In post-apocalyptia, no-one can hear you clean

Post » Sat Nov 06, 2010 4:03 pm

Speaking of 60s Dos, where the hell are they getting all the hair gel?


Must be all that gunk that you see flying out of radroaches when you shoot them. I don't want to think about that too much. Next playthrough I'm definitely going to go with a low-maintenance Do. No radroach gunk in my hair thank you very much. *vomits*
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CHangohh BOyy
 
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Post » Sat Nov 06, 2010 8:43 am

I have also thought this...given how much cleaning supplies managed to make it through the apocalypse and into nearly every building in the wasteland ;)
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Channing
 
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Post » Sat Nov 06, 2010 1:30 pm

Filth is the new clean. I just remember the frustration of cleaning up the dead bodies in the Raider's Shacks in FO3, so I could have a place to call home. You couldn't drag them out doors, so there was no where to take them. At the end of the day, I just stacked the bodies in a tub or unused corner of the house. I just assumed that's what these folks did...couldn't drag the body through the load screen, so they dumped em in the tub too.
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Harry Leon
 
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Post » Sat Nov 06, 2010 3:13 pm

Speaking of 60s Dos, where the hell are they getting all the hair gel?

Well, The King DOES say 'When we found this place, we found more hair gell than you can shake a stick at.
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Rachie Stout
 
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Post » Sat Nov 06, 2010 11:49 pm

Well, The King DOES say 'When we found this place, we found more hair gell than you can shake a stick at.


Awesome, I haven't spoken to him yet! Imagine having the monopoly on hair product in an era where punk and bouffant are the latest trends. No wonder the Kings are so well dressed, they must be raking in the caps.
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Jenna Fields
 
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Post » Sun Nov 07, 2010 12:11 am

My thinking exactly.

In fallout 3 there was some areas that were being lived in that were so unreasonably dirty and cluttered that I thought they were out of place and unrealistic. In fallout new vegas the grime and disrepair is much less acceptable. The nature of people to clean and improve the environment must have been obliterated along with the country. The worst offenders are the places where a large number of people reside.

The only industry is scavving and murder. There are thousands of bullets and guns but nothing to make them with. There is talk in the game of trains transporting goods but all of the trains are demolished or run on half buried tracks, or tracks that are blocked by destroyed rail cars. Rail cars that we are never allowed to peek into i might add.

Sure the decrepit conditions add to the ambiance but it makes no sense in the immersion of a society rebuilding after an Apocalypse. The abandoned places should logically be rundown, destroyed, or dilapidated, but not the homes of people or their businesses. I always laugh when I see an NPC with a broom sweeping a floor covered with paper and other nastiness that never gets clean.
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Dawn Farrell
 
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Post » Sat Nov 06, 2010 9:32 am

I always laugh when I see an NPC with a broom sweeping a floor covered with paper and other nastiness that never gets clean.


See in FO3, I could (in my head) explain the paper mess on the floors not being swept away by those NPCs with brooms as being due to stuff being blown over the floor and fused/melted into the concrete in a nuclear blast. That's a bit less believable in Vegas which we are led to believe avoided being hit. If there are people sweeping the floor it should be free of rubbish.
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Jason Wolf
 
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Post » Sat Nov 06, 2010 2:46 pm

Looks like when the apocolyspe comes, I should start training in contsruction and cleaning area's of work

if it aint broken then dont fix it, its stayed like that for 200 YEARS!
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brian adkins
 
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Post » Sat Nov 06, 2010 4:28 pm

Their big mistake was setting it so far after the war... 200+ years is too long to believe that garbage is STILL lying in people's bathtubs and cars are still littering the streets, yet ammo boxes and first aid kits are still filled. Anyone seen the show "Life after People"? There'd be nothing left of those cars after 200 years...


I could understand 25, even 50 years, but these games are all in different locations, why set them so far apart time wise? By the time FO 4 comes around, more time will have passed than between now and the birth of Jesus, and no one would have bothered to even invent the loom!
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sexy zara
 
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Post » Sat Nov 06, 2010 4:11 pm

I saw an NPC sweeping a brahmin pen yesterday...
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Haley Merkley
 
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Post » Sat Nov 06, 2010 11:48 pm

The place this hit me most is the resort near camp Golf that serves as the NCR Ranger barracks. The rooms upstairs are DISASTERS. There is no way that the rangers would let something like that stay.

Their big mistake was setting it so far after the war... 200+ years is too long to believe that garbage is STILL lying in people's bathtubs and cars are still littering the streets, yet ammo boxes and first aid kits are still filled. Anyone seen the show "Life after People"? There'd be nothing left of those cars after 200 years...


I could understand 25, even 50 years, but these games are all in different locations, why set them so far apart time wise? By the time FO 4 comes around, more time will have passed than between now and the birth of Jesus, and no one would have bothered to even invent the loom!


It's 200 years after the war, not 200 years after most people left the vaults to re-inhabit the surface.
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Rachyroo
 
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Post » Sun Nov 07, 2010 12:13 am

I saw an NPC sweeping a brahmin pen yesterday...

While we're at it' let's piss into lake mead and hope it doesnt disperse into the lake. :laugh:
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josie treuberg
 
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Post » Sat Nov 06, 2010 10:41 am

OMG I have just remembered something that REALLY annoyed me about the FO3 Mother Ship Zeta DLC. I got a nice shiny clean spaceship and those slobby (and weren't some of them pre-war?) abductees filled the entire place with JUNK from the wasteland. They went to a lot of bother to turn the place into a landfill site. I could have cried.
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Damned_Queen
 
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Post » Sat Nov 06, 2010 6:04 pm

This is why I love the Lucky 38. None of those dirty bastards filth up the casino. My own personal clean cocktail lounge. :disguise:
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Ricky Rayner
 
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Post » Sat Nov 06, 2010 10:57 pm

I kind of agree, it's the junk everywhere that doesn't make sense to me - like the tin cans, bent or not.

Are they really worth 1 cap each? I guess so, for scrap metal purposes maybe.

So with all these scavengers (ok fine, prospectors) around, why aren't places picked clean?

Especially places where people live, as per OP.

I get that it's so that the player has something to do if they want to run around picking up tin cans to make caps, but still...
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Nick Pryce
 
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Post » Sat Nov 06, 2010 10:14 am

There's no more industry. Sure, it seems silly that everyone is holding on to rusty cans, but when was the last time you saw a functioning can factory? Every scrap of technology and machined product is something that cannot be reproduced. I imagine there's a strong sense of sentimental attachment too. All those burnt-out books are tokens of a golden age that is long since past them by. They don't remember it, but want to cling to it just the same.
Once you think about it, when you get past the fact that people are holding on to every piece of junk they can (because who knows when you might need a crutch?), the homes really aren't all that messy. I haven't encountered too many places where there is crap all over the floor. I've very rarely encountered actual garbage. Think about it. The dumpsters are almost always empty. The idea of throwing something away in a society where new stuff doesn't get made all that often is probably abhorrent. My guess is they recycle everything they possibly can.
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Eve(G)
 
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