Is it possible to live longer for an orc

Post » Mon Oct 11, 2010 9:55 am

So I have some ideas for my fanfic, it should be a journal of an Orsimer, who lived longer than any other regular Orsimer, and saw many things (lets say from rebuilding of Orsinium, until the Oblivion crisis and beyond it). So is it possible for an orc to live as long as an Altmer lives? Maybe there is some curses that could be thrown on him, maybe some of the Daedra Princes could make a deal with him and make him live very long? And how many years he could live if his mother was an Altmer?
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Robert Bindley
 
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Post » Mon Oct 11, 2010 8:44 am

If his mother was an altmer he'd be an altmer. The character could be a vampire, lich, some cursed entity, lots of possibilities.
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Elisha KIng
 
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Post » Mon Oct 11, 2010 8:48 am

And what about the Daedra princes?
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Robert Devlin
 
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Post » Mon Oct 11, 2010 5:29 am

And what about the Daedra princes?

maybe. You have a lot of artistic wiggleroom on this matter.
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BrEezy Baby
 
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Post » Mon Oct 11, 2010 2:25 am

True, but Daedra don't usually make pacts like that. And even if they did, it would be to benefit their own boredom.
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TIhIsmc L Griot
 
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Post » Mon Oct 11, 2010 11:32 am

True, but Daedra don't usually make pacts like that. And even if they did, it would be to benefit their own boredom.

Immortality at the cost of some horrible negative effect. That sounds like a daedra lord.
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Batricia Alele
 
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Post » Mon Oct 11, 2010 3:08 am

What about Umaril? He got more thn just imortality from his pact.

I think it would be quite in the character of a deadra Lord to do such a thing, provided it supplied him with plenty of fun.

For example, what if said deadra lord made this man unkillable -he can't die, yet he will still age and grow old.
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Veronica Martinez
 
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Post » Mon Oct 11, 2010 5:55 am

What about Umaril? He got more thn just imortality from his pact.

I think it would be quite in the character of a deadra Lord to do such a thing, provided it supplied him with plenty of fun.

For example, what if said deadra lord made this man unkillable -he can't die, yet he will still age and grow old.


But that was more of a 'Hey, we hate Alyeids too. Only for different reasons. Now why don't you be a good boy and do as we say?'

I think immortality only comes naturally from Molag Bal/Vaernima due to the vampirism deal.
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Janine Rose
 
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Post » Mon Oct 11, 2010 6:50 am

If his mother was an altmer he'd be an altmer. The character could be a vampire, lich, some cursed entity, lots of possibilities.


Most of the time but there are half races they are just really rare from what I understand.
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Budgie
 
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Post » Mon Oct 11, 2010 1:13 am

Ravager was kinda onto something with the necromancy mentionings, in my opinion. Check the Telvanni: they live for long periods of time through dabbles in necromancy.

Though with that said, you'd have to have the guy be incredibly competent in magic.
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SHAWNNA-KAY
 
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Post » Mon Oct 11, 2010 9:22 am

Well I want him to be Paladin like, so vampire won't feel good. I'll try digging some lore of Daedric Princes and see who could offer a pact of immortality for something. Or maybe his mother was a vampire, and now he is half vampire (like Grey Prince) and lives shorter than regular vampire, but much longer then regular men or mer, and he hates that he is a vampire and tries to redeem himself doing good things and being paladin.
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Rebekah Rebekah Nicole
 
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Post » Mon Oct 11, 2010 9:57 am

Well I want him to be Paladin like, so vampire won't feel good. I'll try digging some lore of Daedric Princes and see who could offer a pact of immortality for something. Or maybe his mother was a vampire, and now he is half vampire (like Grey Prince) and lives shorter than regular vampire, but much longer then regular men or mer, and he hates that he is a vampire and tries to redeem himself doing good things and being paladin.

Make him be a strong practicer in magic. Or make a fall in darkness turn in the story, where he learns how to achieve immortality without corrupting his mortal body. Might work. :shrug:
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Dylan Markese
 
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Post » Mon Oct 11, 2010 6:35 am

You could make him a Battlemage. Perhaps a Spellsword? I'd say don't limit yourself too hard, but it's your fanfic. Do what you want.
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Skrapp Stephens
 
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Post » Mon Oct 11, 2010 11:14 am

True, but Daedra don't usually make pacts like that. And even if they did, it would be to benefit their own boredom.

Clavincus Vile (sp?) would make a pact like that

You could make the father an Altmer and the mother an Orc, that might work too.

Or some kind of favour from the Nine if you don't want him to dabble with the Daedra
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JD bernal
 
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Post » Mon Oct 11, 2010 10:56 am

It is an ORC, orc amge is just not for me. The BAttlemage perhaps, but not mage. And I really do not see difference if he was Battlemage or Paladin, though if he is a paladin, it would fit better with the story.

Oh, I forgot about the Nine, it would make sense, but the Nine are not very interested in mortal lives and I can't think of a pact they could suggest.
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kristy dunn
 
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Post » Mon Oct 11, 2010 1:00 am

It is an ORC, orc amge is just not for me. The BAttlemage perhaps, but not mage. And I really do not see difference if he was Battlemage or Paladin, though if he is a paladin, it would fit better with the story.

Oh, I forgot about the Nine, it would make sense, but the Nine are not very interested in mortal lives and I can't think of a pact they could suggest.

Well Battlemages tend to use Offensive Majick combined with Physical attacks, where Paladins use Supportive Majick with Physical attacks.

I wasn't real big on the Nine idea for exactly that reason, they don't tend to be involved with the day to day life of mortals.
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Peter lopez
 
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Post » Mon Oct 11, 2010 1:44 am

Yep, so only choices now is Daedra or vampires
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Laura
 
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Post » Mon Oct 11, 2010 8:25 am

Not truly. If you were to go a real lore approach, you could say he happened to adapt the walking stride of the Altmer through his family being Altmer in roots. Or you could go along with him being a strong worshiper of Arkay, or perhaps even a magical potion ala Morrowind to give him an extended life. Maybe he closed an Oblivion gate and the sigil gave him an extended life, rejuvenated him to say. Really, it's not that hard to think up of some wonky reason or another why an Orc seemed to live a while longer than he should.
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Jack Moves
 
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Post » Mon Oct 11, 2010 8:02 am

Not truly. If you were to go a real lore approach, you could say he happened to adapt the walking stride of the Altmer through his family being Altmer in roots. Or you could go along with him being a strong worshiper of Arkay, or perhaps even a magical potion ala Morrowind to give him an extended life. Maybe he closed an Oblivion gate and the sigil gave him an extended life, rejuvenated him to say. Really, it's not that hard to think up of some wonky reason or another why an Orc seemed to live a while longer than he should.

like I said, a lot of artistic wiggle room.
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Isaac Saetern
 
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Post » Mon Oct 11, 2010 12:37 pm

Not truly. If you were to go a real lore approach, you could say he happened to adapt the walking stride of the Altmer through his family being Altmer in roots. Or you could go along with him being a strong worshiper of Arkay, or perhaps even a magical potion ala Morrowind to give him an extended life. Maybe he closed an Oblivion gate and the sigil gave him an extended life, rejuvenated him to say. Really, it's not that hard to think up of some wonky reason or another why an Orc seemed to live a while longer than he should.


Considering Mages seem to get significantly older then most ordinary folk, it seems that merely using magic judiciously will lengthen your life. You can think of it as a http://en.wikipedia.org/wiki/Sacrificial_anode, rather then your body being changed by the world and aging, the magic is changed into something lesser first (it is solid change afterall) thus shielding your body from change.

The walking stride should be taken in a metaphysical sense btw. Compare it to the 'Walking ways to Heaven by Violence' from the sermons.
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Danii Brown
 
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Post » Mon Oct 11, 2010 9:01 am

A nice touch for a long lived "paladin" would be to have him bound to an enchanted, Umbra-like weapon of some sort, which steals life from those fallen by his hands and gives it to him.
That could have been part of a deal with some Daedra or another.
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Felix Walde
 
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Post » Mon Oct 11, 2010 9:18 am

Ravager was kinda onto something with the necromancy mentionings, in my opinion. Check the Telvanni: they live for long periods of time through dabbles in necromancy.

Though with that said, you'd have to have the guy be incredibly competent in magic.


There was an Orc Necromancer, Magister Ulliceta gra-Kogg of Orsinium, high in the Mages Guild in the Oblivion Lore:

http://www.uesp.net/wiki/Oblivion:The_Black_Arts_On_Trial

So it seems highly probable that Orcs can become powerful mages perhaps to the extent they learn to extend their lives.

It's also mentioned that many believe that Hassildor uses sorcery to prolong his life. I know he's not REALLY a sorceror and his longevity is a result of vampirism but everyone seems to accept the sorcery explanation. If Imperials are believed to be able to extend their lives much like Elves do, then Orcs should be able to as well, albeit to a lesser extent.


A nice touch for a long lived "paladin" would be to have him bound to an enchanted, Umbra-like weapon of some sort, which steals life from those fallen by his hands and gives it to him.
That could have been part of a deal with some Daedra or another.


If he follows a Daedra Lord, he'd be less a Paladin in the "Lawful Good" archetype...more like a Death Knight or a Black Knight. (I know I'm seeing things in a simplistic black and white point of view but considering Orcs would likely follow the likes of Malacath, their code of conduct wouldn't be very Paladin-like)

On the other hand, perhaps an Orc who was blessed by Talos or another Aedra and wore armor enchanted by priests of his order would fit the Paladin mold a bit more. With certain enchanted items or with the blessings of his patron deity he could live a long time.
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JaNnatul Naimah
 
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Post » Mon Oct 11, 2010 5:07 pm

If he follows a Daedra Lord, he'd be less a Paladin in the "Lawful Good" archetype...more like a Death Knight or a Black Knight. (I know I'm seeing things in a simplistic black and white point of view but considering Orcs would likely follow the likes of Malacath, their code of conduct wouldn't be very Paladin-like)

On the other hand, perhaps an Orc who was blessed by Talos or another Aedra and wore armor enchanted by priests of his order would fit the Paladin mold a bit more. With certain enchanted items or with the blessings of his patron deity he could live a long time.

It depends on who's laws the paladin is following. :P

And you don't really have to be "following" a Daedra Prince to have struck a deal with him.
Yes, I'm thinking Clavicus Vile here.
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IsAiah AkA figgy
 
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Post » Mon Oct 11, 2010 11:07 am

Ravager was kinda onto something with the necromancy mentionings, in my opinion. Check the Telvanni: they live for long periods of time through dabbles in necromancy.

Though with that said, you'd have to have the guy be incredibly competent in magic.


If Necromancy could do that, then no Necromancer would be so desperate as to become a lich. Yet all Necromancers do is making things life after it has died, they don't extend life.

Why does this idea keep coming up over and over again?
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Clea Jamerson
 
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Post » Mon Oct 11, 2010 11:34 am

What about a combination of the magica and weapon/armour thing?

If an orc has a powerful natural talent for magic that he was born with for a reason - but spurns the use of the gift, thus angering one Aedra or Daedric Prince - he is cursed to wear armour or carry a sword that continually draws uopn his magica to sustain a magical effect = constant magica drain

Another Aedra / Daedric Prince is not happy with this because this paladin has been a faithful follower and gives him a second artifact that constantly replenishes his magica

The combination makes him a constant conduit for enormous amounts of magica - which combined with his natural talent, the nature of the first artifact and the curse ensures that he is permanently bathed in majica in such a way as to prolonging his life-span?

End result a non-mage orc becomes mage-like in terms of prolonged life-span
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TASTY TRACY
 
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