Post Your Unrealistic Expectations

Post » Sat Nov 28, 2015 1:35 pm

Oh, god, yes. (Of course, other times this have been suggested, various l33t d00ds have popped in to mock people who can't manage their save files without handholding. Or something like that. :whistling: )

Don't necessarily agree with this one.... sure, Skyrim may have over-used it, but there are legitimate plot reasons ("realism" "immersion!" :wallbash: ) where an NPC might force an interaction on you.

...there really are a lot of people who just can't ignore a note in their journal, aren't there? (me, I saw the things added to my Skyrim journal as "overheard this. I'll remember that just in case...." rather than Must Do This Quest. :shrug:)

User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sat Nov 28, 2015 7:45 am

I don't know if this is exactly "Unrealistic" but i'd like to see the darker side of scientific progress. The commonwealth aka boston have made Synthetic humans. So where is the middle ground?

Something like "Robo Brains" that still have their human memories and personality, odd cybernetic experiments, Full conversion cyborgs, genetic hybrids etc etc

Maybe find an underground encampment of "Protectrons" "Sentries" and "Robo Brains" that are actually people, just with a human brain inside instead of a simple robot ai.

User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sat Nov 28, 2015 1:01 am

I want the Fallout 4 world as big as the Witcher 3's and have no (minimal) loading like the Witcher 3, and be as graphically impressive. Wait, why is this unrealistic?

User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Sat Nov 28, 2015 10:02 am

I fully agree with the first two points. No force-greetings, especially if I'm sneaking and I've just crossed some mandatory "I can now see you and talk to you" trigger point. Also, no Quests automatically added. Give me Notes and pointers, sure, but don't give me a full Quest just because I, once again, crossed a threshold whilst exploring and am now involved in some Quest. In fact, I loathed Mothership Zeta for this exact thing. I purposefully don't activate and track Quests, so I'll scour the Wasteland. However, I must've ran into the abduction zone for Mothership Zeta, by accident, so many times as a result. Put the trigger for it as something I must activate or go inside, not just walk up to it.

I disagree on the last 2 points though. I play on a console, I do not have console commands and I will not be able to reverse an essential NPC death without reloading a save, which I won't do if I didn't notice them die or if I didn't know they were important. Perhaps make it an option? I mean, modders can no doubt help with that, right? Same goes with failing Quests. The amount of times I did that Monorail one in Camp McCarran, having Quests fail permanently would be a nightmare.

User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Sat Nov 28, 2015 3:47 pm

NPC's actually recognizing and reacting to your feats and accomplishments. Instead of giving you the same rude and robotic responses, NPC's could either praise you or treat you like crap and not treat you the same, regardless of what you've accomplished.

User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Sat Nov 28, 2015 3:57 am

256 mods in load order on day one. Impossible to be sure but I can dream!

User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Sat Nov 28, 2015 8:48 am

The Enclave returned as good guys in this next fallout installment. A change in leadership led the enclave into a lyons brotherhood path where they help people in the wasteland but have better technology and can do more then the brotherhood could.

User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Sat Nov 28, 2015 3:40 am

On the first point: it's more that they can get your attention without marching up to you and getting in your face if you get anywhere near them. In Oblivion, for example, Glarthir would stand there behind the building and call out to you to come over and talk to him, and would only initiate a force-greet if you got fairly close. This let you know there was potentially a quest to do there, without having the NPC giving it get in your face whether you wanted him to or not.

On the second point: it's not an issue of journal clutter (I treated the Misc section as 'things to do if/when I happen to be in the area', myself), so much as one of not having the option to refuse the quest outright. For example: after the marketplace attack that occurs when you first enter Markarth, the guy standing near the inn force-greets you; any dialogue path you pursue ends with him handing you a note, with no option to tell him to go bother someone else nor to refuse to accept said note.

User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Sat Nov 28, 2015 9:20 am

thought on the "forced conversation" thing..... if FO4 convo's only happen via this "real time conversation" system, then I'd guess that there won't be any forced interactions. Guy will run up to you and yell for attention, and, well. Talk to him or don't.

(On the other hand, if they have conversations in both ways.....)

As you can tell, I haven't watched any gameplay vids. Just the trailer, combat montage, and crafting montage.

Ah, yeah. I'd forgotten about that one. Haven't replayed Skyrim as much as some of the others (sooooo many games to play these days) that I guess it (and similar) didn't stick in my memory. Hmm.

(And FO4 will add another to the list. AAAAAA! Too many Beth games to play for hundreds of hours each, while also playing other games! :ahhh: )

User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Sat Nov 28, 2015 2:00 pm


I have mixed feelings about forced dialogue. On one hand, it ensures that you get the info you need to get a quest. After all, it would be kind of dumb to never get a quest just because you ran away from some guy you never saw.

On the other hand, it would solve some issues. I remember being forced to stay in dialogue with Meridia during her Skyrim quest. At the same time I spoke with her, a dragon spawned. So there I am, stuck a 1000 feet in the air, with a dragon flying around my head and not being able to do anything or go anywhere. Some things in Bethesda games get super janky when interrupted.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Sat Nov 28, 2015 5:24 am

Well, if you wanted the quest you wouldn't run away from the giver. :tongue:

It's not so much about the individual instances themselves, so much as it is about how the presentation thereof comes across: "since we (the developers) made it possible for every character to do every quest, it must, therefore, follow that every character will do every quest; as such, every character must be made to accept them whether they actually want to or not, so that they won't miss out." Which is patent nonsense, but somehow the developers keep missing that point.

User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Sat Nov 28, 2015 1:08 pm


I meant more along the lines of those annoying messengers. Sometimes they give you a letter that starts the quest, but I'm fairly oblivious when it comes to ambient dialogue in video games.

"Dovahkiin, I have a-"

"Ya, ya, generic NPC, I know you have an arrow in your knee. Good for you. Can't you see I'm invading a town with my horde of zombie giants?"
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Sat Nov 28, 2015 5:47 am

Or maybe they don't expect every player to do a quest just because it gets put in their journal; I thought that was the point when Bethesda made a Miscellaneous tab for Skyrim and had every major questline start with just one little misc prompt like "Visit the College of Winterhold" or "Speak to the Leader of the Companions". There's certainly never any rush to get to them.

User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Sat Nov 28, 2015 5:59 am

Yeesh, those guys. Interrupting us mid-combat should have resulted in an auto-kill on them, just to remind them how stupid they were being.

Don't even get me started on the guard dialogues, I could fill pages with that rant. :D

EDIT-

@BOX MAAAN: I suppose so, but the lack of 'decline' options made it feel like they assumed the way I mentioned.

User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sat Nov 28, 2015 2:15 pm


That sounds like a personal problem to me. Someone has talked to you about doing something. That thing is now available for you to do if you so choose. The only thing compelling you to do it is yourself. The game certainly doesn't. It doesn't really compelling you to do anything, which is one of its problems. Very few things feel urgent. But by putting it in your journal automatically, it's giving you a choice. You can choose to do it. You can choose not to do it. Perhaps more importantly, though, after deciding not to do it, you can choose to change your mind.
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Sat Nov 28, 2015 7:56 am

Beer bottles that break when I shoot them.

A working game of pool.

User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Sat Nov 28, 2015 3:41 am

I unrealistically expect gamesas to update their game engine to 2008 standarts, because that would remove that freaking neck seam that i realy don't like.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat Nov 28, 2015 3:52 am

That one always puzzled me. They have physics on the table, on the balls, and equip-able cues in the game... yet you have to play with the BB gun.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Sat Nov 28, 2015 6:01 am

And even then you can't sink the 8 ball :verymad:

After FO3 came out Skykappa and I (as well as a few others) combed though the code of six or seven free-license pool games to see if we could shoehorn something into a mod for the game (because I've always wanted to be a wasteland pool shark) but we couldn't find anything that the scripting could handle :(

so....

TO THE DEVS!!

(because I know you guys are reading this)

if you guys can add a working pool game to the base executable or one of the expected DLCs Falchya and I will name our first born after whoever gets it into the game*

*provided it's a boy... no way I'm naming my daughter Todd.. :stare:

User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Sat Nov 28, 2015 7:25 am

Also, to compile their game with 64bit support, but i guess that is too much to ask.

User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Sat Nov 28, 2015 10:23 am

...why? The current-gen consoles are 64 bit as well. I'd be surprised if FO4 PC wasn't 64 bit.

User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Sat Nov 28, 2015 11:06 am

I got one. My unrealistic expectation is for Bethesda to not ruin most of its coolest armors by giving them speech, sub-par stats, or bugs that make them risky to use.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Sat Nov 28, 2015 2:44 pm

@sgtrock, the enclave were never "good" guys.

Back to the topic at hand, A decent "end" to the main mission line that gives us a good feeling of satisfaction and accomplishment for doing it.

User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Sat Nov 28, 2015 5:05 am

That Pete Rose will finally be put into the Hall of Fame.

Oh yeah, and weapons that don't clip through armor when they're holstered. And maybe actual holsters for pistols (like the scabbards for swords in Oblivion/Skyrim)

User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Sat Nov 28, 2015 12:23 pm

Critical hit deaths that are par with Fallout.
http://i271.photobucket.com/albums/jj125/Gizmojunk/FO_death_zpsotxhztvr.gif
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

PreviousNext

Return to Fallout 4