The most wanted thing: Real Mountains

Post » Sat Oct 30, 2010 7:46 am

In case you'd like to know: I've made an estimate of the Throat by measuring steps in the house. :tongue: It seems one step is about 20 cm or 0.2 m. Multiply this by 7000 and the result you get is 1400 m. Now I hope it'll feel that high. How high do you think it'll be? Could that be much off?


You realize that 1400m isn't really all that high....

According to Wikipedia: "There is no universally accepted definition of a mountain. Elevation, volume, relief, steepness, spacing and continuity has been used as criteria for defining a mountain.[1] In the Oxford English Dictionary a mountain is defined as "a natural elevation of the earth surface rising more or less abruptly from the surrounding level and attaining an altitude which, relatively to the adjacent elevation, is impressive or notable."

So I suppose 1400m could be considered a mountain...
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sat Oct 30, 2010 12:02 pm

You realize that 1400m isn't really all that high....

According to Wikipedia: "There is no universally accepted definition of a mountain. Elevation, volume, relief, steepness, spacing and continuity has been used as criteria for defining a mountain.[1] In the Oxford English Dictionary a mountain is defined as "a natural elevation of the earth surface rising more or less abruptly from the surrounding level and attaining an altitude which, relatively to the adjacent elevation, is impressive or notable."

So I suppose 1400m could be considered a mountain...

That's 4 times the height of the empire state building. I'd say that's pretty big for an in-game mountain.

Not to mention that I doubt the steps are continuously connected all the way to the top. I'm sure you have to walk up some slopes in the gaps between one set of stairs and another, so the height could increase significantly.

I'd say the max height of the mountain would be roughly 2000 m, which is fine to me!
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Sat Oct 30, 2010 10:54 am

That's considered there are 7000 steps, folks. I'm getting this feeling...
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sat Oct 30, 2010 10:08 am

They're actually really, really small steps :wink:


or they are 700 or 70 steps.

or maybe 7 even
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sat Oct 30, 2010 7:07 am

They're actually really, really small steps :wink:


Heh, maybe a few of them go up, then back down, and then up again? :wink:

I'm not to worried about it. The pics we've seen so far look cool at least, with the fog and all. The Throat of the World will probably be pretty cool, but no mount Everest. It doesn't have to be either, at least for me.
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Sat Oct 30, 2010 7:34 am

No, he was correct.

Just because modders can expand the size doesn't mean a thing. Modders expand something that is SAVED ON A COMPUTER. It would never fit on a disc with all the other content TES has.

There are people that have 10 GBs of mods. Are you saying that all of that content could be added to the game, just because modders can do it? No, because a game disc isn't even 10 GBs.. Until the memory on DVDs is increased substantially, or Microsoft buys the rights to use Blu-ray, games with TES-level content will never be Just Cause 2 sized.


I think there's an issue beyond this as well though. Bethesda has camps of people who play differently wanting a ridiculously fleshed-out experience for their style of gaming.

Thieves/Assassins want a huge amount of Guard and NPC AI, restocking merchants, improved sneaking using shadows and sound, grappling hooks, torch extinguishing methods, etc.

Mages want improved spellcasting, spell combinations, alchemy and enchanting.

Warriors want improved physics engines, more immersive combats and impacts that you can "feel", as well as more varied equipment and weaponry.

Then you have social characters or immersion players who want more methods to complete quests without combat options, improved NPC AI, fully fleshed out daily schedules, etc.

Add to this increased land area, more detail, more immersion, better economies, cloaks, capes, mounted combat, and so on, and you have multiple fully realized games that people want combined into a single title. I know I'd love to have a Tamrielic Thief: The Dark Project for when I'm playing a sneaky character, 50 different armor and weapon types with realistic physics for when a troll whacks me with a club for my warrior character, and earth-shattering spell effects and the ability to combine multiple spells with unique outcomes for my mage character, but it's just not going to be possible with the time constraints.

Though I don't think adding large mountains is unreasonable by itself, the sheer volume of what is being expected starts to get out of hand.
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Sat Oct 30, 2010 8:55 am

Yes, that's a huge number of request! :)

But I think that all of them are fair, and a great company as Bethesda shall be honored to have such a great consideration from their fans, and having the opportunity to improve every day a bit more is a challenge that would be unwise to take. That's also the reason for these forums etc. Of corse the "perfect game" doesn't exist and never will, or maybe only into the mind of the player, but there's always place for suggestions. If something cannot be translated into reality, well, that's ok, but at least the game will have some improvements that without all this rumors they wouldn't take into consideration.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Sat Oct 30, 2010 4:52 pm

Well, if we have to clime 7000 steps to get to the GrayBeards, then I'm guessing they'll be on a pretty big and well placed mountain.


Exactly.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Sat Oct 30, 2010 12:09 pm


I see the real problem lie in the size of the world. With Oblivion's size of 41 square kilometers, which Skyrim seems to be too, you'll never ever be able to have "real mountains", or anything close to it

Skyrim is actually much smaller than cyrodill. So bethesda decicated a large protion of the map to underground areas such as caves, tombs, dungeons and what not. I'm guessing they worked on some what realistic mountains? Because they had to put the real estate somewhere right?
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Sat Oct 30, 2010 5:12 pm

From what I've seen so far on screenshots, mountains look much better graphically..

Unfortunately I don't think they'll ever be "real mountains". Graphics, objects, polygons shouldn't be the real problem. Maybe 7 years ago but not now.

I see the real problem lie in the size of the world. With Oblivion's size of 41 square kilometers, which Skyrim seems to be too, you'll never ever be able to have "real mountains", or anything close to it :confused:
I'll just quote myself of this:


This is one of the reasons I'd like Skyrim to be bigger. Approximately 41 square kilometers just isn't enough if you want the world to feel "not cramped up" and "epic" in terms of landscapes.
My ideal would be 70-100 square kilometers.

no this woul dmean something like 8x8 or 10 x10 sq km ... this is about the size of my island in blue mars / Crysis lol and you can still see the mountains on the other side it is still too small , to make it big it should be like 40x40 = 1600 sq km this woudl imply the need of real vehicles, mounts and fast transport ... now that woudl be cool ....
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sat Oct 30, 2010 12:44 pm

In case you'd like to know: I've made an estimate of the Throat by measuring steps in the house. :tongue: It seems one step is about 20 cm or 0.2 m. Multiply this by 7000 and the result you get is 1400 m. Now I hope it'll feel that high. How high do you think it'll be? Could that be much off?


How do meters compare to feet?
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Sat Oct 30, 2010 4:26 am

How do meters compare to feet?

1 meter is about (a tad more than) 1 yard if I'm right. So a foot is about one third of a meter. Perhaps I can check it somehow. Doing this now...

By the way, one can deduct that 20 cm or 0.2 m is two third of a foot. Because a foot is only 5 mm (which is neglectible) more than 30 cm (in fact it's 30.48 cm to be accurate). A yard equals 0.9144 m (working on it).
So that's 1280 yards or 3840 feet. Right? (Double checking lol) This can't be right.
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Sat Oct 30, 2010 6:27 am

1 meter is about (a tad more than) 1 yard if I'm right. So a foot is about one third of a meter. Perhaps I can check it somehow. Doing this now...


3.28084 feet in a meter.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Sat Oct 30, 2010 7:46 am

Got it. 1400 m is 4593' and 2.11". I seriously fouled up my first attempt.
Thanks to poster above. :teehee:
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Sat Oct 30, 2010 5:47 am

I feel the land of MW is a lot bigger than Oblivion, am I wrong?
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Sat Oct 30, 2010 6:13 am

I feel the land of MW is a lot bigger than Oblivion, am I wrong?

Nope, it's smaller. It does feel bigger, though. That's a product of the infinitely superior fast travel system and verticality and lower draw distance.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Sat Oct 30, 2010 6:30 am

Oblivion used most of a DL DVD.

No it didn't. A DL disk can hold 9 gigs. OB was less than 5 gigs installed and over 3gigs of that is voice files. It's not the world space eating up the disk space it's dialog.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Sat Oct 30, 2010 12:21 pm

Yeah, I'd much rather have to wind around the mountainous areas and up paths than run at the side of the hill like a maniac until I find a spot I can traverse up to the top, occasionally spamming the jump to get over a tiny spot.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Sat Oct 30, 2010 4:30 am

yes, the mountains in Oblivion svck. It's like a blanket over the earth with some rocks jutting out of the side...
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Sat Oct 30, 2010 5:20 am

I think in Morrowind space was not so an issue because the only mounts were Red Mountain and Mount Kand and Assarnibibi, but was like they were not actual mounts, but just places with that conventional name, and all were just so fine cause all events were from a little province. In Oblivion all seems big at first, like Imperial City for example, even with not so much people inside. Anyway, that's understandable, considering the caring about every single npc, with every time a new story about him, and not like Morrowind with all the same default "I'm a farmer, as a farmer, I farm, lol". But about mounts, I remember with 10 jumps you found in the top of mountains above Bruma, and that's the aspect that makes me afraid about Skyrim. I don't feel the need to have free climbing as an ability, lol, but at least, have some feeling, even just some illusion about being between the astoning, epic and overwhelming big white mountains of Skyrim...
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat Oct 30, 2010 12:16 pm

I have to add the fact that I still didn't play too much Bloodmoon (only exploring for curiosity, still in the middle of the MW mq... and miscellaneus) so I don't remember mountains there, but if I'm not wrong the issue was avoided with large flat snowing lands or something like that.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Previous

Return to V - Skyrim