Possible hardcoe Mode (Twitter)

Post » Fri Aug 06, 2010 10:09 pm

Edit: never mind
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Fri Aug 06, 2010 7:20 am

I just personally don't think Hard Core mode would work that well in TES. I mean Fallout, sure, but that's a game about survival in the harshest of conditions. In that case hard core mode is part of the theme, but Elder Scrolls is different, it's not so much about the struggle to survive. But that's just my opinion.

Also, I could be wrong, but I think what he meant by "I can't answer your second question" was just that they're totally unsure at this point.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Fri Aug 06, 2010 10:11 pm

But not going to only certain places. I'm going to use Oblivion for example in this post, so not to confuse everyone. (We don't know what the map of Skyrim and its cities look like..Well at least I don't.)

Morrowind's Travel Sytstem: Four options to travel from here, (City of Cyrodiil) Anvil, Bruma, Cheydenhal, or Leyawiin. 500 gold a piece.

New Travel System that i mentioned: Opens map, you click on a location you want to go, it calculates distance with cost, you get a total price asking if your sure you want to go, you go.

No limitations as that a horse can only travel on flat land and not a hill, because that makes a ton of sense. (Que the Sarcasm)
But yes, morrowind type as in you can't just click on the map and go, but you have to find a travel station. And NOT like morrowind as in that theres no limitations on to where you can go, besides if the location is discovered or not.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Fri Aug 06, 2010 4:09 pm

I completely agree. It's nice to be able to travel quickly and have an in-game explanation for it.

This.

Ships and guild guides made sense in the context of the game world. Zero-risk automatic travel did not.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Fri Aug 06, 2010 1:45 pm

Would you rather spend hours walking to a cave in the middle of nowhere to pick up scrolls of unimportance
That's poor quest design, the kind we saw in OB, which stems from the assumption that the player probably WILL use the fast travel system.
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Fri Aug 06, 2010 2:26 pm

I think one thing that would (hopefully) be easy to implement and not require a complete redesign of the game is if the dynamically generated quests tracked whether you used fast travel often, and prioritized giving you quests that didn't take you far from your current location if you don't. Seems like it would be a fairly easy favor to extend to people who dislike using fast travel by making sure they always have some quest they don't have to travel across half the map for.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Fri Aug 06, 2010 9:21 am

I don't see what your mad about, until you go to your map and pick a destination FT is off.
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Fri Aug 06, 2010 2:39 pm

I completely agree. It's nice to be able to travel quickly and have an in-game explanation for it.
that easy you character walks there of screen ,oblivion calculated the character speed so the time wend up in the game as if you walked there normally.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Fri Aug 06, 2010 9:29 pm

But its true. You go somewhere hoping to find an epic quest, and they tell you to go to a cave 10,000 miles away to kill the sacred bear of worthlessness and skin it for a hide that will decorate her house. Your reward: 250 gold. Best quest ever, is it not?

If you like those kind of quests go for it. All im saying is add a travel system restriction, so people will stop complaining about traveling for free.
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Fri Aug 06, 2010 12:40 pm

:swear: Pete Hines

All I want is travel services like Morrowind has in addition to fast travel, so there is a more "immersive" way to travel quickly across Skyrim... it's not too much to ask is it? :nope:
I know I'm not the only one who thinks this way.


This...
Especially because the "Don't like it, don't use it" mentality is frowned upon. :cryvaultboy:
Oh the irony!
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Fri Aug 06, 2010 12:40 pm

Hell yes to hardcoe mode! I also wouldn't mind fast travel if it worked so you could be stopped by enemies midway. In oblivion it's just a teleport.
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Fri Aug 06, 2010 8:59 pm

I think one thing that would (hopefully) be easy to implement and not require a complete redesign of the game is if the dynamically generated quests tracked whether you used fast travel often, and prioritized giving you quests that didn't take you far from your current location if you don't. Seems like it would be a fairly easy favor to extend to people who dislike using fast travel by making sure they always have some quest they don't have to travel across half the map for.


I was thinking more of randomly generated events such as a band of thieves try to attack your caravan when traveling from one place to another. After you kill them, talk to the caravan-er to continue on to your destination, and depending on his views of you, will lower the price, and/or give a reward. Or he might just not.

I'm talking about randomly generated events that happen during travel.

Edit: looks like JGvardija beat me to my own idea. :D
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Fri Aug 06, 2010 12:03 pm

i do think hardcoe mode would fit well in the rugged and dangerous Skyrim. I've never tried hardcoe mode in fallout (barely played it at all actually) so i wouldnt know if id like it or not.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Fri Aug 06, 2010 6:44 pm

I voted yes but I do hope it is optional. It would be great for replaying
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Fri Aug 06, 2010 3:28 pm

Ach hardcoe in new vegas was just a poor excuse to carry more crap in your inventory. Yes I'll carry ten canteens of water at any time. Yes i'll pick up and carry food. I'll keep a couple doctor bags spare just in case.

Roughly, playing hardcoe is just removing 15 to 20 points of your carry limit and using said item when you need it. Its hardly realism, or even hardcoe.

You only had to stock up a tiny bit every so often, and if you managed to fast travel and sell as much loot as possible it wasnt costly either, so it was just extra chores.

hardcoe should be ridiculously tough. You need to plan ahead, use your skills right, learn how to play well or die. The game auto saves only at the start of the quest and each intervening loading screen, out of combat moment, or certain tested running distance for those fast travel haters. Your companion dies, the game takes them out altogether and they wont even be there at the last autosave. Just make the game merciless. Thats hardcoe.

Not buying extra items just to satisfy a stat meter.

I was quite disappointed with hardcoe New Vegas.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Fri Aug 06, 2010 6:26 pm

Agreed with Hek, hardcoe mode basically was a 'deduct 20 units from your inventory carry weight'. Nothing more, nothing less. I don't see what the fuss is about.
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Fri Aug 06, 2010 6:45 pm

I do miss the silt striders. I don't like fast traveling all the time. It depends on what I'm doing really. If there was another transportation option like silt striders, I would definitely use them instead. But if they didn't add them, oh well. If it is like the fast travel from Oblivion, why would you want the option to "turn it off"? Just don't use it. It's not like there's anything that comes up on the screen yelling FAST TRAVEL, YOU (censored).
I do see why people want the compass turned off though. But if there isn't a HUD, then I guess we won't have to worry about that, will we? ;)
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Fri Aug 06, 2010 3:55 pm

Don't really care. Skyrim is already sounding fairly "hardcoe" in some respects with the dangerous encounters and more responsive combat system that they've described. Plus just think of how many melee NPCs will be taking a few slashes at you and then melting your face off with a spell from their free hand. At the very least, TES V sounds as if it's going to be considerably more tactical in some respects from previous installments in the series. At least, assuming the Radiant AI system isn't overexaggerated again.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Fri Aug 06, 2010 5:44 pm

So I asked Pete Hines today if hardcoe Mode will be Implemented and if fast travel will be toggable.

My opinion on fast travel is its like bringing a cake into a weightwatchers seminar. Sure you don't have to eat the cake but chances are you will. I'd personally like the option to turn it off and I dream of having Morrowinnd Style travel (Or perhaps a mix of both Oblivion and Morrowind)




Wouldn't you be just as tempted to turn it back on as not use it in the first place?
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Fri Aug 06, 2010 7:02 am

I guess it will be like Oblivion meaning that there will be an adjustable difficulty bar.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Aug 06, 2010 8:16 am

I guess it will be like Oblivion meaning that there will be an adjustable difficulty bar.


You must mean the tediousness slider. There was no such thing as a difficulty bar. :mellow:
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Fri Aug 06, 2010 8:57 pm

I like his response "When hasn't fast travel been optional" and we all no that it really wasn't in Fallout 3 and Oblivion, unless you wanted to walk everywhere.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Fri Aug 06, 2010 7:31 pm

I like his response "When hasn't fast travel been optional" and we all no that it really wasn't in Fallout 3 and Oblivion, unless you wanted to walk everywhere.


Yes, I still can't believe he actually said that. :swear:
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Fri Aug 06, 2010 8:10 pm

Yes, I still can't believe he actually said that. :swear:


I'm tempted to ask him about it.
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Fri Aug 06, 2010 2:00 pm

Just a thought: if there is a hardcoe mode, it might disable fast travel...

Hopefully so. I don't get it that fast travel won't even be toggable. -_- That would have been the way to appease everybody, with no loss. I would have liked the possibility to remove it altogether during the creation of my character, with no turning back.

At least I hope that other, more restrictive forms of travel will be made more evident : mark/recall spells, official siltsriders-like mode of travel, directions even, with a more usable and customizable map, interesting stuff happening on the roads to motivate the use of real travel, etc. It is said that fast travel is a choice, just let it be a real one, is all.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

PreviousNext

Return to V - Skyrim