» Wed Nov 30, 2011 2:26 am
As it appears the west coast had a few more lucky breaks than the East Coast.
For one, the biggest threat for the settlements there was The Unity and we all know that little problem was swiftly taken care of.
On the east coast there are still raiders, super mutants, mercs, other scumbags that will gladly crush whatever you have just rebuild. Therefor, rebuilding would obviously take a little to a lot more effort on the east coast than the west.
[Heck, even the caravan guarding missions would end up protecting the caravan from either a few marauders or dangerous wild animals.]
Second, It also seemed that a lot more Vaults had acces to a Geck, making it easier to restart communities.
On the east coast, there was only vault 87 that had a Geck, whilst on the west we had at least 3 communities started by the use of the GECK.
[Shady Sands/NCR, Vault City and Arroyo Revisited(as in they restarted that little village after you completed FO2)]
Third, most of the vaults and people there seemed to have opened up and produced reasonably stable persons in comparison to the east coast. Perhaps due to the fact that major settlements like Shady sands were already present in FO1, when the Vaults were still used to actually preserve mankind and not as experiments. (that was thought of and implemented in FO2.)
[Granted, Vault 12 (necropolis) door hadn't closed in FO1 but there it was written off as a malfunction, instead of intention. Vault 13 should be obvious, Vault 15 started shady sands and vault 8 resulted into Vault City. On the east coast we have for starters Vault 106 wich uses drugs to drive people insane, who escaped to the wasteland and are basically raiders now. Same for vault 92, different method but still people went bat[censored] insane. Then we have the gary vault, 107 IIRC, also a post apocalyptic Arkham Asylum, not even talking about Vault 87, probably the biggest reason the east coast was screwed for a long time.]
So let's face it, the west coast settlements and people had a little help to get back on track. The east coast (DC) people had their first lucky break after some guy from a vault started the water purifier. They still have the problem of raiders, Super Mutants and other things trying to kill them, but at least a lot less of the 'normal" population wil stop dying of dehydration and assorted symptoms.
Given that NV is a city that is less damaged by destruction, less affected by radiation, and has more means to sustain itself and/or use better equipment. [It isn't destroyed, and can be powered because of Hoover Dam] So I do not find it strange it has been able to get itself back on track a lot faster.
So it doesn't bother me at all, and I even find it logical, even in an apocalyptic or post apocalyptic setting.