Possible hardcoe Mode (Twitter)

Post » Fri Aug 06, 2010 11:18 am

I think people need pull back from assuming 'I can't answer your question' is a veiled 'yes'. It's much more likely that he simply can't or isn't allowed to discuss what is or isn't in the game.

I imagine if he was asked 'Are there any flying machines?' or 'Will the Nerevarine return?' or 'Can we wield two two-handed swords at once?' he would've responded similarly.
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Baby K(:
 
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Post » Fri Aug 06, 2010 10:52 am

Well, everything. Unless you define "hardcoe mode".


Somehow I think he played newvegas.
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Carlos Rojas
 
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Post » Fri Aug 06, 2010 11:26 am

Alright, enough about fast travel. Like many have said, hardcoe mode would be AMAZING for roleplaying purposes. Lets hope that its implemented in. It would be very interesting to see an Elder Scrolls game with that option available. That and I want the challenge of staying alive in Skyrim. I want to worry about more than just the monsters. It would make gameplay more interesting if surviving the wilderness was just as much a goal as anything else in the game, as well as add a good reason why we should buy food and drink at the inn.

Add to that, it would be pretty interesting when mixing it with farming and cooking. Maybe farming is a good way of securing a steady survival.
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Alexander Lee
 
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Post » Fri Aug 06, 2010 8:49 pm

Seriously, did the Hines just say that? I thought Bethesda would be more in tune with their fanbase.

Bear in mind that their fanbase is a great deal larger than this forum community (I believe some Bethesda bod mentioned in the run-up to Oblivion's release that the online community is very much outnumbered by all the rest). Views on travel systems may be shared across the whole fanbase, but we just don't know.

Personally I'd love to have in-game travel services return, as a happy and immersive middle-ground between fast-travel and walking.

I suspect that Pete saying he couldn't say about a hardcoe mode either means it may or may not be in depending on gameplay testing and development schedules, or it means that he couldn't remember right at that moment. I doubt he has the entire feature list memorised off by heart :).

[edit]
I type way too slowly :D!
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Connie Thomas
 
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Post » Fri Aug 06, 2010 5:11 am

So I asked Pete Hines today if hardcoe Mode will be Implemented and if fast travel will be toggable.

He replies

"When has fast travel ever not been optional? Don't want to use it, don't. Can't answer your 2nd question."

So we know fasttravel is definitely here to stay for good. However him being unable to answer the second question could mean we are going to hear something about a hardcoe mode what do you guys think?


My opinion on fast travel is its like bringing a cake into a weightwatchers seminar. Sure you don't have to eat the cake but chances are you will. I'd personally like the option to turn it off and I dream of having Morrowinnd Style travel (Or perhaps a mix of both Oblivion and Morrowind)



Also for those that don't know "hardcoe mode" would be things like having to eat, sleep to stay alive etc... Basically a "Survival" or "Realism" Mode. Mainly for Immersion.


I think you should have asked if there will be a travel system instead. Sure with fast travel alone it can be tempting to use it if you don't want to, but most of us are more concerned with a real travel system. If there is one, it's much more easy to ignore fast travel. I sincerely hope I can buy the console version without feeling ripped off not getting it on pc with a low performance just for mods.
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RObert loVes MOmmy
 
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Post » Fri Aug 06, 2010 5:39 am

I would love a hardcoe mode. Pete Hines have however confirmed that fast traveling will be in no matter what mode you are playing.

"When has fast travel ever not been optional? Don't want to use it, don't."


Go to bed, Pete Hines.

My opinion on fast travel is its like bringing a cake into a weightwatchers seminar. Sure you don't have to eat the cake but chances are you will. I'd personally like the option to turn it off and I dream of having Morrowinnd Style travel (Or perhaps a mix of both Oblivion and Morrowind)

That way of thinking only works if there already were a good enough cake that DIDN'T make you gain weight.

You have a choice to eat this cake or not, but you can't have the cake that you loved so much before. You'll most likely end up eating the cake, cursing the ones that removed the other cake in the process.
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Marcus Jordan
 
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Post » Fri Aug 06, 2010 5:04 am

After playing New Vegas, I don't care for the supposed "Hard Core" mode. If it's there, it's there, if it's not, no big deal.
If it is there, I hope it is better implemented than it was in NV.

As for Fast Travel being toggable. Why? If you can't stop yourself using it now, how are you going to stop yourself
from going into options and just "toggle" it back on?

It's called "Self Control". If you can't stop yourself from using it, you have no one else to blame but yourself. That is
like someone saying they are going to roll play a mage, but still keep using swords. (good example me :D) I can't
blame anyone else because I keep using swords.

So don't want fast travel, don't use it.
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dell
 
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Post » Fri Aug 06, 2010 11:17 am

After playing New Vegas, I don't care for the supposed "Hard Core" mode. If it's there, it's there, if it's not, no big deal.
If it is there, I hope it is better implemented than it was in NV.

As for Fast Travel being toggable. Why? If you can't stop yourself using it now, how are you going to stop yourself
from going into options and just "toggle" it back on?

It's called "Self Control". If you can't stop yourself from using it, you have no one else to blame but yourself. That is
like someone saying they are going to roll play a mage, but still keep using swords. (good example me :D) I can't
blame anyone else because I keep using swords.

So don't want fast travel, don't use it.

Everybody wants a fast travel system. Those people don't want to turn it off, they want an alternative. Or at least some more disadvantages in its use.
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David John Hunter
 
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Post » Fri Aug 06, 2010 6:59 am

It's called "Self Control". If you can't stop yourself from using it, you have no one else to blame but yourself. That is
like someone saying they are going to roll play a mage, but still keep using swords. (good example me :D) I can't
blame anyone else because I keep using swords.

Swords? :sneer:

Real battlemages use axes! Man up, and use a claymore at the very least!

:D
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Erin S
 
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Post » Fri Aug 06, 2010 4:44 pm

I don't care so much about hardcoe mode. It was ok in FO:NV, but maybe not in TES games?

the fast travel system should be toggled on/off. For those "don't want fast travel, dont use it" (not meant to harm anyone) people: it would be easy not to use it, but then there should be alternative transporting like Morrowind's transporting system.
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Rusty Billiot
 
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Post » Fri Aug 06, 2010 6:40 am

It's called "Self Control". If you can't stop yourself from using it, you have no one else to blame but yourself. That is
like someone saying they are going to roll play a mage, but still keep using swords. (good example me :D) I can't
blame anyone else because I keep using swords.

it's not self control if the game expects you to use it
then it's just missing out on content when you religiously trek across the entire map and back for a fetch quest that needs to be done with the MQ
if there are NO fast travel systems, you miss out on a lot, so you can't substitute instant fast travel for nothing.
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Scott
 
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Post » Fri Aug 06, 2010 6:00 pm

it's not self control if the game expects you to use it
then it's just missing out on content when you religiously trek across the entire map and back for a fetch quest that needs to be done with the MQ
if there are NO fast travel systems, you miss out on a lot, so you can't substitute instant fast travel for nothing.

I'm not against fast travel. I just don't use it when I'm still in the process of exploring. Then once I have seen just about everything there is to see or have traveled the same road a thousand times, then I will use it. Thats what I did with Oblivion, and its what I expect to do in Skyrim. Is it really so hard?
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Sabrina Schwarz
 
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Post » Fri Aug 06, 2010 4:44 pm

Voted yes. hardcoe mode is popular, so it would be great to have to in as an option. But fast travel is popular too, so I'm glad that's in as well.

Believe it or not the people here are not the entire fanbase.
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Karl harris
 
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Post » Fri Aug 06, 2010 10:45 am

Fast travel is definitely in. Hopefully it is supplemented with Morrowind Style travel as well.

"And as people in weight watchers tend to learn, you have to say no to the cake or the weight is gonna stay on. Be strong."
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Lisha Boo
 
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Post » Fri Aug 06, 2010 4:09 pm

Would've been the dream.
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My blood
 
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Post » Fri Aug 06, 2010 7:26 am

Hmm, hardcoe mode would be a nice twist. For hardcoe people, anyway.
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MR.BIGG
 
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Post » Fri Aug 06, 2010 5:27 pm

I probably would not do hardcoe mode the first playthrough, I just want to beat the story and explore with that character. I might try with the second, however.
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Scott Clemmons
 
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Post » Fri Aug 06, 2010 8:38 pm

I hate his attitude towards fast travel, we don't like it because it automatically removes a better alternative >.< Geez please understand this devs
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Jake Easom
 
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Post » Fri Aug 06, 2010 4:31 pm

I would very much like a hardcoe mode. add some pulse-pounding.

As for fast travel, the way I like to phrase it was that in Oblivion it was just as optional as Fallout 3, but after a while there simply wasn't enough reason not to use it. In Fallout 3 there was so much to find in the Capital Wasteland that you really didn't want to fast travel. If Skyrim is the same way (and you actually have to be somewhere before travelling like SI and FO3) then it will be fine if it's there.
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Deon Knight
 
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Post » Fri Aug 06, 2010 12:53 pm

I think it's a bit silly that people think "He didn't answer, therefore he means yes".
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Dean Ashcroft
 
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Post » Fri Aug 06, 2010 9:14 am

When has fast travel ever not been optional? Don't want to use it, don't.
What a startling display of ignorance concerning the actual arguments people have made.

About hardcoe mode his comment says exactly nothing.
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Matthew Aaron Evans
 
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Post » Fri Aug 06, 2010 1:21 pm

:swear: Pete Hines

All I want is travel services like Morrowind has in addition to fast travel, so there is a more "immersive" way to travel quickly across Skyrim... it's not too much to ask is it? :nope:
I know I'm not the only one who thinks this way.

I completely agree. It's nice to be able to travel quickly and have an in-game explanation for it.
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Fanny Rouyé
 
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Post » Fri Aug 06, 2010 8:04 am

I used to think a hardcoe mode would be great but i've only used it in NV once and even then I turned it off after about an hour. It didn't add anything for just that I had to carry around water because my main healing item (Sunset sarspirilla) dehydrated me. It wasn't even that hardcoe, everything was readily available really defeating the purpose of it.

I don't see it really working in Skyrim either because food and water would be very easy to come across as well defeating the hardcoe challenge

If it's there that's good for the people who want, but if it's not I won't be bothered by it

and please if it is implented Beth. don't call it hardcoe mode it just sounds gimmicky
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cheryl wright
 
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Post » Fri Aug 06, 2010 5:50 pm

dont really care for hardcoe mode i probably use it once for the trouphy


I think the problem people have with fast travel, is not that is was not optional to turn off, but the landscape was so uninteresting that it made walking or riding very repetitive. These people would probably not mind it if the landscape was more varied.
for me is the apposite i loved the land scape i only used fast travel wend i was incumbent and needed to deposit stuff on one of my houses.
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Casey
 
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Post » Fri Aug 06, 2010 8:49 am

Fast Travel shaves a lot of time off those unimportant and drab quests. Would you rather spend hours walking to a cave in the middle of nowhere to pick up scrolls of unimportance, or spend hours slaying dragons? There can be a way to make it closer to the "Immersible" feeling that people want. Travel stations (boats, pack-mules, horses, whatever) and you pay a certain amount of gold to fast travel a certain distance, as long as the place has already been found. (like in oblivion) This way you have your little travel stations and fast travel mixed together. Say you want to travel from this city to this city, and the computer says 10 gold per 1 inch on the map, so you may travel 4 days which would equal maybe 5-10 inches of map, you have to pay 50-100 gold to get from this place to that place. The option to turn fast travel On/Off isn't a bad idea either, but what i think you people are trying to say is: You don't wanna Fast Travel, but because its there, its very tempting to use it. like the Cake Simile used on the first page.

Edit: of course there may be varying amounts of gold being paid for different travel stations. I'm sure a silt rider may cover more distance faster than a horse, which may make a silt rider cost more to ride.
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Queen Bitch
 
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