Race : Argonian
Birthsign: The Thief
favorite attributes: Speed and Agility
major skills :
Marksman
Light Armor
Acrobatics
Sneak
athletics
Destruction
Alchemy
Why no security? Because At any level of security you can pick any locks with no problems.
Any suggestions what I should Do with Acrobatics and athletics?
I'm not sure that I'd spend favorite attributes on speed and agility. Argonians already get +10 to both, and The Thief will give you another +10. The +5 from favorite could be better spent elsewhere - endurance for certain, since Argonians take a penalty for it, then.... maybe strength, maybe luck....
Majors are pretty much fine with the possible exception of alchemy. Alchemy gets a lot of heat here, and mostly rightly so - it's one of the fastest increasing skills in the game and can easily, if managed poorly, unbalance a character by leveling him up too fast for the rest of his skills to keep up with his enemies'. But if managed well (that is, not just spamming restore fatigue potions for profit), it's actually a very useful major. It's one of the few skills in the game with which an increase in skill level opens up entirely new abilities. With most, the basic abilities are available early on and only refined as skill increases, but with alchemy, the ability to use more of the effects of an ingredient makes an enormous difference all by itself. The most powerful and useful potions and poisons are those that become available when you can use all four effects of the ingredients, so getting to that level makes a huge difference. And making the skill a major makes it easier to get to that skill level. But it means that you have to be a bit cautious with it, just so that you don't level up leaving your other skills behind.
I probably wouldn't pick both athletics and acrobatics. I like to have one of them as a minor so it can increase freely and the other as a major. My own preference is to make the one that's NOT a part of the character's specialization the major and the other the minor, so that they increase at similar rates. If you do it the other way around, the one that's a specialization major increases very quickly and the one that's a non-spec minor increases very slowly. So, presuming that the character's specialization is going to be stealth, I'd make athletics the major and acrobatics the minor. And in place of Acrobatics, I'd definitely take Mercantile.
I NEVER pick security as a major. It's not only useless, but harmful. Not only can you pick any lock at any skill level, just by playing the mini-game well, but the security skill increases relatively quickly, which means that the character just levels up that much more quickly, with nothing to show for it but a marginally better chance to beat a mini-game that you don't need any help beating anyway.