Is it possible to give a sword the texture of a weaker sword

Post » Thu Aug 14, 2014 6:12 pm

Outside of the CS? Say if I want my steel longsword to look like an ebony longsword?

Also from the mod sticky..

"A widely used trick to help increase performance is to open your Morrowind ini file and change this line: Max FPS=240 to Max FPS=60"

How exactly does this help? I never thought FPS could go above 60?

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Shaylee Shaw
 
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Post » Fri Aug 15, 2014 1:24 am

The answer to your question is yes. But I don't get exactly what you want. Do you want to make a steel longsword look exactly like an ebony longsword, giving it the same model? or do you want to retexture a steel longsword to look like an ebony sword. Either is possible and shouldn't be horribly difficult.

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Emily Shackleton
 
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Post » Fri Aug 15, 2014 12:49 am

Yeah I basically want an ebony longsword with the stats of a steel longsword. (I dont like to be too powerful, but like the look) Is it just a case of copying the ebony texture and renaming it as the steel one?

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Michelle Smith
 
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Post » Thu Aug 14, 2014 9:35 pm

Open 'Ebony longsword' in CS and change the stat as you see fit. Then change the ID and save. It asks whether you want to create new object, click 'Yes' and you are done. If you click 'No', then all Ebony longsword have the modified stat.

Its related to scripting I think. Scripts rerun every frame, so the more FPS you get, more scripting resources needed. So reducing FPS to 60 should lighten the load. Atleast thats what I think is the performance issue. Apart from that, lowering MaxFPS also corrects some pointer issues like clicks not regestring and as such.

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Elea Rossi
 
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Post » Fri Aug 15, 2014 3:35 am

Not even that difficult! :smile:

You can do this all in the CS.

edit: ninja-ed by hollaajith - plus I misread. You can swap steel with ebony for everything I said below... :D

If you want to affect ALL steel longswords, just open up the steel longsword in the CS. Make sure that you have the CS disc in your disc drive. Then, where it shows the model being used, something like "steel_lonsword.nif", click on that. Then go to the CS disc and find the model for the ebony longsword in the Meshes/w/ sub folder. If you have difficulty finding it, just open up the ebony longsword in the CS and see what the NIF name is. Select the model and save the steel longsword.

If you want to make a new weapon, use the exact same process as above, but change the weapon ID before closing the window. And when it asks if you want to make a new object, say yes. Then you can either add that new weapon to your inventory directly player->additem "YOUR ID" 1

Or place the weapon in the world yourself.

I hope that helps. I'm doing this all from memory, so I'm sorry if I am not being very specific.

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Sabrina garzotto
 
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Post » Fri Aug 15, 2014 2:09 am

Ok thanks I'll look into it.

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cheryl wright
 
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