» Thu Dec 31, 2009 8:06 am
Why speculate? It's clear as daylight.
XBOX hardware limitations are the reason. You really think that since the engine now allows for simultaneous development on all 3 platforms that they would bother to go back over the PC version later and Upgrade things like AI and texture res? That costs money, they just saved a bunch by co-developing all 3 versions at once, but why waste it on us PC gamers... after all we're all just dirty pirates.
If they "upgraded" the PC version using that method you described, then, of course, it would a cost them a lot of time and money.
The thing is, super high texture resolutions for the PC version should have been "planned" from the very start of the development of Cryengine3. That would have been far more efficient than updating each individual texture pack later on.
What you should do is, for every texture image you create, you make for each folder a LOW quality image (for XBOX and PC's High Setting) and a SUPER HIGH. Or, you start off with the SUPER HIGH TEXTURE and then from that you can make a lower quality which is "downscaled".
Remember the forums all over the internet when the development of Crysis 2 was first announced? The most common question that was asked was about whether the consoles will drag down the PC and make the PC version "worse" than Crysis 1. They tried to calm us down by assuring us that the graphics will not be a step backwards from Crysis 2. We now have a game that looks better in terms of overall art direction and the environment settings, in my opinion. But all of that does not excuse the low resolution textures on the PC compared the the higher textures we had before.
This is Crysis and not any other game. I expected compromises because of the consoles, and the game still looks overall relatively beautiful, but the individual low quality textures are unforgivable.
On top of that, Crytek are also hurting themselves from this. You see, Crysis 1 and Crysis Warhead gained notoriety due to their high PC spec requirements. That benefits Crytek in that they include MEDIUM settings for more "common" PC specs, but also, the reputation of the game's "cutting edge", "history-making" advanced maximum levels promotes the game further than any other PC game graphics-wise.
Look at how many PC gamers upgraded their PC just to play Crysis. Everyone has heard the term: "CAN IT PLAY CRYSIS". Look at how many graphics card benchmarks reviews all over the internet used Crysis 1 as an important benchmark. So, what PC moaners are complaining about is for Crytek's own good. If you have a PC game that just blends in graphically with all the other PC games, then it is essentially just another PC game. If, on the other hand, you do the same game, but include a graphical option for super high resolution textures that make the game look outstanding and will be written down in history books for its impact on the PC world, then you, Crytek, benefit.
Cevat Yerli on an interview with PC Play in April 2008 stated that he was disappointed to see Crysis 1 leading the charts in piracy. Yet, by May 2010, Crysis 1 had sold over 3 million units (and its standalone expansion about 1.5 million units) making it one of the best selling PC games of all time. Why did it sell so well. Do you really think people bought that game for its storyline? I don't think so. There was nothing special about its storyline. The reason it was such a popular PC game was mostly due to its graphical notoriety.
Of course, Crysis 2 will also sell well on the PC, especially as the Crysis series has an established PC fan base. However, it is a shame that Crytek with this new game, which is still a good game, has turned their backs on their own "cutting edge" high PC reputation which made them successful.