[Idea] LOD Grass...

Post » Mon Nov 01, 2010 5:03 am

Could you, using flats or large models, simulate distant grass with a well made texture ?
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JR Cash
 
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Post » Mon Nov 01, 2010 4:06 pm

Wouldn't that create a HUGE performance hit?
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Jerry Cox
 
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Post » Mon Nov 01, 2010 11:30 am

Apart from that it isn't possible. Grass is generated on the fly so there is nothing you could make a low detail model for.
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Chloe Botham
 
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Post » Mon Nov 01, 2010 3:43 pm

Could you, using flats or large models, simulate distant grass with a well made texture ?


Only if you fancy going around the CS and hand placing thousands upon thousands of dummy grass objects that have no close distance mesh. Doable, yes, but only if you have 6 months of spare time on your hands and a desire to edit every last outdoor cell in the game. I don't think the returns would be worth it because you'd likely end up crippling your performance in ways we can't possibly imagine right now.
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IsAiah AkA figgy
 
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Post » Mon Nov 01, 2010 11:33 am

The performance hit would be like running around http://www.tesnexus.com/downloads/file.php?id=29580, except worse and everywhere...


Edit: wording
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Josephine Gowing
 
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Post » Mon Nov 01, 2010 6:50 am

Only if you fancy going around the CS and hand placing thousands upon thousands of dummy grass objects that have no close distance mesh. Doable, yes, but only if you have 6 months of spare time on your hands and a desire to edit every last outdoor cell in the game.


Region Editor - could possibly do all the placment but it would be nasty in some areas most likely.

Else not worth it once again, game would not be able to handle it anyways,
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sophie
 
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Post » Mon Nov 01, 2010 5:44 pm

you can change the grass draw setting in the ini file. i have mine set to something ridiculously high so i dont see the magical grass except in those areas with mid lod popup once in a while.
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Dominic Vaughan
 
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