Possible FIX for Long-Range Archery Bug (PC)

Post » Mon Dec 05, 2011 3:23 pm

No, Mammoths and Giants are just the most Obvious and easy to see. It still happens with everyone. I spent about 10 minutes shooting at an Elk that wasn't moving , even if my aim svcked the shear number of arrows should have hit him at least once, and when I went over to check all of my arrows were in the right area with and even enough distribution that I couldn't have missed with all of them.

I've noticed this as well. It's almost as if the AI is turned off on said creature. I couldn't hit an elk on the other side of the river (near Riverwood). I got a few yards closer and it started to move (I couldn't catch it :() I went over to where it was standing and saw about 10 arrows in the spot it was standing.

I haven't tried this .ini tweak yet (damn you work!) but I have a feeling there is some underlying issue OTHER than the auto-aim.
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Solène We
 
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Post » Mon Dec 05, 2011 2:20 pm

I've noticed this as well. It's almost as if the AI is turned off on said creature. I couldn't hit an elk on the other side of the river (near Riverwood). I got a few yards closer and it started to move (I couldn't catch it :() I went over to where it was standing and saw about 10 arrows in the spot it was standing.

I haven't tried this .ini tweak yet (damn you work!) but I have a feeling there is some underlying issue OTHER than the auto-aim.


Yes, please let us know how it works for you!
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Penny Courture
 
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Post » Mon Dec 05, 2011 9:24 pm

problem with archery? this was one of the few things i thought had zero problems.
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JUDY FIGHTS
 
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Post » Mon Dec 05, 2011 10:05 pm

problem with archery? this was one of the few things i thought had zero problems.


Look at the video I linked to on the first post in this topic. Arrows after a certain distance just go through enemies and do zero damage.
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Maria Garcia
 
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Post » Mon Dec 05, 2011 12:14 pm

I tried this just now and it does not work for me either. At long distance the arrows are still traveling right through the target. Very poor job on Beth's part for not catching this. I do appreciate the effort of you trying to come up with a fix though. Too bad Beth isn't doing anything about it.


Same here, I clearly notice a difference on the trajectory of the arrow, but at the same time clearly notice the distance at which arrows fly through targets, rather than hitting them, stays the same.
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Emma
 
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Post » Mon Dec 05, 2011 11:43 pm

Trying it on different targets, I'm getting varied results. The main problem I think is tracking distance and keeping track of where arrows are actually going. Is there a way to keep zoomed in in definitely? I knocking another arrow works but it obscures my view, maybe there's a parameter that keeps zoom up.

EDIT I emptied a few quivers into the mammoths. No Dice. The problem is still there. I think I'm going to shelf the game until the patch because I'm getting burnout worrying about this issue. I'd imagine its the same for destruction mages as well.
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Rude_Bitch_420
 
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Post » Mon Dec 05, 2011 5:13 pm

I tried it on a giant and wasn't able to hit them at this distance:

[img]http://www.fohguild.org/forums/attachments/other-games/188666d1321648576-skyrim-mods-thread-breakingpoint.jpg[/img]

If I step forward one step I can hit them everytime no problem.

I do like the initial trajectory though, it's much easier to hit targets.
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Sophie Morrell
 
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Post » Mon Dec 05, 2011 11:05 am

I have avoided archery because of the oddness. I waited till lv 3 to invest perks on my first character who was going to be an archer. I switched to caster quickly because of the strange bow behavior. Even at shorter distances. I started a warrior who uses bows last night so I can't wait to try this when I get home.

Now I wonder if the AI has trouble shooting with this tweak on or if it only effects the player. Anyone notice different behavior?
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Annika Marziniak
 
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Post » Mon Dec 05, 2011 7:28 pm

This should be in the mod section
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City Swagga
 
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Post » Mon Dec 05, 2011 6:12 pm

This should be in the mod section


I would say the support section if anything. At least it's helping people fix this issue.
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jodie
 
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Post » Mon Dec 05, 2011 10:52 am

Great detective work, bbilbo1! Thank you very much. How did you figure this out? Was it just trial and error?
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phillip crookes
 
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Post » Mon Dec 05, 2011 5:46 pm

I'd like it if someone could test the settings on different people/creatures with and without the tweak. I'm honestly not seeing a difference with these added settings now that I've altered targets. Some things you can hit from a distance no problem, others not so much, no matter the ini setting!!

Could someone please try and verify/disprove my results.

*time passes as I decide to test some more after typing the above*

Ok, I am convinced 100% this is placebo after playing around some more!! (I could be wrong however, but I'm pretty convinced.)

Outside of Whiterun there is the stable, with the horse and cart in front of it. Looking south you see Pelagia farm with cow in a pen to the right of the farm house. I stood just to the left of the horse and cart http://img.photobucket.com/albums/v482/jasonsteele/Game%20Stuff/ScreenShot34.jpg, by were the person with the dog is standing. Nothing I lobbed http://img.photobucket.com/albums/v482/jasonsteele/Game%20Stuff/ScreenShot35.jpg. Well, they stuck, into the ground behind it.

Now I stand on the rock in front of the farm house. Approximately the same distance as the reverse to shooting the cow. I look towards the horse and cart and aim for the driver, Bjorlam, a tiny spec in the SS, and http://img.photobucket.com/albums/v482/jasonsteele/Game%20Stuff/ScreenShot33.jpg.

This is all with or without the tweaks. Seems some things get immunity while others do not. I had high hopes for this setting but again, from all my testing today I see 0 change, nadda.

I don't mean for this to be insulting if it comes across that way. I truly welcome for anyone else to prove or disprove it. I just personally do not see it.

edit: Changed "without" to "with or without" and added (SS) the screenshots to differentiate from underlines.
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Cayal
 
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Post » Mon Dec 05, 2011 6:48 pm

EDIT: I've tried this, and did get rid of the game's auto-aim, which is good, but I'm not sure the long range bug's been fixed. Seems a bit on and off. I'll try to run the mammoth test in an area I tried to shoot them before, so I'll know the distances and the arcs.
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Rhysa Hughes
 
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Post » Mon Dec 05, 2011 8:20 pm

I don't feel there is a problem...but I am going to make a video and show you why I feel that way. Downloading fraps right now

edit1: I am uploading a video now, the range was Fov 10 with the khajit almost becoming invisible and I hit him I did NOT use any mods or .ini file modifications. Link when it uploads.

edit2: http://youtu.be/U5VTXnl6MrY
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Louise
 
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Post » Mon Dec 05, 2011 11:58 pm

I can now hit enemies at longest sight distance, amazing fix, thank you!!
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des lynam
 
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Post » Mon Dec 05, 2011 11:20 pm

Test this and see what happens...

Go to Bleakwind Basin near Whiterun...stand on the rock so your picture looks just like this http://img684.imageshack.us/img684/7987/tesv20111119010539369.jpg

Go ahead, fire your arrows and ranged magic, you may alert them, but that's it, your attacks will go through....I did somehow just had an ice shard hitting, but the effect and dmg happened pretty long time AFTER the shard had gone through.
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Blessed DIVA
 
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Post » Mon Dec 05, 2011 9:44 am

Test this and see what happens...

Go to Bleakwind Basin near Whiterun...stand on the rock so your picture looks just like this http://img684.imageshack.us/img684/7987/tesv20111119010539369.jpg

Go ahead, fire your arrows and ranged magic, you may alert them, but that's it, your attacks will go through....I did somehow just had an ice shard hitting, but the effect and dmg happened pretty long time AFTER the shard had gone through.


I did, could not inflict any damage even had the crit sound proc. Although I have hit smaller at further range so that is a mammoth issue not a bow issue :P
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Alexander Horton
 
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Post » Mon Dec 05, 2011 7:40 pm

Yeah the default settings for Skyrim archery is... wierd.

It's like the system will always "attempt" to compensate for the flight path of the arrow according to your crosshairs regardless of distance (up to a certain point.)
-If an enemy is 10 feet away, putting your crosshairs over their torso will generally be a hit.
-If an enemy is 100 feet away, putting your crosshairs over their torso will generally be a hit.

Unfortunately. This system (for some unkown reason) tends to not apply damage if you shoot something a very long range.

It goes so much as to make your arrows pass right through the enemies, dealing 0 damage.


I noticed this, too, and talked about it in my metacritic.com review. All short-range shots hit no matter how far you are (until about 40 feet). After that, you have to aim up which causes the arrows to arch oddly and sometimes they don't even hit while other times they do.
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Mark Churchman
 
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Post » Mon Dec 05, 2011 1:26 pm

Alright my video is uploaded is done, This shot seems to be a pretty solid distance, and honestly you shouldn't need to hit much further than this because you can BARELY see them without using fov console command

http://youtu.be/U5VTXnl6MrY

If you have a shot that you can't seem to make (not mammoths/giants because they have their own issues) I will try to replicate and see if I can get it...
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Nicholas
 
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Post » Mon Dec 05, 2011 1:40 pm

I don't feel there is a problem...


People are having a problem. I am glad you are not. They are showing the problem the same way you are showing that, in one circumstance, you are not having a problem.

It doesn't have to bug 100% of the time in 100% of the circumstances to be a bug - the goal is not 1% success but 100% success (in terms of the game behaving as expected - hitting the target is (or should be) up to you).
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Melly Angelic
 
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Post » Mon Dec 05, 2011 8:50 am

People are having a problem. I am glad you are not. They are showing the problem the same way you are showing that, in one circumstance, you are not having a problem.

It doesn't have to bug 100% of the time in 100% of the circumstances to be a bug - the goal is not 1% success but 100% success (in terms of the game behaving as expected - hitting the target is (or should be) up to you).


I watched the video the OP posted and honestly it looked like he was missing all the shots because he was aiming bad. If I knew where that was I would make a video where I hit that same target. I maintain it is an aiming issue NOT a software problem. I have not had a problem nor has anyone I know and we all play archers like they are the only thing the game made.

edit: And if I get the information and cannot hit the target I will concede that there might be a software bug and not an aiming issue but I lack the information to replicate this "bug"
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Gemma Flanagan
 
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Post » Mon Dec 05, 2011 4:44 pm

ok so where do I put this
f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0

http://www.youtube.com/watch?v=6_fScGaH_Xk
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Pat RiMsey
 
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Post » Mon Dec 05, 2011 10:47 pm

I watched the video the OP posted and honestly it looked like he was missing all the shots because he was aiming bad. If I knew where that was I would make a video where I hit that same target. I maintain it is an aiming issue NOT a software problem. I have not had a problem nor has anyone I know and we all play archers like they are the only thing the game made.

edit: And if I get the information and cannot hit the target I will concede that there might be a software bug and not an aiming issue but I lack the information to replicate this "bug"

So you watched the video in the main post? This video? http://www.youtube.com/watch?v=sxmNZDhQEnY

Because I just watched it and he is aiming just fine. Watch the video in 1080p and put it on full screen, you can CLEARLY see the arrow going right through the guys chest.

As for "information", there have been several places that people have been able to replicate this bug...I'll list one to help you out

I'd like it if someone could test the settings on different people/creatures with and without the tweak. I'm honestly not seeing a difference with these added settings now that I've altered targets. Some things you can hit from a distance no problem, others not so much, no matter the ini setting!!

Could someone please try and verify/disprove my results.

*time passes as I decide to test some more after typing the above*

Ok, I am convinced 100% this is placebo after playing around some more!! (I could be wrong however, but I'm pretty convinced.)

Outside of Whiterun there is the stable, with the horse and cart in front of it. Looking south you see Pelagia farm with cow in a pen to the right of the farm house. I stood just to the left of the horse and cart http://img.photobucket.com/albums/v482/jasonsteele/Game%20Stuff/ScreenShot34.jpg, by were the person with the dog is standing. Nothing I lobbed http://img.photobucket.com/albums/v482/jasonsteele/Game%20Stuff/ScreenShot35.jpg. Well, they stuck, into the ground behind it.

Now I stand on the rock in front of the farm house. Approximately the same distance as the reverse to shooting the cow. I look towards the horse and cart and aim for the driver, Bjorlam, a tiny spec in the SS, and http://img.photobucket.com/albums/v482/jasonsteele/Game%20Stuff/ScreenShot33.jpg.

This is all with or without the tweaks. Seems some things get immunity while others do not. I had high hopes for this setting but again, from all my testing today I see 0 change, nadda.

I don't mean for this to be insulting if it comes across that way. I truly welcome for anyone else to prove or disprove it. I just personally do not see it.

edit: Changed "without" to "with or without" and added (SS) the screenshots to differentiate from underlines.


ok so where do I put this
f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0

http://www.youtube.com/watch?v=6_fScGaH_Xk

Add it to the [Combat] section of the Skyrim_default.ini in your Skyrim folder
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Kayla Bee
 
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Post » Mon Dec 05, 2011 11:34 am

From what I'm seeing so far this makes archery act more "naturalistic" but I still seem to be able to send arrows right through some creatures at range.

It seems to matter which NPC/creatures they are - I have no idea what the "rule" in-game is that causes this.

And Meepid, I've been seeing this issue come up since last weekend, with screenshots and videos. This is not the first thread on this forum on the subject.

In some games the weapons have "ranges" beyond which projectiles magically disappear, but in this case it seems to vary based on the target.

If I were being realistic I'd say so what, arrows have high drag and short range, relatively speaking. But, I like to snipe!
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Jerry Cox
 
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Post » Tue Dec 06, 2011 12:04 am

So re-watching the video the OP posts and the video rafykoby posted I have a theory which will require some testing. You notice how in both videos the target they are aiming is at uncharacteristically motionless (i can't speak for the first target in the OP video due to how fast it was)? Neither one of them seem to be running their given scripts when the shots are fired. I went to a random camp and started sniping and only half the mobs even reacted to the shots. I am thinking this is a bug with the mobs themselves NOT archery. You also can see the same thing when you try to throw a long range spell and it collides with the terrain behind them but more testing is required.

Logically I have two dogs and I poke each one, dog 1 barks while dog 2 does nothing the difference is the dog not the finger.
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Khamaji Taylor
 
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