» Tue Sep 02, 2008 1:07 pm
Now that I 've got the patch I lust say I am pleasantly surprised by the damage boost the laser weapons got, the LASER weapons...
In the previous Fallout games, plasma weapon were quite more powerful than laser weapons.
Right now, I am wondering if I didn't waste a perk by picking Pasma Spaz, why I am saying that? because right now, with the only exception of the Plasma Caster, there is absolutely no necessity of carrying any kind of Plasma weapon, even less if you took the Laser Commander perk.
I went to try my weapons against deathclaws and, wow, the AER14 sure is a nice weapon now; and the Tri-Laser beam? one shot killer against deathclaws!
So where does it leaves plasma weapons like the Multiplas or Q-35? well, in my opinion, it leave them in the garbage bin: they' ve got a marginaly higher damage and even with Math Wrath AND Plasma Spaz perks they still use way more AP per shot than their laser counterparts.
I think what really breaks the balance is the fact that plasma weapons don't have any significant perk like lasers do with the Laser Commander perk.
Still, I need further testing all those weapons with different ennemies but so far Plasma seems lackluster now.
So, my suggestion atm for the Obsidian team, modify either a current plasma perk to give some major boost (kinda like Laser C.) or add a new perk for it in some DLC.