Post your nightmare FO4 script here

Post » Sun May 05, 2013 6:16 am

The player is a runaway android who wakes up not knowing who they are until they mistakenly kill another android and automatically absorb its combat programming and a special android part that gives you special abilities; then the Insititute detects you and calls you back and you become the Chosen Android who can collect the abilities of all the others and save the Commonwaste from being destroyed by blabbity blabbity blah.

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Laura Elizabeth
 
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Post » Sun May 05, 2013 11:21 am

So now Blade Runner vs Terminator vs Highlander.

What next? Yer a vet walking down the and the town sheriff harasses you, ends up arresting you, but little do they know, yer Lambo, android green beret.

Or buncha androids go to jungle and get hunted by an invisible killer, a nasty predator of some sort. Get to the choppa!
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Stace
 
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Post » Sun May 05, 2013 9:22 am

Feel like I'm the only one in this thread who didn't use androids as the premise for my script.

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Trevor Bostwick
 
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Post » Sat May 04, 2013 10:12 pm

"It's like Skyrim with guns"...

"That's it, I'm outta here!"

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Harry Leon
 
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Post » Sun May 05, 2013 1:24 am

The game doesn't end, it just goes on forever no satisfying conclusion in Fallout tradition.

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Janette Segura
 
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Post » Sun May 05, 2013 4:31 am

Unfortunately, it is pretty much certain that it will go on forever. IGN and its fans and all their ilk would go ape[censored] if the game had an ending, they bashes NV because of it, watch the IGN video review, they say bs like "there is an ending, why would they make the smae mistake lawl"

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Ludivine Poussineau
 
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Post » Sat May 04, 2013 10:25 pm

http://www3.webng.com/foodyrulez/album/foody%20album/tes%2004.jpg

http://a397.idata.over-blog.com/528x264/3/65/18/29/LL_loc.jpg

http://bbsimg.ngfiles.com/15/21100000/ngbbs4bd8c1158dbf1.jpg

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jesse villaneda
 
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Post » Sun May 05, 2013 5:48 am

The year is 2301. After making the Brotherhood of Steel the protectors of the Capital Wastes, the lone wanderer decides to go and explore the galaxy. He/ she goes on holiday to the Alien homeworld, welcome... to Fallout: Where the hell am I?

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Soraya Davy
 
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Post » Sun May 05, 2013 2:29 am

Then, the brotherhood/ enclave inexplicably find a still working space shuttle and happen to arrive on your planet, you become embrolied in a power armour versus aliens war. eventually, you sit in your spaceship and bomb the crap out of everyone.

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Shelby Huffman
 
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Post » Sun May 05, 2013 5:51 am

Yeah, not something I'm looking forward to.

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Casey
 
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Post » Sun May 05, 2013 10:41 am


Well, IGN still gave FONV PC version a 9/10. That a solid review despite their dislike of a game stopping ending.
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Charity Hughes
 
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Post » Sun May 05, 2013 11:12 am

Not really a "nightmare" script, but I wish they'd come up with something that has a deep yet symbolic meaning to it. Think about the opening for http://www.youtube.com/watch?v=ntpDQPkGWJw and what it proposes (and eventually tellls).

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Kat Lehmann
 
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Post » Sun May 05, 2013 8:42 am

So it's going to be a bit like Doctor Who? Except no time-travel? After all, there was the Tardis easter egg in Fallout 2 which could be canonized. :fallout:

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Benji
 
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Post » Sun May 05, 2013 3:24 am

No more like the hos goes into outer space with the job of taking tech away crom alien life forms because they cany be truated with the tech they created....

My nightmare will be that their will be factions but we will HAVE to join both sides at one point and both sides will literally be a copy and paste of each other with even the same dialogue....

Aw and that we can adopt mutated orphans after we murder the owner first and that after we beat the main quest it will go on as life as usual as us scavenging to get by while no one even bothers to thank us or even reconize it was us that saved the world.

And that somehow we get the ability to creat plasma rifles outta empty plasma containers, a clothes pin and a fishing pole smacked with some glue and scraqe metal.

And that we join little factions each with their "omg save us because we become so stupid to exist without ur guidence as well as the same time something going on that they are connected to, part of, or staryed that coukd end the world and we are the only ones with 2 brain cells that can do it". Basically we have to save the world multiple times. Nevermind we defeated the main bad guy...no, theres are these other small grouos that have such stipid moves that the world is still doomed if we dont do their quests.

Ow and our weapons and armors are prestine and never wear down but we can enhance them 300xs their original stats.

Have I missed anything?
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CHangohh BOyy
 
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Post » Sun May 05, 2013 3:07 am

My Fallout 4 nightmare...

== V.A.T.S. is removed.

== Your protagonist can talk, and it's not the voices we have imagined for our protagonist. Instead it's a pre-set accent for both male and female voices. Imagined your character with a sixy British accent? Or a smooth Virginian accent? Too bad! Now you must hear your protagonist speak with the same tone as all the other NPCs.

== We jump from the year 2281 to the year 2310, yet everything still looks the same.

== We are once again railroaded to save the world, and we're called a monster if we take another route.

== Aliens become a sub-plot. Another alien mothership lands on Earth and your job is to figure out what they want. 99% chance that the aliens want to enslave the humans and you have to stop them. You once again command a small ship with a crew and do battle with the mothership. Or maybe there's a point in the game where you're abducted, sent to Area 51 (filled, of course, with aliens) and you must escape!

== Customization is limited to a few sliders, and you can only give your protagonist natural hair colors.

== There are too many ammo and weapons in the game, and all are easily accessible if you know where to look.

== Someone kills us at the end, and our work is attributed to some rival gang/person. We die for nothing.

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lisa nuttall
 
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Post » Sun May 05, 2013 12:33 pm

the brotherhood beats the enclave, only this time they dont even fight them once and rely on your character to do all the work, then kill you, steal the credit, and become a dictator ship.

your probably thinking i meant a dictatorship. no, i meant they will make a giant ship on land and name it the dictator.

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Bek Rideout
 
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Post » Sun May 05, 2013 8:59 am

The Enclave that were blown up on the Oil Rig re-emerge as an army of ghouls and they created a new Frank Horrigan.

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Hayley Bristow
 
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Post » Sun May 05, 2013 11:48 am

Sounds like something out of Borderlands.

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Khamaji Taylor
 
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Post » Sun May 05, 2013 11:09 am

The years is 2345. You are the child of the Lone Wanderer. You were raised in the citadel by your mother, Ghoul Moira.

One day reports come in that an army of "metal men" are raiding towns. The Brotherhood decide to take action, after all they have an army of power armored soldiers after all. So they send you, by yourself (armed only with a 10mm Pistol, a few stimpacks and your fathers jumpsuit) on your way to Boston, were you must destroy these "metal men". Their you find that they are no men of metal: they are Androids! Built by an unseen force in a building known only as "The Institute". As you Explore you find out that the Enclave were behind it all so you blow up the facility with the alien space cannon thing from Mothership Zeta (because EXPLOSIONS). Then in the burning crater (doesn't damage the surrounding buildings, because they cant put too many consequences in) you fight a giant mecha-cyborg Colonel Autumn, as well as his entourage of cyborg deathclaws, super mutants, centaurs and cloned Frank Horrigans. Were did they come from? The other alien space ship that was never mentioned ever!

However, due to the exertion of the battle, you fall unconscious, only to wake up again a couple of weeks later. You find the world to be a starkly different place! The people cowering from the android army? Well actually they're still doing that, but something the androids have stopped attacking right? No they're still there to give you something to do (e.g. grind to get the 1337est l00t evar!)

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Sami Blackburn
 
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Post » Sun May 05, 2013 9:36 am

You meet Elder Lyons who is now three hundred years old and he cranks out a quickie on your face before sending you out to fight the aliens and reactivate Liberty Prime 2.0 so that you can defeat the Enclave who have a moon base.

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Elle H
 
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Post » Sun May 05, 2013 1:59 am

Let's just hope Bethesda doesn't get ahold of the http://www.youtube.com/watch?v=7KQpv6kKjYI

Like seriously, compare that trailer to the trailer for http://www.youtube.com/watch?v=e9BkHSYyBH4

RIP Metal Gear Solid.

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James Potter
 
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Post » Sun May 05, 2013 3:18 am

Fun fact, Metal Gear RISING is not part of the main Metal Gear Solid series, that's why it is called RISING, and not Solid, it was named differently because it was meant to be different.

It's like The Silmarillion, its not called "The Lord of The Ring: The Samilmarillion", because, while taking place in Middle Earth, its not part of the "Lord of the Rings" narrative.

And really, Metal Gear died with number 4, and somewhat with number 2 with the whole Raiden BS.

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Dan Scott
 
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Post » Sat May 04, 2013 9:09 pm

Right, but I mean it's kinda sad to see that they're actually tossing money at something like....that, instead of yknow, sticking to what Metal Gear always was and continuing.

But meh, I guess it makes sense in a way. Complete your true purpose with 1-4, then sell out massively and make some stupid hack 'n' slash with an overly try-hard badass protagonist who rips out spines.

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Auguste Bartholdi
 
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Post » Sun May 05, 2013 10:35 am

Oi, that might be more prescient than we realize... *shudder*

I can only expand on the observations on other posts in the thread, as most of my worries have already been cited. I just fear Bethesda will streamline it so much that it will hamstring Obsidian's efforts at Fallout: New Vegas 2. Without SPECIAL, traits, skills, etc., they wouldn't have much to work with.

Modders will be able to address some of the inevitable problems (e.g., balancing - the player will almost certainly become omnipotent at some point), but if Bethesda really fumbles on this one, I wonder how many modders will invest their time and energy into a flawed title. Yes, there will be a plethora of armor, weapons, and visual mods, but what of new content? Fallout: New Vegas certainly has its issues, but the foundation is strong (characters, factions, setting, etc.), which tends to spur creation of quest/content mods. With a community and fanbase that is a fraction of Skyrim's, New Vegas still has a quest mod lineup that matches up quite favorably with Skyrim's (though I'll make allowances for learning the new scripting language, and the fact that Falskarr has yet to be released). Fallout 3? No comparison, save MZC, Puce Moose's work, and a few other exceptions (it's a generalization, but I stand by it).

Here's my point: I worry that Fallout 4 will be so dumbed-down that quest modders will lose all motivation to create new content, and will either drift away or stick to modding old titles (e.g., Morrowind still has an active community). That's my nightmare script.

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CArlos BArrera
 
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Post » Sun May 05, 2013 11:17 am

My nightmare script for FO4 is simply:

1) Being shoehorned into joining the Brotherhood of Steel. I've hated those uppity bastards since FO1. Sure you could blow them up in Broken Steel, but then you were just that guy who helped them and then turned on them for no real reason. I want to single-handedly wipe them out in FO4!!!!!!!!!

2) Non-branching main quest that forces you to be the good guy. Your only choice is how big of an A-hole you want your messiah to be along the way. I saw alot of logic in what the Enclave was trying to do, and if given the choice I would have joined them.

3) Androids playing too large of a role. Androids..........ugh!!!!!!!!

4) Less choices. Meaningless choices. I'm looking at you, Skyrim!!!!

Basically my biggest fear is a Fallout 3.5. Don't betray me Todd Howard :stare:

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Suzy Santana
 
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