Possible Fallout 4 and Online Ideas

Post » Tue May 17, 2011 8:24 am

Dedicated Melee Button: damage would vary on a check of strength+melee skills. it would not be strong as a melee attack from a proper weapon

Even more weapon mods: scopes (red dots, thermal, nightvision, 2x, 4x, 8x, multiple magnification scope, holographic sight), Magazines (basic, extended, double taped, drum barrel, beta mag), firing spring (for firing speed), rail attachments (forward grips, flashlight thats brighter than pipboy light, grenade launcher, baynet), trigger grips, stocks/frame, butt stock/melee weapon butt stock, silencers, barrels, barrel shroud. it allows players to upgrade their favorite weapon lets say a MP5 they get at lvl 5 so it isnt obsolete at lvl 50.

safehouse/homestead: were a player can stash/resupply their things, rest, invite friends when online. has optional raid missions ie: fending off raiders/mutants/animals from it. or fend off player raids (which can be flagged on and off)

build a homestead/colony/settlement: you and your friends can build your own settlement which can be used for a guild base and actually be used to invite ally guilds. has actual shops to food/water/ammo/repair/trade/rest. and like normal homes they can fend enemies.

jobs: caravan bodyguard by escorting a caravan from 1 town to another even with other players from enemy ncps and enemy pvp players, homestead/shop bodyguard, contract killer where players kill enemy ncp's or players flagged for pvp (where players yield higher purse), defend against raids from raiders/mutants, recon missions, pest control, trapper/hunter where people hunt animals for meat/skins, slaver, merchant where they buy goods from 1 town and sell in another.

have every enemy type from all fallout games

weapons from all games and even more new ones. from the return to the P90, glocks, M4, bizon, 9m pistol.

when pvping against player when you 'kill' your enemy they bleed out and you can do a small mini game where depending how far you get and how successful you are you are able to mug ammo/food/water/caps from them before they completely bleed out.

bring back caravan and tragic the garnering

to choose your race: human, cyborg, robot, mutant, or ghoul.

to fast travel from town to town you can ride with a speacial caravan or rent a vichical/horse from a travel guild. it be similar like the travel system you pay for in world of warcraft

new location: new york, niagra valley, Colorado (due to it would recover in real life someone faster due to its high altitude and its vast miltary bases), travel the entire united states, or be the first to be set outside the US like in china/canada/britain/england

factions: have even more factions and bring back old ones: gun runners, brotherhood, outcast, ncr, enclave, various tribes, water merchants, cesars legion (where either one of his kids or lieutenits took over), theives guild, assassins guild, various caravan groups which are at war with each other

choosable origin background: vault dweller, tribal, settlement dweller who set out on own, brotherhood/outcast/enclave member (but no power armor off bat for obvious reasons), a run away slave, a mutant from the masters remnent army, a mutant who thinks for himself and isnt hostile to humans, a new model of a robobrain thats a bipedal, a cyborg that wakes up in a hospital like in new vegas but with no memory who they are

the return of harold or in to trees that are like harold which have spored from harold which would be his genetic sons/daughters that talk

gainable ncp's for multiplayer for when you not in a group/team/party. dogs, cyber dogs, eye bots, protectrons, brainbots, gutsy. something like dungeon and dragons online.

customizable apperance: not only choose how you choose your face/hair/race but your apperance in clothing. from backpacks, satchels, holsters, brandoliers, armor plates, patches, goggles, masks, helmets, boots, belts, scars, tattoos, choosable location of cybernetic implants that are showable. they dont add any bonus stats but for purely cosmetic apperance. have a special menu where you can alter it on a whim (like dc universe online) or go to a shop or your home where you can do it.

even more craftable recipes.

no classes or skill branch trees. give the player to access to every single power/perk/skill off the bat where many are locked until you get to lvl 20 (for example). skills/power/perks are lvl-able to increase their effectiveness. allows for uniuqe character builds.
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Kevin S
 
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Post » Tue May 17, 2011 3:05 pm

we have a suggestion thread. http://www.gamesas.com/index.php?/topic/1183795-official-future-fallout-locations-suggestion-topic-6/
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Mr. Ray
 
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Post » Tue May 17, 2011 12:07 am

we have a suggestion thread. http://www.gamesas.com/index.php?/topic/1183795-official-future-fallout-locations-suggestion-topic-6/

Yep, let's use that one, thanks :)
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Julia Schwalbe
 
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