So im guessing just throwing it out there that this game will be on the PC, but what does that entail. Will it have support for DX11, will it support eyefinity or 3d, Cuda, Physx, will it have tessellation, procedural effects in what way will this push the technical boundaries of gaming.
Post all relevant info here.
GO GO
If DX11 is supported I expect some pretty great uses of Tessellation, rendering far off objects on the GPU tessellator slowly adding triangles. Basically the death of an LOD system. Better detailed character models.
Phsyx, dont think so. Advanced physics may be supported but run on DX11's compute shader so both ATi and Nvidia could take advantage of it.
Eyefinity and Nvidia surround Im sure will be supported.
3D? Dont see why not. Guessing 3D vision support.
Anything that could run on Cuda could run in DX11 for all GPU's.
I really just hope it does 2 things
1. Uses all the latest tools to make a game that will run great and be highly optimized, use DX11's ease of multithreading, make proper use of the CPU and GPU etc.
2.Use ALL of the PC platforms graphics features to provide the best looking PC game of the year. Something that looks beyond what we have ran on PC before.
Other things I think it will use for sure:
Multi GPU, Last engine was crap support for 2 GPU+ . Multi GPU is more popular than ever so I imagine great scaling with adding a second or even third GPU.
Native Quad Core support. My guess is they are maxing out the console CPU's to get the basicis done so a Quad will probably be minimum. Hopefully see it take advantage of up to 8 cores though.
64bit version? maybe itd give a memory intensive game more RAM to use!
PC UI
Mods
Command Console