? POSSIBLE Parallax Occlusion Mapping on CHARACTERS 3D MODEL

Post » Tue Aug 04, 2009 11:09 am

why not ?
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Emerald Dreams
 
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Post » Tue Aug 04, 2009 4:37 pm

Or TESSELATION truth geometry maybe.
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electro_fantics
 
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Post » Tue Aug 04, 2009 11:06 am

MAYBE CAPS LOCK MAKES US SMARTER!

On the plus side, i dont see why not for the PC. :)
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megan gleeson
 
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Post » Tue Aug 04, 2009 8:33 am

CAPS LOCK make seen from it's far ;)
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Catherine N
 
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Post » Tue Aug 04, 2009 2:40 pm

Isnt subsurface scattering enough?
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Blessed DIVA
 
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Post » Tue Aug 04, 2009 10:13 am

[quote]Isnt subsurface scattering enough?[/quote]
The "subsurface scattering" only for a human skin and fruit candy similar shaders.
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I speak about the character entirely. Nanosuit have various level of detail, small bump and big relief.
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Kira! :)))
 
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Post » Tue Aug 04, 2009 5:36 pm

Parallax is not possible on characters, because of the limitations of the technology itself.

If it were possible, other games would do it as it is not hard to do. It can be done, but it just looks absolutely terrible.
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Madeleine Rose Walsh
 
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