How can armour be more or less protective when FO3 uses a completely different system. 55% damage resistance in FO3 is 55% damage resistance to any and all types of damage. Power Armour in previous games still has a susceptible weakness to Plasma based attacks, and Normal protection wasn't anything godly either, a minigun critical would still end you. Lining up is just an A.I deficiency you are taking advantage of, super mutants wouldn't physically do that, you say lining is a great way to kill hoards of muties in FO1/2 then I say strafing renders any FO3 melee mutant completely harmless.
I cited you the exact numbers for Hardened Power Armor on Plasma. Threshold 13 (which means, the first 13 damage simply don't happen - a 10-point hit would become 0 damage), AND, 60% resistance to whatever goes above that. So as I said, a standard Plasma Rifle blast becomes a 2-6hp damage hit.
And how are you taking three aimed shots? Aimed shots take 6AP
Not with all guns, it doesn't take 6AP. There are several guns that take only 5AP to fire an aimed shot (and 4AP for an unaimed single shot). Examples include the Red Ryder LE BB gun, the Turbo Plasma Rifle, and the 9mm Mauser pistol.
With Bonus Rate of Fire (perk), now it's only 4AP (5AP for standard guns). Then, two of Action Boy (perk, up to 3 levels allowed in FO1, or 2 ranks in FO2), and you have 12AP.
12 divided by 4 is 3. With the right gun and right perks, wow ... 3 aimed shots in a single round. Whod've thunk?
[...] which means you can't make three aimed shots, and it would be dedication enough to make two, without having any extra AP for your 'lining' trick. You're just a lier.
Or ... perhaps now
i should ask if you've ever actually played any of the Fallout games? See above. Check the Wiki entry for http://fallout.wikia.com/wiki/Action_Boy if you like.
As for lining things up? That's why I commented on
not taking the third shot - leaving four AP. Possibly up to 4 more, if one wanted to invest Perks into Bonus Move (+2 AP only for movement, per level; up to 2 levels). I don't really recommend that, though. If it were 4AP for movement for a single level, that might be different ... but as it stands, and with the number of perks already allocated to firing ranged weapons ... just not worth it, IMO.
Let's just not have this argument. I know what I know based on playing the games in question. Most of what you're saying just doesn't add up.
Your experience seems to be faulty.
Or maybe this is where
I should rudely accuse
you of being a liar ...?