Anyway, my problem is that when I look at distances that are fairly far away (specifically places that have non-grass textures, like Red Mountain and most of the ashlands) the actual land doesn't look right. Instead of the usual grey, rockish textures on the mountain, from a distance it takes on a grass texture that gradually fades away as I get closer and closer. And whats worse is that elsewhere in the Ashlands this becomes visibly noticeable at an even shorter distance and is fairly immersion breaking to see grass fade away into rock when grass shouldn't even be there.
So, obviously, my question is what is causing this and how could I fix it?
Here is my distant land settings (if I need the settings i used for the creation wizard I can find those too)
100 Draw distance
(autoset enabled)
0 Distance Blur (I use SWG's Skies)
Min Size
Near: 220
Far:400
Very Far:500
All water reflection options turned off