That people might not complain about the game until they've played it.
That people might not complain about the game until they've played it.
My unrealistic expectation is long female hair.. that isn't slicked back bangs or tied back in some way. Just long hair with some bangs.
But it's not Fallout 1 or 2. That gives some of these people all the reason they need to complain.
Nobody has or will censure Fallout games for not being clones of Fallout 1 or 2, but there should be indignation when future games in a series are only an extension by name and not by content
That's not to argue for replicas of the originals, but conversely something that's redolent of them.
Absolutely 100%. See I was a monstrous Fallout fan, and first-person shooters are my least favorite genre of all time (FP in general, but I might play an exploration FP title like once a year), only to find when 3 came out my worst nightmare came true. It's just..completely changing the game so 1. It's definitely a warranted topic and 2. I'm justified for feeling cross about Bethesda's, quite frankly, startling decision to completely alter the franchise.
I'm here now because I might return. I've been reading all about their third-person. Apparently I can play the whole game this way, but I'm definitely wary. I know previous games you could switch and there were mods, but people said combat and things weren't optimized and that 3rd was just tossed in there. So to get to the topic, my unrealistic expectations are that they gave proper attention and development to the third-person gameplay in all aspects, combat, exploration, gathering, interactions, ect. and that I can play the whole game comfortably as if the game were only a third-person game while everyone else can have their precious "immersive first-person."
We get an adoring fan but instead of saying By Azura, it's going to be Tunnel Snakes Rule.
unrealistic expectation
when i put the fallout 4 cd into my ps4, my ps4 will transform into a power armour suit with a jetpack and a gattling plasma gun
Both consoles have 8 gb of RAM. I believe it's shared RAM, but it may still have to be 64-bit to take advantage of it all? Not sure on that. If so, then a 32-bit game wouldn't be making full use of the consoles. I really don't see that happening at all.
Anyway, I'm not sure what you're talking about when you say they don't like updating their engine. Between FO3/NV and Skyrim, they rewrote so much of the engine that it really wasn't the same engine anymore. That's why the called it the Creation Engine. Then, again for FO4, they've also done additional rewrites and additions to make it capable of doing things the version used for Skyrim couldn't. So yeah, they have no problem at all updating their engine.
You keep saying that they've rewritten something, but can you actually show any example? Because I have not seen any real changes in their engine since fallout 3. Whenever I think about this, I remember how they were promising us that Skyrim going to be a next gen game, but what we got was technically just as advanced as fallout 3.
That the game won't have loading stutters or crash regularly.
-They have made up an entirely new scripting language for the engine, aka papyrus.
-They added Large Address Awareness support, which enables the use of 4+ gigs of ram.
-They added actual quad core support, which Fallout 3 lacked.
-They added verlet physics, which enables the support of cloth physics, as well as actual jiggly fat on people, and chain weapons like a flail.
Yes, it was added in the Dawnguard DLC, and used on Harkon's cape.
Also, several mods DO use it... mostly for bouncy.... well... lewd things.
Fully-destructrible environments (Battlefield Bad Company 2/3, Red Faction, Crackdown 3) with immersive parkour melee combat (Mirror's Edge, Dark Messiah: M&M).
Just for kicks to enrage half the community: cooperative play.
Fallout 3 had bouncy things.. anyway I have not played any DLC for Skyrim, so I'm just going to take your word for it. But I still think that Skytim, visually, wasn't realy any better then moded Oblivion. And I don't even remember any mew functionality in Skyrim, beside map zooming.
Probably weighted to the ankles; or some other joints.
All I wanted was to have the guys and gals that were in charge of crafting to be given a metric ton of kukain and totally rebuild that aspect from ground up. From what I have seen, they followed my advise. This pleases me.
edit: Also, being able to level up companions like FO:Tactics would be nice. hahahhah
1st DLC: http://i271.photobucket.com/albums/jj125/Gizmojunk/fallout4oz_zpsf7e242fa.jpg. Accessible in MIT's VR lab.