Cannibalism
Why would I choose to eat people when there is an ABUNDANCE of food in the mojave? This should be a moral choice - like crap, I can never find food, I could just get this perk to make things easier. Instead it's just a gamey choice- you do it for fun more or less.
Survival SKill
Why would I choose to scavenge when i could just get a high barter skill and buy everything I need. There's really no point to this skill. I never feel like I'm just trying to survive.
Melee/Unarmed
Why bother choosing a skill that saves ammo when there is an ABUNDANCE of ammo and working guns (ya all those M16s, carbines, and pistols work PERFECTLY after 200 years).
Choice, mostly. A choice in which skills you will use. A choice how you go through the wasteland.
But as it stands not every place is a pinnacle of civilization and despite the actual size both Fallout 3 and NV the distances are meant to be large, so that things like survival and cannibalism isn't all out there. There are probably hunters and scavenger who use those skills, tribals who traditionally do cannibalism, etc...
Non-working cars
So there's all these scientists that make robots, connections to satelites, energy weapons etc etc, but no one can fix a stinkin car? Sure I can understand why they didn't work in F1, F3 - but why after 200 years is there a totally working strip w/ securitrons (much more complex technology than cars) but NO CARS WORK?
Engine limitations, map size, gameplay reasons. And the same reason you didn't seem them in Fallout 3 (and 1), robots have a place in the story (enemies mostly) cars only complicate matters.
Water.
What is the deal with water? NV is set in a desert AND nuclear wasteland, but you can get water EVERYWHERE. IMO Lead Belly should be a MUST HAVE type perk. I want to be grounging around every irradiated toilet/puddle for a sip of water. Or hand over 50 caps for some bottled water. Again survival skill would've been great here, but no, it's worthless.
Hoover Dam? that big lake behind it. Also you are talking logic by claiming all water should be irradiated 200 years after the war? Fallout 1 had non-radiated water.
Etc.
Just ask yourself as your going through the game, Does this make any sort of logical sense (in terms of the game universe, I'm not talking about realism, just the linear problems in this game). You will stop playing very shortly.
Maybe if I was playing Fallout 3. It really feels like you are nitpicking on NV, while ignoring the HUGE GLARING INCONSISTENCIES of Fallout 3 internally and in comparison to 1&2.
Challenge
Lastly, because F:NV is so abundant with everything - guns, food, water etc etc there really is no challenge. My characters are all Rush to the strip, make a bunch of caps, buy everythign I need.
Certainaly, I could "choose" to have a harder route, but that's ridiculous from a game stand point - I'm not going to purposely choose a harder way just because. I want to be CHALLENGED by the game itself, with the decisions I make. Instead, everything is basically just a gamey choice there's little/no challenge involved.
So by meta-gaming and deciding you don't want to bother doing it not easy you complain about difficulty. In this day and age of game hand holding, while defending Fallout 3 who's level scaling made all enemies easy and where your character became a master of all trades with all SPECIAL stats at 10.
hardcoe is so pointless because of the abundance of food water. I REALLY WANTED to SURVIVE, instead, just get a high barter skill, or "gamble" and cha-ching! you've got everythign you need. hardcoe mode is just a matter of buying a bunch of water, and hotkeying and mashing the hotkey whenever the H20 indicator comes up. and occasionaly eating some food.
I agree that the food and water stuff are more of an annoyance, but I take hardcoe for the other features (weighted ammo, healing over time).
When I said logic, I wasn't talking about logical within the context of the real world, but if the game universe is logical within itself.
Certainly no game is going to be perfect, but F1, F3 did a much better job than F:NV.
No farming in Fallout 3, no seemingly working economy. The trading nexus is a six man town with no defenses and one cow! Only megaton and rivet city seem to make any sense. All towns except Megaton were build ten to thirty years ago it seems. Radiation was everywhere, while Fallout 1 had radiation only in certain places. Pre-war food wasn't just still consumable after all these years, nor is it what all wastelanders seem to eat. It's not looted, in the first decade!!!
I really don't see how you can call Fallout 3 in one breath with Fallout 1 in that regard and than berate F:NV for it's lack of logic. If anything it's more logic than 3 and quite the logical step from Fallout 1 & 2.
No let's say it truthfully. You don't like the atmosphere, clear as that. You like the radiation everywhere, air-bombed feel of Fallout 3. But don't go talking about internal logic of the 'verse, because that point is really weak.
I'm sure all too many of you are confusing your enjoyment of this game & series with a need to defend it, but you're missing the point that this game does not do what it is supposed to do. We're no longer exploring the true Fallout universe - one of edginess and devestation, one of ramshakle civilization, one filled with disgusting creatures and challenging morality.
You can believe/argue what you want, but the majority feels that F:NV doesn't present a post-nuclear simulation, just some random broken 3rd world country with a few mutants and whatnot.
I'd say the numbers are pretty even. And that, though I agree that I like it better when towns are run by merchants, warlords and a regional power doesn't really seem to be everywhere, your vision isn't the only one on what Fallout is supposed to be.
Fallout 1, wasn't set ten years after the war, with you scavenging for survival. It was set eighty years after the war in a region with towns, merchant caravans and a semblance of live. I and many other see it more as an instrument to show these new societies, these differing towns and factions who come up after the war.