference. A base object is a specific type of object, but not an actual one that exists in the game world, but a reference is one instance of an actual object. So you can for instance think of "iPhone" as a base object, and your personal iPhone (if you own one) as a reference.
Thinking of deleting a base object therefore makes as much sense as asking how to destroy "iPhone". You cannot destroy "iPhone" in general (the base object), but you can destroy one specifc (the refrence).
So the answerasking if there is a way to turn a base object into a reference, is Yes (PlaceAtMe), but that will only let you disable the one reference you just created, just as you can buy a new iPhone and destroy that, but that still only affect that single item.
Now, there are a number of functions that work on base objects, like SetGoldValue which thereby affects the price fo all instances of that base object, just like Apple can change the price for all iPhones by deciding to change the price for "iPhone", but delete is not one of them.
So what are you planning to do actually?