Post Your Unrealistic Expectations

Post » Sat Nov 28, 2015 1:16 am

That people might not complain about the game until they've played it.

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Imy Davies
 
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Post » Sat Nov 28, 2015 6:41 am

It's healthier like this, trust me.

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Laura
 
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Post » Sat Nov 28, 2015 12:19 pm

My unrealistic expectation is long female hair.. that isn't slicked back bangs or tied back in some way. Just long hair with some bangs.

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joseluis perez
 
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Post » Sat Nov 28, 2015 3:19 pm

But it's not Fallout 1 or 2. That gives some of these people all the reason they need to complain.

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Brandon Bernardi
 
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Post » Sat Nov 28, 2015 7:53 am

My unrealistic expectation is that the FO3&4 fanbase will come to understand that not a single Fallout 1 & 2 fan has ever complained here that FO3 wasn't Fallout 1 or 2.
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Kate Norris
 
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Post » Sat Nov 28, 2015 1:53 pm

Nobody has or will censure Fallout games for not being clones of Fallout 1 or 2, but there should be indignation when future games in a series are only an extension by name and not by content :shrug:

That's not to argue for replicas of the originals, but conversely something that's redolent of them.

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Marquis deVille
 
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Post » Sat Nov 28, 2015 2:04 pm

Absolutely 100%. See I was a monstrous Fallout fan, and first-person shooters are my least favorite genre of all time (FP in general, but I might play an exploration FP title like once a year), only to find when 3 came out my worst nightmare came true. It's just..completely changing the game so 1. It's definitely a warranted topic and 2. I'm justified for feeling cross about Bethesda's, quite frankly, startling decision to completely alter the franchise.

I'm here now because I might return. I've been reading all about their third-person. Apparently I can play the whole game this way, but I'm definitely wary. I know previous games you could switch and there were mods, but people said combat and things weren't optimized and that 3rd was just tossed in there. So to get to the topic, my unrealistic expectations are that they gave proper attention and development to the third-person gameplay in all aspects, combat, exploration, gathering, interactions, ect. and that I can play the whole game comfortably as if the game were only a third-person game while everyone else can have their precious "immersive first-person."

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Shaylee Shaw
 
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Post » Sat Nov 28, 2015 12:02 am

I mean support for lots of ram, i don't get why i should be using some third party software to patch their game. There is a slim chance that it will hapen, because fallout 4 looks like it is using height definition textures, so they may not have any other choice. Anyway considering how much they don't like to update their engine, it would still be pretty unexpected for me, but not that unrealistic after all.
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Rachie Stout
 
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Post » Sat Nov 28, 2015 6:39 am

We get an adoring fan but instead of saying By Azura, it's going to be Tunnel Snakes Rule.

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Avril Louise
 
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Post » Sat Nov 28, 2015 11:09 am

unrealistic expectation

when i put the fallout 4 cd into my ps4, my ps4 will transform into a power armour suit with a jetpack and a gattling plasma gun

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Connie Thomas
 
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Post » Sat Nov 28, 2015 1:11 pm

Both consoles have 8 gb of RAM. I believe it's shared RAM, but it may still have to be 64-bit to take advantage of it all? Not sure on that. If so, then a 32-bit game wouldn't be making full use of the consoles. I really don't see that happening at all.

Anyway, I'm not sure what you're talking about when you say they don't like updating their engine. Between FO3/NV and Skyrim, they rewrote so much of the engine that it really wasn't the same engine anymore. That's why the called it the Creation Engine. Then, again for FO4, they've also done additional rewrites and additions to make it capable of doing things the version used for Skyrim couldn't. So yeah, they have no problem at all updating their engine.

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Stephanie I
 
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Post » Sat Nov 28, 2015 12:31 am


You keep saying that they've rewritten something, but can you actually show any example? Because I have not seen any real changes in their engine since fallout 3. Whenever I think about this, I remember how they were promising us that Skyrim going to be a next gen game, but what we got was technically just as advanced as fallout 3.

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Judy Lynch
 
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Post » Sat Nov 28, 2015 3:50 pm

That the game won't have loading stutters or crash regularly.

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I’m my own
 
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Post » Sat Nov 28, 2015 1:19 pm

-They have made up an entirely new scripting language for the engine, aka papyrus.

-They added Large Address Awareness support, which enables the use of 4+ gigs of ram.

-They added actual quad core support, which Fallout 3 lacked.

-They added verlet physics, which enables the support of cloth physics, as well as actual jiggly fat on people, and chain weapons like a flail.

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Tina Tupou
 
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Post » Sat Nov 28, 2015 2:49 am


-They have made up an entirely new scripting language for the engine, aka papyrus.
To me it looks more like they have just renamed it and some functions in it. But I am not a pro moder so I may be wrong, however it is not like you going to notice it as a player.

-They added Large Address Awareness support, which enables the use of 4+ gigs of ram.
-They added actual quad core support, which Fallout 3 lacked.
Those are just compilation configurations, they don't have anything to do with engine as far as I know.

-They added verlet physics, which enables the support of cloth physics, as well as actual jiggly fat on people, and chain weapons like a flail.
You sure? Because played Skyrim and I have seen no cloth physics or any thing jiggly. Don't remember if I have seen any flails in it. Also if they had cloth support then there would be hundreds of mods using it, yet I have not seen any yet.
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Red Sauce
 
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Post » Sat Nov 28, 2015 3:31 pm

Yes, it was added in the Dawnguard DLC, and used on Harkon's cape.

Also, several mods DO use it... mostly for bouncy.... well... lewd things.

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Pixie
 
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Post » Sat Nov 28, 2015 7:19 am

Fully-destructrible environments (Battlefield Bad Company 2/3, Red Faction, Crackdown 3) with immersive parkour melee combat (Mirror's Edge, Dark Messiah: M&M).

Just for kicks to enrage half the community: cooperative play.

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Rachyroo
 
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Post » Sat Nov 28, 2015 8:34 am

Optional DirectX 12 mode.
Oh look, is that a flying pig i see? :teehee:
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CArla HOlbert
 
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Post » Sat Nov 28, 2015 8:54 am

Fallout 3 had bouncy things.. anyway I have not played any DLC for Skyrim, so I'm just going to take your word for it. But I still think that Skytim, visually, wasn't realy any better then moded Oblivion. And I don't even remember any mew functionality in Skyrim, beside map zooming.

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Aaron Clark
 
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Post » Sat Nov 28, 2015 2:49 pm


It was a bit different, though. Fallout 3 didn't really have any cloth physics to speak of.
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Melanie Steinberg
 
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Post » Sat Nov 28, 2015 7:46 am

Probably weighted to the ankles; or some other joints.

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Emma Copeland
 
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Post » Sat Nov 28, 2015 12:52 pm

All I wanted was to have the guys and gals that were in charge of crafting to be given a metric ton of kukain and totally rebuild that aspect from ground up. From what I have seen, they followed my advise. This pleases me.

edit: Also, being able to level up companions like FO:Tactics would be nice. hahahhah

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Portions
 
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Post » Sat Nov 28, 2015 12:58 am

1st DLC: http://i271.photobucket.com/albums/jj125/Gizmojunk/fallout4oz_zpsf7e242fa.jpg. Accessible in MIT's VR lab.

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Alex Vincent
 
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Post » Sat Nov 28, 2015 9:48 am

That it won't be dumbed down.

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Nicole Coucopoulos
 
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Post » Sat Nov 28, 2015 12:34 pm


I don't know what that is...but it's beautiful...

Anyway, we're nearing the post limit. Thanks all for keeping the posts and discussion civil (hopefully nobody made the devs cry :P)!
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Rhiannon Jones
 
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