Is it possible to...

Post » Mon May 31, 2010 6:43 am

I'm playing around with my quest mod and I was wondering if it were possible to reproduce something that could look like this :

In the event i have a few barter challenge successful a clever player could win to negociate the reward with a NPC, let say the npc have no choice to pay and in anger throw away the caps on the floor instead of additem caps001 in player inventory. Anyone ever did that? I fear it will have FNV to crash but who knows..
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Chelsea Head
 
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Post » Mon May 31, 2010 3:34 pm

Placeatme can spawn items at or near a reference.

NPCref.placeatme caps001 <-- it can also take some parameters like distance from the ref, etc.

http://geck.gamesas.com/index.php/PlaceAtMe
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Joey Avelar
 
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Post » Mon May 31, 2010 8:37 am

For a nice appearance, you may be able to do it with a weapon. It would be invisible, have the number of projectiles equal to the amount of caps, and use one of the AttackThrow animations. For the projectile, you'd have one that looks like a bottle cap and have it able to be picked up. You'd then run a UseWeapon command on the NPC at the appropriate time and caps would go flying out of their hand.

...In theory, at least.
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Manuel rivera
 
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Post » Mon May 31, 2010 8:17 am

Take a look at the Drop script command.
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Jessica Nash
 
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Post » Mon May 31, 2010 11:55 am

Take a look at the Drop script command.


Derp... of course I forget the most logical ;p
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Philip Rua
 
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Post » Mon May 31, 2010 8:38 am

Take a look at the Drop script command.


Thanks for the heads up :)
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Sweet Blighty
 
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