Testing a new modded game :)

Post » Sat Oct 30, 2010 3:32 am

Hi everyone !

This is hopefully a new overall topic, and will be useful for other people as well:

I am building a new heavily modded game (FWE, MMM and several more) and want to create a series of save games at various "critical points" of the game, which I can load up to check whether everything is working properly after I add some more mods.

I will use the console command to unlock all map markers, so hopefully I can quickly make 10-20 saves which I can use to "health check" my new mod order every few mods I add...

So far I was thinking I need the following save games :
1. Before leaving initial vault, ready to exit
2. Outside Springvale HS, ready to go in
3. Wilderness, approaching Megaton
4. Inside Megaton, ready to enter the local shop
5. Wilderness, approaching Tenpenny Tower (before cutscene with ghoul), ready to go in
6. Outside Super Duper Mart, ready to go in
7. Approaching Rivet City, ready to push button to extend bridge
8. In DC, ready to enter a subway station
9. Near Washington Monument, ready to enter sewers

Forgive me if I made any mistakes, since I am not currently at home with my FW game loaded.

Are there any other places / events / situations which are "high-risk" for crashes which I should cover?

Please note that I don't want to access the whole game or play through the whole MQ, but I would like to cover most of the areas where crashes / bugs usually crop up.

Anyway, many thanks for your replies,

Yanni, AKA Bendiwolf :)
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Return to Fallout 3

cron