This was supposed to be about the feeling. Who did "post-nuclear" better? Gameplay and mechanics aside, I'd say that in terms of the concept of Fallout (the idea of surviving in a post-nuclear world), Bethesda did it better. The graphics have a lot to do with that, but not as much as the design. That doesn't mean that the game is better. What it means is that it's more immersive. More convincing.
For myself, I agree with you on that. This is what I've long felt was one of Bethesda's primary strengths - creating a vivid and convincing world with an obsessive level of detail. Graphics aside, there's certainly a lot more to discover in Fallout 3 in terms of the little details you come across; which lends itself to a more convincing world. Fallout 1 and 2 had lots of matresses with stacks of bones on it as well, but Bethesda went the extra distance with more specificity - it's
this matress with
this specific arrangement of bones on it, carefully posed to tell a small vignette. (As an example.)
Fallout 1 could have done that as well, but every stack of bones you click on, every random assortment of rubble, will always give you the same description - there's no description that ever pops up to say "a pair of skeletons locked in a final embrace" when you click on it.
I have my own preferences with various elements, but as far as art direction and presentation I'm very impressed with Bethesda's Fallout 3.
But that doesn't mean that combat with the Enclave in FO2 was better, because it wasn't. FO2 was very easy as well. The only fear I ever had in combat was fast travel before Vault City, and maybe the first time I did the oil platform. Besides that, I never feared that game, never went lacking for ammo, supplies or caps (After reaching VC) and grew quickly tired of the "Lets line up and take aimed shots until everyone in the other line is killed" craptactics.
:) It sounds like you played Fallout 2 the way I play Fallout 3. All I ever do in F3 is stand still, blast away at enemies until VATS recharges, queue up shots, and repeat until everyone's dead while I keep one finger over my stimpak hot-key.
But certainly there are those who are more comfortable with real-time combat like in Fallout 3 who would say I'm really not taking full advantage of the game and the options available to me. And they're right - there's a lot more I could be doing in F3 to approach it with a more tactical mindset and I'd be rewarded for going that extra mile as well by wasting less ammo and meds. I'm just not as comfortable in that set-up, and not experienced enough to explore all my options. I do the same thing when I'm playing Madden with my friends, all I ever do is randomly pick a play and then send my guy as far down the field as I can - that works but I'm also not taking full advantage of the options available to me.
Or in a fighting game - just randomly tapping buttons as quick as you can. I can make that criticism against pretty much any game ever made, but if I'm not going to spend the time to fully explore the intricacies of the system - the fault is mine and not the game.
The same can be said for just lining up and firing in Fallout 1 and 2. My companions can certainly hinder my approach to the game (and the same can be said in Fallout 3 - the only game out of all of them that really allows you to make full use of your companions is Tactics,) but I always remain mobile in a turn-based game with a keen eye towards placing myself in the most advantageous position. And I enjoy the challenge of trying to make every Action Point I spend count and selecting options in the most efficient way. Standing still and trading shots is something you can do in any of these games, but it's also sort of missing the point of what's available to you in both games.
(I think this has been brought up before, as well...)