Possible hardcoe Mode (Twitter)

Post » Fri Aug 06, 2010 5:13 pm

Odd I can't find the tweet anymore. :brokencomputer:
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carla
 
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Post » Fri Aug 06, 2010 8:52 pm

It just seems... so... easy... to add Morrowind-style travel services. A couple of lines of dialogue, a little shop screen or whatever, move the game clock on a little bit, and teleport. I don't understand why they wouldn't include this.

Not wanting to use fast travel is not the same as wanting to walk everywhere. It's mostly about there being no negative consequences to fast travelling.

All things equal, if you fast travel you'll reach your destination in better shape due to not having to fight along the way. A travel service that costs money offsets this.

If travel services exist in the gameworld anyway, then having fast travel as an option for those who don't care one way or the other about the above would be fine by me. It's just that Oblivion forced you to either use fast travel or wander backwards and forwards for hours because of no travel services and quests designed around fast travel.
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Dragonz Dancer
 
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Post » Fri Aug 06, 2010 7:52 am

"When has fast travel ever not been optional? Don't want to use it, don't. Can't answer your 2nd question."

Here's a restatement of what he said, "Fast travel has never been optional. Don't use it if you don't want to. I don't know anything about a hardcoe mode, ask someone else."

I like his response "When hasn't fast travel been optional" and we all no that it really wasn't in Fallout 3 and Oblivion, unless you wanted to walk everywhere.

Do you not understand that you just blew your own support to pieces with a cannon?

As for a hardcoe mode, just use a mod. You all want different levels of hardcoe-ness. They can't appease everyone. People wonder why they changed to the dual weapon system, and it was most likely to prevent hybrid classes from being superior to pure classes (i.e. battlemage being far superior to mage, spellsword better than warrior), not to satisfy the minority that wanted dual wielding. If Bethesda adds a hardcoe mode, it has to be one that fits what everyone defines as necessary, or it has to be deemed essential to the game. As shown on this thread, you all have different levels of realism you want.
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Kelly John
 
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Post » Fri Aug 06, 2010 7:17 pm

The reason why fast travel is bad is not because of that cake anology or whatever, it's because there's no real alternative way of transportation. They should add transportation to the game.... Seriously.
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James Rhead
 
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Post » Fri Aug 06, 2010 9:18 pm

Wow, really Pete? You're going to go and use that same meaningless excuse for fast-travel that we've been getting for ages? :down:

As for a so called "hardcoe mode," I'd like it, but only to an extent. I think New Vegas got it down fairly well.
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Hannah Barnard
 
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Post » Fri Aug 06, 2010 9:36 pm

Yes, I want a hardcoe mode.

It works so well with this style of game. It just makes the game much more immersible imo.
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Cheryl Rice
 
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Post » Fri Aug 06, 2010 8:02 pm

The reason why fast travel is bad is not because of that cake anology or whatever, it's because there's no real alternative way of transportation.

Indeed. And again, not asking to remove fast travel altogether - no one actually does. Just an acknowledgement that it has never truly been optional, and that it should be.
It just seems... so... easy... to add Morrowind-style travel services. A couple of lines of dialogue, a little shop screen or whatever, move the game clock on a little bit, and teleport. I don't understand why they wouldn't include this.

Not wanting to use fast travel is not the same as wanting to walk everywhere. It's mostly about there being no negative consequences to fast travelling.

All things equal, if you fast travel you'll reach your destination in better shape due to not having to fight along the way. A travel service that costs money offsets this.

If travel services exist in the gameworld anyway, then having fast travel as an option for those who don't care one way or the other about the above would be fine by me. It's just that Oblivion forced you to either use fast travel or wander backwards and forwards for hours because of no travel services and quests designed around fast travel.
Agreed on all points. I like your argument about the "no negative consequences", I hadn't thought of that, and it's of course very true.

And seriously, beyond the issue of fast travel, I don't understand the reasoning behind it. You don't want to use fast travel, don't ? The game itself should offer a challenge, or at least the carefully organised option of one. It shouldn't be up to the player to make it happen by force of will. The most interesting games, are those who get you stuck, who offer you problems, fights or quests you have to re-do 50 times to get right... I play one or two video games per year, and even I know that. Threw the damn controller fifty times losing the race against Kai in Okami, but when I managed it, yeeeeeeeees. :D
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Christine
 
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Post » Fri Aug 06, 2010 7:24 am

If Oblivion NPCs simply used fast travel, we would have far fewer problems with e.g. a certain Countess needing to be unkillable because she likes to walk alone on the supposedly safe roads. ;)
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Maddy Paul
 
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Post » Fri Aug 06, 2010 4:36 pm

Well, in Arena fast travel was mandatory. Tell him that.
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Hannah Barnard
 
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