Possibly new info that is old?

Post » Tue Sep 20, 2011 3:34 pm

I think it will be fine. Bethesda are the best and most experienced developers when it comes to doing interesting, open worlds. I think they've thought it through :P

I remember reading in the Japanese article that we can go up to any mountain, even the ones that are hundreds meters high, and there's also often villages and sometimes rewards up there (thus giving you incentive to go up high mountains). The translation was fuzzy though and I decided not to post it because I was unsure, but it makes sense that it's true.


Ahh, one less thing to worry about it seems! Cheers.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Tue Sep 20, 2011 2:58 pm

Mayhaps things like foxes and wolves fit in the same type?

I would catagorize them as two different types of creatures...
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Tue Sep 20, 2011 2:15 pm

I would catagorize them as two different types of creatures...

So you think we all ready know more than half of the enemies in this game? That would not be good.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Tue Sep 20, 2011 12:17 pm

2. We can go to the world of Oblivion (the Daedric realms) in Skyrim as we have been able to before, but Todd Howard didn't want to comment how much or in what way.

Pleaaaaaaaaaaaaaaaaasepleasepleasepleaaase :wub: :wub:
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Tue Sep 20, 2011 6:09 pm

20% bigger??!! :celebration:
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Tue Sep 20, 2011 10:30 am

30 enemies would be less than Oblivion and morrowind, my count is Oblivion 31(excluding variations and races), morrowind 43. I think its over 40 personally, and hope that its more than morrowind.
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Tue Sep 20, 2011 9:17 am

So you think we all ready know more than half of the enemies in this game? That would not be good.


We know :

Ice Wraiths
Dragons
Deers, butterflies (if they count but I doubt it)
Giants
Mammoth
Bandits
Marauders
Foxes (if they count)
Wolves
Necromancers
Giant Spiders
Draugrs
Rats
Dragon Priests
Atronachs (We've seen frost)

I don't think that's half the game's enemies. But anyways, enemy diversity is not an issue with mods :)
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Tue Sep 20, 2011 6:10 pm

I am glad about the 'not doing politics' thing, would only make sense for a Nord, or at a stretch, human, character.30 - 40 enemy types sounds fine, as long as all draugr are one type.
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Tue Sep 20, 2011 5:08 pm

30 enemies would be less than Oblivion and morrowind, my count is Oblivion 31(excluding variations), morrowind 43. I think its over 40 personally, and hope that its more than morrowind.

It could vary a lot depending on what you count as a type of enemy. It should theoretically be more enemies in Skyrim than in other TES games, since this is the biggest game they've ever made.
It's also possible that enemies just meant enemies and not passive creatures (like animals, which there are a lot of). Who knows...

Also, the article said in the translation "appeared on a large field"... no idea what that means.
It would be nice if someone who speak Japanese could clarify.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Tue Sep 20, 2011 8:03 am

maybe theyre not taking variations of enemies into account. There are frost trolls and forest trolls for example.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Tue Sep 20, 2011 6:33 pm

I don't think that's half the game's enemies. But anyways, enemy diversity is not an issue with mods :)

We can't keep using that as a fall-back excuse. I'm going to by the game when it comes out and play it, and that's the issue. Yes, mods are incredibly important (I'm making one myself that will [hopefully] incorporate other people's work), but if it feels like there are less enemies than in Oblivion then Bethesda has definitely messed up their priorities. I have no doubt that there's some demon types we haven't seen yet, a few undead, and more wildlife but if it's only 40 different enemies? That's pitiful.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Tue Sep 20, 2011 8:06 pm

Now how the hell did we manage to overlook this??? Because there is only one among us who seems to know japaneese, duh :teehee: (the one with the Alien avatar).

Guess that "supporting the empire first" ties in with the first MQ objective to go talk to the Jarl of Whiterun.
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Tue Sep 20, 2011 7:46 am

seems like 30 - 40 enemies isnt very many. how many were there in morrowind and oblivion?


See my comment for exact numbers. I excluded the races, bandits, and creatures that are the same but different variations such as a wolf and timber wolf. The thing I didnt consider was that they used the word "enemies". This is vauge because they might not be talking about passive creatures such as birds, rabbits, elk etc. So if thats the case the game will have more overall creatures than morrowind and definately Oblivion.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Tue Sep 20, 2011 8:59 am

30 enemies would be less than Oblivion and morrowind, my count is Oblivion 31(excluding variations and races), morrowind 43. I think its over 40 personally, and hope that its more than morrowind.


We don't know if it means there's 30-40 groups overall with small changes in color, texture, name, size, etc. which defines the people of the group I.e. Baby Deathclaw up to Legendary or Vampire Apprentice to the head honcho mini-boss esque vampires.

Or it means each group has 30-40 subtypes. Which I doubt and think it's the former. 30 subtypes of wolves would be overdoing it. Flaming wolf, mad wolf, etc.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Tue Sep 20, 2011 11:42 am

Aww... I wanted to be a Jarl. :sadvaultboy:
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Tue Sep 20, 2011 2:11 pm

Now I'm confused again about the dragonborn part. So it seems you don't have to be dragonborn to practice Thu'um and the Greybeards are not Dragonborn. But what does being dragonborn enable you to do that another mortal can't? What's the essence of being dragonborn?
I don't see what's so special about it and so far we haven't learnt anything spectacular about this dragonsoul. Am I right? Can someone educate me if I'm not please?
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Tue Sep 20, 2011 11:27 am

Regarding the amount of enemies, remember, this interview was 6 months ago. It was also Japanese, so it could have been mistranslated, or context missing.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Tue Sep 20, 2011 5:09 pm

Now I'm confused again about the dragonborn part. So it seems you don't have to be dragonborn to practice Thu'um and the Greybeards are not Dragonborn. But what does being dragonborn enable you to do that another mortal can't? What's the essence of being dragonborn?
I don't see what's so special about it and so far we haven't learnt anything spectacular about this dragonsoul. Am I right? Can someone educate me if I'm not please?

I think the thing is that while others can learn a shout or two with great difficulty, a Dragonborn is born with the talent to learn dozens of them with ease, and can even absorb other dragonsouls to become even more powerful. It's similar to how the Nerevarine was born with the ability to weather Corprus disease unscathed while very few others survived, and those that did became disfigured monsters.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Tue Sep 20, 2011 11:24 am

I found a Japanese article which had a pretty long interview with Todd Howard. It's from April, but when I used google translate it felt like there were some new bits of information.
I don't have much confidence on google translate though, and some parts of the translation becomes complete jibberish, but I still thought it was worth sharing with you guys. I tried my best trying to compare three different online translators, using my logic and trying to come up with a conclusion. Therefore take the following info with a grain of salt.
If any of you know Japanese, it would be very helpful to skim through the article and help with translation :)

Article: http://game.watch.impress.co.jp/docs/interview/20110421_441148.html (original), http://translate.google.se/translate?hl=sv&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Finterview%2F20110421_441148.html (google translate)

Here's some key parts that I found interesting:
1. There's only one Dragonborn - you.
2. We can go to the world of Oblivion (the Daedric realms) in Skyrim as we have been able to before, but Todd Howard didn't want to comment how much or in what way.
3. There is politics in Skyrim. There are nine Holds and each one has a Jarl (a ruler of the hold). POSSIBLE SPOILER (it's not that serious of a spoiler though, and I personally didn't mind reading it. The "spoiler" is about the two sides of the civil war.):
Spoiler
At the beginning of the game, one of the Jarls appeals for the secession from the Empire. At the start, you're supporting the Empire side, but you can choose to support the rebels later. Politics therefore matter, but there are no times when the player can "do politics", e.g. the player him/herself becomes a Jarl. In other words, you CAN'T become a Jarl.

4. There is no "good/bad" side like in Fallout 3. How you are good you are is determined more individually by each NPC and if you are in a faction that fights against another faction.
5. There are about 30-40 types of enemies that can appear.
6. In Oblivion, characters would suddenly disappeared into thin air when going through a door (due to cell seperation). In Skyrim, characters reach out to the door, open the door, and then disappears.

Here's another article from the same Japanese site:: http://game.watch.impress.co.jp/docs/news/20110608_451413.html (original), http://translate.google.se/translate?hl=sv&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fnews%2F20110608_451413.html (google translate)

What I found mostly interesting in this article was:
1. The size of the world is almost the same as Oblivion's, but because of the heights are different in the world, Skyrim's world is about 20 percent bigger. There are five major cities, 150 dungeons, and 500 registrered points of interests on the map.


This really grabbed my attention! :celebration:
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Tue Sep 20, 2011 11:38 am

.................. I remember hearing before by Todd that you may not be the only Dragonborn left. This "new" info contradicts that.



I think the quote from Todd was actually 'You are not the only one that can use Dragon Shouts' which could mean that the dragons themselves can use the same shouts against you, there was no reference to another Dragonborn.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Tue Sep 20, 2011 12:36 pm

Thank you hlvr ! Btw about the Jarl part, so they are part of the empire? So if you join the imperial legion its like ur helping the jarl's right? Or the faction doesn't have anything to do with them(i hope it plays some part)? I mean it would be pretty cool if you help a jarl with many quests and he rewards you with a house and maybe some kind of a " elite soldier" companion, one more reason to join the empire :wink:
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Tue Sep 20, 2011 3:36 pm

I think the thing is that while others can learn a shout or two with great difficulty, a Dragonborn is born with the talent to learn dozens of them with ease, and can even absorb other dragonsouls to become even more powerful. It's similar to how the Nerevarine was born with the ability to weather Corprus disease unscathed while very few others survived, and those that did became disfigured monsters.

Okay, that's an interesting insight. Thanks. But how about the Greybeards then? As far as I know they're a mortal people, just like the Nords (or as far as I can tell they even are Nords) and they can make the whole world shake without having such soul.

By the way, I expected this dragonsoul gimmick to include more than just shouting and absorbing more souls. :(
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Tue Sep 20, 2011 3:43 pm

Good Job hlvr :thumbsup:
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Tue Sep 20, 2011 6:51 pm

Now I'm confused again about the dragonborn part. So it seems you don't have to be dragonborn to practice Thu'um and the Greybeards are not Dragonborn. But what does being dragonborn enable you to do that another mortal can't? What's the essence of being dragonborn?
I don't see what's so special about it and so far we haven't learnt anything spectacular about this dragonsoul. Am I right? Can someone educate me if I'm not please?


I seem to remember reading somewhere that the gray beards can use the voice but they cant do it in the dragon language. so Thu'um is just the use of "The Voice" while you use the voice in the dragon language making you more powerful. and only you can absorb the dragon souls to gain more shouts.

Ill try to find a source.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Tue Sep 20, 2011 6:24 am

Thank you hlvr ! Btw about the Jarl part, so they are part of the empire? So if you join the imperial legion its like ur helping the jarl's right? Or the faction doesn't have anything to do with them(i hope it plays some part)? I mean it would be pretty cool if you help a jarl with many quests and he rewards you with a house and maybe some kind of a " elite soldier" companion, one more reason to join the empire :wink:

The Jarls are the rulers of the Holds. In Skyrim, there is a civil war. So... I assume some of the Holds support the Empire, and some support the rebellion.
Therefore, I think joining the Imperial Legion would not necessarily mean you're helping the Jarls. You could help some, but probably not all.
It would be cool to do quests for Jarls, which I think you'll be able to do :)

@drjheas I think you're looking for this source: http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx
The player does not know the Voice from the start, but has to learn it by meeting the Greybeards.
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

PreviousNext

Return to V - Skyrim