Gluby,
- I just wanted to add that I'm not too sure myself what I meant by 'targeting' foods. I guess I'm driving at the idea that foods, especially new ones, be somewhat interactive rather than just becoming another new icon on the page. Ideas might include the repelling of vampires (higher flee ratio) if eating a lot of garlic, aphrodisiac effects (higher disposition opposite six) if eating a lot of shellfish, attracting bears if carrying a lot of meat, spoilage of food left lying around, that sort of thing. I realize, however, that might be a level of complexity beyond the scope of the project at this time.
- I'd be inclined to say that NOT everything should be lumped into one esp/esm. (I don't see a lot of takers for lavatory features :yuck: ) I think a 2 or 3-module split would be the way to go as per your proposal #2. Choices could be made via the options menu, indeed, but I think it best to keep the 'load load' down for those who are definitely opposed to a feature and would just as soon leave it out. If you're ambitious, the modularized set as well as an integrated whole would be the way to package it.
One alternative concern that I have, personally, is making sure that desirable potion effects are not too easy to come by through all these ingredients
- agreed
- Wow, you're an ADOM fan? Yee haw! (I haven't played in a long time, though).
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Complete MW would have you put a variety of items in your inventory and use them to make select ingredients. For example, if you posses fire of some kind (a torch or candle), a jug, sugar, heather, and one of the scripted pots or bowls, you would equip the pot to bring up a menu of possible creations (saltrice porridge, heather jam, golden jelly, fire fern jam, etc.).
Having the requisite items and a high enough cooking skill yields the item and adds a new pot to inventory; in this example, heather jam. Heather possesses the alchemical properties Restore Personality, Feather, Drain Speed, and Drain Personality. For sugar, it's Fortify Fatigue, Restore Fatigue, Fortify Health, and Damage Health. Heather jam, meanwhile, is a more specialized ingredient with Cure Blight Disease, Blind, Paralyze, and Poison.
Complete Morrowind, by the way, is quite neat. Its main drawbacks and reason I won't use it in its current form are the numerous non-stackable scripted items and cumbersome menu system, issues that MC addresses well.
- food-as-potions effects: Gosh, this is just in experimental stages, so there's not much to show for it really (sorted by common name).
i.d., common name, effect
ALFDApplePie -Food, Apple Pie Resist Poison 2pts 20sALFDAppleAshunor -Food, Apple, Ashunor Tart Restore Health 1pt 3sALFDAppleSweet -Food, Apple, Sweet Red dittoALFDAshYamRoasted -Food, Ash Yam, Roasted Restore Strength 5pts 1sALFDBanana -Food, BananaRestore Personality 1pt 5sALFDMeatBeefGrilled -Food, Beef, Grilled Resist Normal Weapons 1pt 15sALFDBerryPie -Food, Berry Pie Resist Blight 2pts 20sALFDBittergreenStew -Food, Bittergreen StewRestore Speed 1pt 5sALFDBeefBittersweet -Food, Bittersweet Beef Fortify Strength 1pt 20sALFDBread -Food, Bread Restore Stamina 1pt 5sALFDCheeseCamlorn-Food, Camlorn Cheese Fortify Maximum Magicka 2pts 30sALFDAppleCandy -Food, Candy Apple Restore Hlth 1pt 5s, Fort Prsnality 1pt 5sALFDEggChickenBoiled-Food, Chicken Egg, Boiled Fortify Strength 1pt 5sALFDMeatChickenBreaded -Food, Chicken, Breaded Fortify Athletics 1pt 20sALFDMeatChickenGrilled -Food, Chicken, Grilled Fortify Athletics 1pt 15sALFDCornRoasted -Food, Corn, RoastedFortify Magicka 3pts 30sThere are more, but that should be enough to give you a 'taste'.
- http://www.mediafire.com/?sharekey=b335dd022688961a61d4646c62b381cbe04e75f6e8ebb871 4 U (Icons.rar)