A Post-Nuclear Role-Playing Game

Post » Sat May 28, 2011 3:37 am

My point was that it still required a degree of leveling in the originals. Everything you need in the FO3 early game is there for you to take advantage of before you go anywhere else. It doesn't matter how big your gun and armour is in FO1/2 you'll be struggling with raiders at Level 1, Power Armour or not, let alone a small contingent of mutants.


Well, if you make the run down to Rivet City at low level you are going to wish you had better training and equipment. The stuff you get early in FO3 gives you a better start, but let's be honest: A couple pistols, nearly busted weapons and raider armor isn't enough to get you through many levels, just as a spear, pipe gun and leather armor will get you very far in FO2.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Fri May 27, 2011 7:18 pm

Well, if you make the run down to Rivet City at low level you are going to wish you had better training and equipment. The stuff you get early in FO3 gives you a better start, but let's be honest: A couple pistols, nearly busted weapons and raider armor isn't enough to get you through many levels, just as a spear, pipe gun and leather armor will get you very far in FO2.

Wellll, that depends on who you ask. All you need is a 35 - 50 repair skill to do some 3second repairs to a weapon and make it useable enough to be effective. You could even get irradiated in Megaton for the easiest DR19 armour from moira. There's a hunting rifle right outside springvale school, which is a nice medium tier weapon for the early game. Raiders with .32 pistols make ammo pretty common. Leather armour you'll be able to get from Klamath provided you're got the wealth for it, and that requires a fair bit of hoarding in and around the immediate area. The effort to reward ratio is alot tighter in FO2s early game.
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Sat May 28, 2011 2:10 am

Wellll, that depends on who you ask. All you need is a 35 - 50 repair skill to do some 3second repairs to a weapon and make it useable enough to be effective. You could even get irradiated in Megaton for the easiest DR19 armour from moira. There's a hunting rifle right outside springvale school, which is a nice medium tier weapon for the early game. Raiders with .32 pistols make ammo pretty common. Leather armour you'll be able to get from Klamath provided you're got the wealth for it, and that requires a fair bit of hoarding in and around the immediate area. The effort to reward ratio is alot tighter in FO2s early game.


I'm going to stick with my original argument: If you create a combat centric character, combat becomes easy in both games, because both games are not designed as combat centric games.

This is a bizarre argument you know. What's really the point here?
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Sat May 28, 2011 9:08 am

And I'm just saying that you need to work for it in the originals, whereas you have everything sorted by exploring the local populace fresh from the Vault in FO3.

I don't know, I didn't start it :/ I also don't understand why people compare the combat difficulties, because they don't use the same combat system, which makes any comparison pointless. I just see alot of people make crazy accusations that the originals are 'easy' compared to FO3.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Sat May 28, 2011 9:26 am

Wellll, that depends on who you ask. All you need is a 35 - 50 repair skill to do some 3second repairs to a weapon and make it useable enough to be effective. You could even get irradiated in Megaton for the easiest DR19 armour from moira. There's a hunting rifle right outside springvale school, which is a nice medium tier weapon for the early game. Raiders with .32 pistols make ammo pretty common. Leather armour you'll be able to get from Klamath provided you're got the wealth for it, and that requires a fair bit of hoarding in and around the immediate area. The effort to reward ratio is alot tighter in FO2s early game.


My point is, when it comes down to it, combat in both games becomes ridiculously easy if you make the choice to build up your skills in a way that will make the game easy. The trick to making all of these games a challenge is to limit yourself. After all, you don't have to get the jumpsuit from Moira. You don't need to go get that hunting rifle. The same goes for Fallout 2. If you know where to go, you can get medium tier weapons very early in the game. Hell, at least you can't beat fallout 3 in 18 minutes [search the web]. I'm not trying to say that any of the games are better than any other, I'm saying that they are about equal in their difficulty. It's simply that you level faster in Fallout 3 faster, maybe because combat moves faster due to the FPS style compared to turn-based. But in any of the games, you can become a god around level 12 if you want to be.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Sat May 28, 2011 4:38 am

And I'm just saying that you need to work for it in the originals, whereas you have everything sorted by exploring the local populace fresh from the Vault in FO3.


And I'm saying that you are overgeneralizing with FO3. Again, I found both...all three games to pose little combat challenge.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Sat May 28, 2011 4:36 am

Oh look, we're over post limit, so I'll just lock while I review the last page or so. :stare:
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Previous

Return to Fallout Series Discussion