Post your constant effects!

Post » Sat Nov 28, 2009 2:32 am

I'm playing through Morrowind after several years, and I'm at the point where I can make some constant effect items. Now, I have my own ideas about what I could make, but I want to hear yours! What crazy combinations of effects have you made?
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Elisha KIng
 
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Post » Sat Nov 28, 2009 5:20 am

in my current game: none. the custom constant effects kill the game balance.

back then, in my pre-modding days, i made a levitation belt and an invisibility amulet, all hotkey'd.
with boots of blinding speed, this was like a scroll of windwalker: getting everywhere without being bothered by cliffracers
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carley moss
 
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Post » Sat Nov 28, 2009 9:16 am

Yeah, back in the old days I would have boots of blinding speed + night eye + levitation. No need for fast travel when you got ludicrous travel!
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Matthew Warren
 
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Post » Sat Nov 28, 2009 7:35 am

CE Restore Fatigue is easily one of the handiest.
Feather is also handy if you like collecting tons of loot.

But for a crazy CE try a powerful Fortify Speed + Jump + Fortify Acrobatics = Leap all over the land like a lunatic.
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Eilidh Brian
 
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Post » Sat Nov 28, 2009 1:49 am

CE Restore Fatigue is easily one of the handiest.

yes, i even nerfed a certain ring in my game (making the restore effect less powerful), as it rendered restore fatigue spells utterly useless.

Feather is also handy if you like collecting tons of loot.

you could go for strength instead. this will increase your damage (all gear ce strength makes fights really easy).

But for a crazy CE try a powerful Fortify Speed + Jump + Fortify Acrobatics = Leap all over the land like a lunatic.

hehe :) i always try mods with a 500 acrobatics character. reminds me of that
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Bigze Stacks
 
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Post » Sat Nov 28, 2009 1:54 am

But for a crazy CE try a powerful Fortify Speed + Jump + Fortify Acrobatics = Leap all over the land like a lunatic.


But how much of that could you fit on a single enchanted item?
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Daniel Brown
 
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Post » Sat Nov 28, 2009 9:21 am

For jumping you just need the main "jump" spell effect and then 1 pt of slowfall so you don't take any falling damage
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victoria johnstone
 
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Post » Sat Nov 28, 2009 12:46 am

What would a 1 pt CE Jump do?
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Ella Loapaga
 
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Post » Fri Nov 27, 2009 6:22 pm

What would a 1 pt CE Jump do?

That would make each jump just a liiiiittle bit higher. 1 pt CE levitation, on the other hand....
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WTW
 
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Post » Sat Nov 28, 2009 12:01 am

Ok, so I don't understand how you could possibly fit any significant amount of jump and fort acrobatics on a single item, like Pluto suggested. Perhaps you guys could post actual numbers?
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Tina Tupou
 
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Post » Sat Nov 28, 2009 2:40 am

Ok, so I don't understand how you could possibly fit any significant amount of jump and fort acrobatics on a single item, like Pluto suggested. Perhaps you guys could post actual numbers?

I don't remember what the enchantment was, but now that I think about it, I might have just made it in the CS.
But still, you could make this enchantment to at least speed up some fun jumping travel.

... maybe I didn't even have the Fort Speed.
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Princess Johnson
 
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Post » Fri Nov 27, 2009 7:30 pm

A Summon effect is always fun, just if you want a personal (albeit pretty much useless) Ancestral Ghost/Skeleton/etc. following you around for an unlimited amount of time. If it dies, just unequip and reequip the item with the Summon effect and bam, another personal slave.
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neen
 
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Post » Fri Nov 27, 2009 8:47 pm

you could go for strength instead. this will increase your damage (all gear ce strength makes fights really easy).


Yes, for the same enchant points fortify strength is MUCH more efficient than feather if you want to reduce encumbrance (and increase carrying capacity), and it has the advantage of improving your combat ability if you've selected that option in the MCP. With a full set of enchanted exquisite clothes/ring/amulet and high-enchantable armour (ebony, Cephalopod helm etc.), you can reach well over 300 strength (1500 carrying capacity), very neat for raiding shrines and smuggler caves... Don't forget that both male/female characters can wear skirts as well as trousers (and a robe on top) for maximum enchant points. ;)

Remember also to make the enchantments "1 to max", not "max to max", as you get a higher ultimate effect for the same enchant capacity. You just have to equip/re-equip repeatedly until you (randomly) get the max value.
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Louise Dennis
 
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Post » Fri Nov 27, 2009 11:43 pm

Exquisite clothes (shirt, pants, skirt, belt and robe) with CE fortify strength. I absolutely do not fortify anything for “from 1 to max”, just “x to x”. Life’s too short to behave like an N’wah.
Ex. Amulet with CE slowfall for 0 pts, waterbreathing for 0 pts. and Restore Fatigue for 9 pts.
Ex. Ring with CE Nighteye for 10 pts and Invisibility.
Ebony Armor with CE Fortify Strength.
Daedric Shield with CE Restore 9 points of Health.
Ex. Ring with CE Fortify Speed or Strength for 24 pts or Levitate for 8 pts.
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DAVId MArtInez
 
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Post » Sat Nov 28, 2009 5:53 am

I absolutely do not fortify anything for “from 1 to max”, just “x to x”. Life’s too short to behave like an N’wah.

:tongue:

Processus Vitellius' ring is an exquisite, likely the first one you come across in-game. I make it into a CE Fortify Luck, 1-47 pts. Very useful, and I like the irony. :laugh: People usually forget about Luck, but it helps virtually everything you do...

Another good use of an exquisite ring is CE waterbreathing with some Swift Swim bonus added to top up to 120 enchant points. I can't remember offhand which way round to enchant to get the best value out of it, but I wouldn't want to be exploring the coastline without my Fish-gill Ring.
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Jordyn Youngman
 
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Post » Sat Nov 28, 2009 8:29 am

I make CE items mainly to remove annoying micromanagement from the game so I could devote my attention to doing things that are actually fun (for me). That is 4-5 restore fatigue is the most important.
1 point restore health - I could fit 4-5 points on an exquisite ring or amulet but that's way too much for my sense of "fair" balance. 1 pt won't help you during fights in a slightest but it'll take care of small falls or vermin bites.
Water walking, breathing and levitation (usually on belts since you never need more than one of them at any given time) are also handy for exploration and general travel.

Jump is singlehandedly the most fun spell to use, but it's too pricey for CE, I make 100pts for 2 seconds. Ancestral ghost for ~15 seconds, soultrap and Azura's star lets me recharge it on a whim for continuous use. To negate fall damage slowfall 0 is enough. However, slowfall completely negates acrobatics training so I never use it. Besides, it's fun to watch your character fall on their knees after an impact and gives the reason to carry a good supply of healing potions.
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W E I R D
 
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Post » Sat Nov 28, 2009 9:07 am

I have a Royal Guard armor set and a robe and clothes with each piece set to fortify strength, I have over 300 strength and I can carry over 1000 pounds. Also, I killed the King in Mournhold and have his ring which is CE 100% magic Resistance and 100% reflect and restores 10 health and 10 fatigue a second. So yea I'm basically invincible and can one hit almost anything.
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:)Colleenn
 
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Post » Sat Nov 28, 2009 12:59 am

As a further note, if you do enchant an item for say “fortify something for 1 to x”, check it during combat. I had the experience that the value was recalculated every second. So the item was just as likely to actually be fortifying for 1 point as for max.
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Sierra Ritsuka
 
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Post » Sat Nov 28, 2009 2:19 am

Also, I killed the King in Mournhold and have his ring which is CE 100% magic Resistance and 100% reflect and restores 10 health and 10 fatigue a second. So yea I'm basically invincible and can one hit almost anything.

you killed hlaalu helseth just for the ring and don't even remember his name? >_>
that ring seriously needs a balance nerf as well. add to that, the game's ridiculously easy even without it or any ce enchanting...

As a further note, if you do enchant an item for say “fortify something for 1 to x”, check it during combat. I had the experience that the value was recalculated every second. So the item was just as likely to actually be fortifying for 1 point as for max.

that would be nice, rebalancing 1 to x, but that's not my experience... =/
it's a fixed value in that range, determined when you equip the item
it's the same mechanism that let's you 100% resist magicka for 1 sec the moment you equip the boots of blinding speed to negate their drawback.

some remarks, most of it already mentioned: http://www.uesp.net/wiki/Morrowind:Enchanting
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Jenna Fields
 
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Post » Sat Nov 28, 2009 6:22 am

you killed hlaalu helseth just for the ring and don't even remember his name? >_>
that ring seriously needs a balance nerf as well. add to that, the game's ridiculously easy even without it or any ce enchanting...

Its a single player game man. Nothing needs to be nerfed or balanced its meant to be easy going fun. If I enjoy working my way up to level 60 and kill the king and getting his ring and enchanting royal guard armor, I don't see why it matters. If you find it unbalanced then don't use it or mod it. And its very hard to get its probably one of the a hardest items to acquire becasue his guards are very strong not to mention he is wearing the ring so he is a pain to kill. And Gravedigger, the head guard's sword is a pain to fight against because it makes you paralyzed and drains you health and can kill you in a couple hits if your not careful, but I also like that sword which is why I try to take him out first then use that sword to kill everyone else.
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Taylor Tifany
 
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Post » Fri Nov 27, 2009 10:00 pm

Its a single player game man. Nothing needs to be nerfed or balanced its meant to be easy going fun. [...] If you find it unbalanced then don't use it or mod it.

i do :) through good use of BTB's game improvements and my own changes
you just reminded me to do something about the ring in my game, that's all

If I enjoy working my way up to level 60 and kill the king and getting his ring and enchanting royal guard armor, I don't see why it matters.

it's fine as long as it's fun for you :)
i just wondered if you really forgot his name (i do too, all the time, really important npcs like helseth are exceptions however)
i mean, there are plenty of reasons to dispose of helseth roleplaying-wise. he's really NOT one of the good guys. only problem is the static morrowind world. nothing serious will happen, which bugs me (hey, a modding idea :D i wish i had more time)

And its very hard to get its probably one of the a hardest items to acquire

yeah... i feel that the ring is that good precisely for this reason: it wasn't meant to ever be placed in the hands of the pc... (which brings me back to balancing)

at topic:
constant weapon enchanting is nice too. self-repairing low-weight (ring weight :P) daedric weapons with skill-buffs...
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Rob Davidson
 
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Post » Sat Nov 28, 2009 3:48 am

Some items i have made are the standard fortify attribute. Another I make is one with CE restore 5 or 6 attributes at 1 pt each. The reason for this I have mods which added new monsters and several will drain sevral attributes at once. That gets pretty annoying to cure.
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Ladymorphine
 
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Post » Sat Nov 28, 2009 8:40 am

i dont use restore health or fatigue. Thats just plain meh, think unpatched robe of roris. Everything else i just enchant for 1-x INT. Which in turn enables me to cast everything else. Short of CE invis.

Now with MWadv, where enemies do hurt, i added some resistance gear as well.

To get creative CEs one needs to combine different effects, and the cost of that simply becomes prohibitive too quickly. Now if placing 2+ effects wouldnt increase costs..
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Ellie English
 
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Post » Sat Nov 28, 2009 5:48 am

Constant Effect: Awesome :mohawk:
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Richard
 
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Post » Fri Nov 27, 2009 8:47 pm

My younger brother created a shield that restored 9 pts of health constant. I don't think he will die anytime soon.
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GLOW...
 
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