The reason why fast travel is bad is not because of that cake anology or whatever, it's because there's no real alternative way of transportation.
Indeed. And again, not asking to remove fast travel altogether - no one actually does. Just an acknowledgement that it has never truly been optional, and that it should be.
It just seems... so... easy... to add Morrowind-style travel services. A couple of lines of dialogue, a little shop screen or whatever, move the game clock on a little bit, and teleport. I don't understand why they wouldn't include this.
Not wanting to use fast travel is not the same as wanting to walk everywhere. It's mostly about there being no negative consequences to fast travelling.
All things equal, if you fast travel you'll reach your destination in better shape due to not having to fight along the way. A travel service that costs money offsets this.
If travel services exist in the gameworld anyway, then having fast travel as an option for those who don't care one way or the other about the above would be fine by me. It's just that Oblivion forced you to either use fast travel or wander backwards and forwards for hours because of no travel services and quests designed around fast travel.
Agreed on all points. I like your argument about the "no negative consequences", I hadn't thought of that, and it's of course very true.
And seriously, beyond the issue of fast travel, I don't understand the reasoning behind it. You don't want to use fast travel, don't ? The game itself should offer a challenge, or at least the carefully organised option of one. It shouldn't be up to the player to make it happen by force of will. The most interesting games, are those who get you stuck, who offer you problems, fights or quests you have to re-do 50 times to get right... I play one or two video games per year, and even I know that. Threw the damn controller fifty times losing the race against Kai in
Okami, but when I managed it, yeeeeeeeees.